Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Jones, Marshall B., Kennedy, Robert S., Kuntz, Lois A. and Baltzley, Dennis R. (1987): Isoperformance: Trading Off Selection, Training, and Equipment Variations to Maintain the Same Level of Systems Performance. In: Proceedings of the Human Factors Society 31st Annual Meeting 1987. pp. 634-637.
© All rights reserved Jones et al. and/or Human Factors Society
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !