Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Asfour, S. S., Akcin, M., Tritar, M. and Genaidy, A. M. (1991): Physiological Models and Guidelines for the Design of High Frequency Shoulder Lifting Tasks. In: Proceedings of the Human Factors Society 35th Annual Meeting 1991. pp. 814-817.
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !