Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Carrigy, Tara, Naliuka, Katsiaryna, Paterson, Natasa and Haahr, Mads (2010): Design and evaluation of player experience of a location-based mobile game. In: Proceedings of the Sixth Nordic Conference on Human-Computer Interaction 2010. pp. 92-101.
Paterson, Natasa, Naliuka, Katsiaryna, Jensen, Soren Kristian, Carrigy, Tara, Haahr, Mads and Conway, Fionnuala (2010): Design, implementation and evaluation of audio for a location aware augmented reality game. In: Proceedings of the 3rd International Conference Fun and Games 2010. pp. 149-156.
Singh, Atul and Haahr, Mads (2006): Creating an adaptive network of hubs using Schelling's model. In Communications of the ACM, 49 (3) pp. 69-73.
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !