Publication statistics

Pub. period:2007-2012
Pub. count:4
Number of co-authors:7



Co-authors

Number of publications with 3 favourite co-authors:

Asako Kimura:4
Fumihisa Shibata:4
Hideyuki Tamura:4

 

 

Productive colleagues

Mai Otsuki's 3 most productive colleagues in number of publications:

Hideyuki Tamura:17
Asako Kimura:9
Fumihisa Shibata:8
 
 
 

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Mai Otsuki

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Publications by Mai Otsuki (bibliography)

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2012
 
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Arisandi, Ryan, Takami, Yusuke, Otsuki, Mai, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2012): Enjoying virtual handcrafting with ToolDevice. In: Adjunct Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 17-18.

ToolDevice is a set of devices developed to help users in spatial work such as layout design and three-dimensional (3D) modeling. It consists of three components: TweezersDevice, Knife/HammerDevice, and BrushDevice, which use hand tool metaphors to help users recognize each device's unique functions. We have developed a mixed reality (MR) 3D modeling system that imitates real-life woodworking using the TweezersDevice and the Knife/HammerDevice. In the system, users can pick up and move virtual objects with the TweezersDevice. Users can also cut and join virtual objects using the Knife/HammerDevice. By repeating these operations, users can build virtual wood models.

© All rights reserved Arisandi et al. and/or ACM Press

2011
 
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Sugihara, Kenji, Otsuki, Mai, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2011): MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 13-14.

We have developed a mixed-reality (MR) painting system named the MR-based Artistic Interactive (MAI) Painting Expert and MAI Painting Brush which simulates the painting of physical objects in the real world. In this paper, we describe how the MAI Painting Brush was upgraded to the "MAI Painting Brush++," enabling virtual painting on virtual objects. The improved system has a visual and tactile feedback mechanism that simulates the effect of touch when used on a virtual painting target. This is achieved using deformation of the brush tip and reaction force on the hand.

© All rights reserved Sugihara et al. and/or ACM Press

2010
 
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Otsuki, Mai, Sugihara, Kenji, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2010): MAI painting brush: an interactive device that realizes the feeling of real painting. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 97-100.

Many digital painting systems have been proposed and their quality is improving. In these systems, graphics tablets are widely used as input devices. However, because of its rigid nib and indirect manipulation, the operational feeling of a graphics tablet is different from that of real paint brush. We solved this problem by developing the MR-based Artistic Interactive (MAI) Painting Brush, which imitates a real paint brush, and constructed a mixed reality (MR) painting system that enables direct painting on physical objects in the real world.

© All rights reserved Otsuki et al. and/or their publisher

2007
 
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Otsuki, Mai, Kimura, Asako, Nishiura, Takanobu, Shibata, Fumihisa and Tamura, Hideyuki (2007): RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World. In: Jacko, Julie A. (ed.) HCI International 2007 - 12th International Conference - Part II July 22-27, 2007, Beijing, China. pp. 653-662.

 
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Changes to this page (author)

23 Nov 2012: Modified
05 Apr 2012: Modified
03 Nov 2010: Modified
04 Jun 2009: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/mai_otsuki.html

Publication statistics

Pub. period:2007-2012
Pub. count:4
Number of co-authors:7



Co-authors

Number of publications with 3 favourite co-authors:

Asako Kimura:4
Fumihisa Shibata:4
Hideyuki Tamura:4

 

 

Productive colleagues

Mai Otsuki's 3 most productive colleagues in number of publications:

Hideyuki Tamura:17
Asako Kimura:9
Fumihisa Shibata:8
 
 
 

Upcoming Courses

go to course
Gamification: Creating Addictive User Experience
Starts tomorrow LAST CALL!
go to course
User-Centred Design - Module 3
67% booked. Starts in 28 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading