May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!

 
 

Lois A. Kuntz

Add description
Add publication

Publications by Lois A. Kuntz (bibliography)

 what's this?
1987
 
Edit | Del

Jones, Marshall B., Kennedy, Robert S., Kuntz, Lois A. and Baltzley, Dennis R. (1987): Isoperformance: Trading Off Selection, Training, and Equipment Variations to Maintain the Same Level of Systems Performance. In: Proceedings of the Human Factors Society 31st Annual Meeting 1987. pp. 634-637.

This paper details an Air Force sponsored project known as Isoperformance. Isoperformance (iso meaning same) is a conceptual approach to human factors engineering. The focus of isoperformance is that the same level of performance can be attained by different combinations of personnel, training, and equipment. This goal is, once these combinations have been determined, a choice among them can be made in terms of maximum feasibility or minimum cost. The program takes into account human engineering, personnel, and training research. The specific focus of this paper will be the interactive computer program. Input to the isoperformance program, made by the user, includes the system, the task, a quantified definition of proficient performance as well as other specifications.

© All rights reserved Jones et al. and/or Human Factors Society

 
Add publication
Show this list on your homepage
 
 

Join the technology elite and advance:

 
1.

Your career

 
2.

Your network

 
 3.

Your skills

 
 
 
 
 
 

Changes to this page (author)

16 Feb 2010: Modified
25 Jun 2007: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/lois_a__kuntz.html
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!