... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Springett, M. V. and Grant, Simon (1993): Interface Semantics and Users' Device Models: Identifying Evaluation Issues for Direct Manipulation Design. In: Alty, James L., Diaper, Dan and Guest, D. (eds.) Proceedings of the Eighth Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers VIII August 7-10, 1993, Loughborough University, UK. pp. 249-265.
© All rights reserved Springett and Grant and/or Cambridge University Press
Springett, M. V., Grant, A. S. and Sutcliffe, Alistair G. (1993): Interface Semantics and Procedural Knowledge: A Study of Novice Understanding of MacDraw. In: East-West International Conference on Human-Computer Interaction: Proceedings of the EWHCI93 1993. pp. 241-256.
© All rights reserved Springett et al. and/or Intl. Centre for Scientific And Technical Information
Sutcliffe, Alistair G. and Springett, M. V. (1992): From User's Problems to Design Errors: Linking Evaluation to Improving Design Practice. In: Monk, Andrew, Diaper, Dan and Harrison, Michael D. (eds.) Proceedings of the Seventh Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers VII August 15-18, 1992, University of York, UK. pp. 117-134.
© All rights reserved Sutcliffe and Springett and/or Cambridge University Press
... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam