No description available of Maral Memisoglu...Magerkurth, Carsten, Memisoglu, Maral, Engelke, Timo and Streitz, Norbert A. (2004): Towards the next generation of tabletop gaming experiences. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 73-80. Available online
Magerkurth, Carsten, Engelke, Timo and Memisoglu, Maral (2004): Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 163-172. Available online
Magerkurth, Carsten, Engelke, Timo and Memisoglu, Maral (2004): Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. In Computers in Entertainment, 2 (4) p. 12
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Publication period:2004-2004
Publication count:3
Number of co-authors:3
Maral Memisoglu's 3 most productive colleagues in number of publications:
Norbert A. Streitz:44Number of publications with 3 favourite co-authors:
Carsten Magerkurth:3Learn more about Maral Memisoglu:
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Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.
-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996
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Eva Hornecker explains the evolving concept of Tangible Interaction.
Read Eva's insightful entry here..