Current Employer:
PARC (Palo Alto Research Center, a subsidiary of Xerox Corp.)
Luke specializes in deep, qualitative interaction analysis, drawing upon observational analytic perspectives from sociology, anthropology, conversation analysis, social psychology and linguistics. His research spans traditional ethnographic studies of various work and recreational ecological systems, as well as the in-depth study of communication practices to inform the design of novel communication systems and technologies. Luke's current research interests include how to design more effective human-machine interactions leveraging natural human practices.
Aoki, Paul M., Szymanski, Margaret H., Plurkowski, Luke, Thornton, James D., Woodruff, Allison and Yi, Weilie (2006): Where's the "party" in "multi-party"?: analyzing the structure of small-group sociable talk. In: Proceedings of ACM CSCW06 Conference on Computer-Supported Cooperative Work 2006. pp. 393-402. Available online
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Publication period:2006-2006
Publication count:1
Number of co-authors:5
Luke Plurkowski's 3 most productive colleagues in number of publications:
Allison Woodruff:29Number of publications with 3 favourite co-authors:
Weilie Yi:1Learn more about Luke Plurkowski:
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Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.
-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996
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Eva Hornecker explains the evolving concept of Tangible Interaction.
Read Eva's insightful entry here..