Jul 13

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-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

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Lucas Kovar

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Publications by Lucas Kovar (bibliography)

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2006
 
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Heck, Rachel, Kovar, Lucas and Gleicher, Michael (2006): Splicing Upper-Body Actions with Locomotion. In Comput. Graph. Forum, 25 (3) pp. 459-466.

2003
 
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Gleicher, Michael, Shin, Hyun Joon, Kovar, Lucas and Jepsen, Andrew (2003): Snap-together motion: assembling run-time animations. In: SI3D 2003 2003. pp. 181-188.

2001
 
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Kovar, Lucas and Gleicher, Michael (2001): Simplicial families of drawings. In: Marks, Joe and Mynatt, Elizabeth D. (eds.) Proceedings of the 14th annual ACM symposium on User interface software and technology November 11 - 14, 2001, Orlando, Florida. pp. 163-172.

In this paper we present a method for helping artists make artwork more accessible to casual users. We focus on the specific case of drawings, showing how a small number of drawings can be transformed into a richer object containing an entire family of similar drawings. This object is represented as a simplicial complex approximating a set of valid interpolations in configuration space. The artist does not interact directly with the simplicial complex. Instead, she guides its construction by answering a specially chosen set of yes/no questions. By combining the flexibility of a simplicial complex with direct human guidance, we are able to represent very general constraints on membership in a family. The constructed simplicial complex supports a variety of algorithms useful to an end user, including random sampling of the space of drawings, constrained interpolation between drawings, projection of another drawing into the family, and interactive exploration of the family.

© All rights reserved Kovar and Gleicher and/or ACM Press

 
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Changes to this page (author)

07 Nov 2012: Modified
21 Jul 2009: Modified
28 Apr 2003: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/lucas_kovar.html
Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!