Computer analyst to programmer: "You start coding. I'll go find out what they want."
-- Popular computer one-liner
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Kettley, S. and Smyth, M. (2006): Plotting Affect and Premises for Use in Aesthetic Interaction Design: Towards Evaluation for the Everyday. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 17-22.
Alty, James L., Knott, R. P., Anderson, Ben and Smyth, M. (2000): A Framework for Engineering Metaphor at the User Interface. In Interacting with Computers, 13 (2) pp. 301-322.
Computer analyst to programmer: "You start coding. I'll go find out what they want."
-- Popular computer one-liner
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !