Mads Vedel Jensen

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Publications by Mads Vedel Jensen (bibliography)

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2007
 
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Jensen, Mads Vedel (2007): A physical approach to tangible interaction design. In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007. pp. 241-244.

The field of tangible interaction is growing in rich and diverse directions calling for new forms of understanding. In this paper I will present a view on tangible interaction that has a strong focus on movement and interaction qualities. I will describe a design exercise that transfers interaction qualities identified from user observations made in particular contexts to the design of new interaction modalities. The exercise was completed with 16 graduate students and resulted in a set of interactive sculptures that aim to convey particular interaction experiences. I will introduce the process through which the exercise was conducted and discuss the outcomes; specially the role of movement metaphors.

© All rights reserved Jensen and/or ACM Press

 
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Jensen, Mads Vedel and Stienstra, Marcelle A. (2007): Making sense: interactive sculptures as tangible design material. In: Koskinen, Ilpo and Keinonen, Turkka (eds.) DPPI 2007 - Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces August 22-25, 2007, Helsinki, Finland. pp. 255-269.

2005
 
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Jensen, Mads Vedel, Buur, Jacob and Djajadiningrat, Tom (2005): Designing the user actions in tangible interaction. In: Bertelsen, Olav W., Bouvin, Niels Olof, Krogh, Peter Gall and Kyng, Morten (eds.) Proceedings of the 4th Decennial Conference on Critical Computing 2005 August 20-24, 2005, Aarhus, Denmark. pp. 9-18.

Cited on the following page:

» Tangible Interaction: [/encyclopedia/tangible_interaction.html]


 
2004
 
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Buur, Jacob, Jensen, Mads Vedel and Djajadiningrat, Tom (2004): Hands-only scenarios and video action walls: novel methods for tangible user interaction design. In: Proceedings of DIS04: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2004. pp. 185-192.

In our research on tangible user interaction we focus on the design of products that are dedicated to a particular user, task and context. In doing so, we are interested in strengthening the actions side of tangible interaction. Currently, the actions required by electronic products are limited to pushing, sliding and rotating. Yet humans are capable of far more complex actions: Human dexterity is highly refined. This focus on actions requires a reconsideration of the design process. In this paper we propose two design methods that potentially boost the focus on skilled actions in the design of tangible user interaction: The Hands-Only Scenario is a 'close-up version' of the dramatised use scenario. It helps focus effort on what we imagine the hands of the users doing. The Video Action Wall is a technique of 'live post-its' on a (projected) computer screen. Little snippets of action videos running simultaneously help designers understand user actions by the qualities they represent.

© All rights reserved Buur et al. and/or ACM Press

 
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Changes to this page (author)

10 Feb 2010: Enabled abstracts to be shown on Mads Vedel Jensen's author page.
01 Jun 2009: Author was edited
31 May 2009: Author was edited
24 Jul 2007: Author was edited
22 Jun 2007: Author was added to the bibliography

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URL: http://www.interaction-design.org/references/authors/mads_vedel_jensen.html

Publication statistics

Pub. period:2004-2007
Pub. count:4
Number of co-authors:3



Co-authors

Number of publications with 3 favourite co-authors:

Jacob Buur:2
Tom Djajadiningrat:2
Marcelle A. Stienstra:1

 

 

Productive colleagues

Mads Vedel Jensen's 3 most productive colleagues in number of publications:

Jacob Buur:21
Tom Djajadiningrat:11
Marcelle A. Stiens..:4
 
Dec 13

Once the product's task is known, design the interface first; then implement to the interface design..... As far as the customer is concerned, the interface is the the product.

-- Jef Raskin, Cited by Malcolm McCullough in Digital Ground, 2004

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