Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
MacKenzie, I. Scott, Nonnecke, Blair, Riddersma, Stan, McQueen, Craig and Meltz, Malcolm (1994): Alphanumeric Entry on Pen-Based Computers. In International Journal of Human-Computer Studies, 41 (5) pp. 775-792.
© All rights reserved MacKenzie et al. and/or Academic Press
McQueen, Craig, MacKenzie, I. Scott, Nonnecke, Blair, Riddersma, Stan and Meltz, Malcolm (1994): A comparison of four methods of numeric entry on pen--based computers. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 75-82.
MacKenzie, I. Scott, Nonnecke, R. Blair, McQueen, J. Craig, Riddersma, Stan and Meltz, Malcolm (1994): A Comparison of Three Methods of Character Entry on Pen-Based Computers. In: Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting 1994. pp. 330-334.
© All rights reserved MacKenzie et al. and/or Human Factors Society
Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !