Pub. period:2010-2011
Pub. count:5
Number of co-authors:5
Number of publications with 3 favourite co-authors:
James D. Hollan:2Lisa G. Cowan's 3 most productive colleagues in number of publications:
James D. Hollan:49 Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.
-- Floyd, 1992, p. 24
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Cowan, Lisa G. and Li, Kevin A. (2011): ShadowPuppets: supporting collocated interaction with mobile projector phones using hand shadows. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 2707-2716.
Cowan, Lisa G., Weibel, Nadir, Pina, Laura R., Hollan, James D. and Griswold, William G. (2011): Ubiquitous sketching for social media. In: Proceedings of 13th Conference on Human-computer interaction with mobile devices and services 2011. pp. 395-404.
Cowan, Lisa G. (2010): Supporting self-expression for informal communication. In: Proceedings of the 2010 International Conference on Uniquitous Computing 2010. pp. 453-456.
Cowan, Lisa G. (2010): Supporting self-expression for informal communication. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 351-354.
Weibel, Nadir, Cowan, Lisa G., Pina, Laura R., Griswold, William G. and Hollan, James D. (2010): Enabling social interactions through real-time sketch-based communication. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 405-406.
Pub. period:2010-2011
Pub. count:5
Number of co-authors:5
Number of publications with 3 favourite co-authors:
James D. Hollan:2Lisa G. Cowan's 3 most productive colleagues in number of publications:
James D. Hollan:49 Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.
-- Floyd, 1992, p. 24
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam