Publication statistics

Pub. period:1987-1993
Pub. count:4
Number of co-authors:2



Co-authors

Number of publications with 3 favourite co-authors:

William R. Ercoline:3
D. Foster Bitton:1

 

 

Productive colleagues

Lisa F. Weinstein's 3 most productive colleagues in number of publications:

William R. Ercolin..:5
D. Foster Bitton:1
 
 
 
Jun 18

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-- Floyd, 1992, p. 24

 
 

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Lisa F. Weinstein

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Publications by Lisa F. Weinstein (bibliography)

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1993
 
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Weinstein, Lisa F. and Ercoline, William R. (1993): Procedures and Metrics for Aircraft Cockpit Display Evaluations. In: Proceedings of the Human Factors and Ergonomics Society 37th Annual Meeting 1993. pp. 1201-1205.

The standardization of test methods for the evaluation of aircraft cockpit displays is an area display designers need to investigate. Comparable simulation facilities, and experimental protocols including tasks, performance parameters, data analysis techniques, and subject pools, need to be employed across military and civilian research laboratories to ensure that the results of simulation efforts will be interpreted similarly by all researchers and designers. This paper reviews the types of tasks and data collection, reduction, and analysis techniques used by researchers during a five-year Air Force research program designed to: 1) develop a standard head-up display (HUD) symbology set for use as a primary flight reference during instrument flight, and 2) develop a standard symbology set to be used as a baseline for comparing other HUDs. The program objective was met. The symbology set will be included in a revision of Military Standard (MIL STD) 1787, Aircraft Display Symbology.

© All rights reserved Weinstein and Ercoline and/or Human Factors Society

1992
 
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Weinstein, Lisa F., Ercoline, William R. and Bitton, D. Foster (1992): The Utility of a Ghost Horizon and Climb/Dive Ladder Tapering on a Head-Up Display. In: Proceedings of the Human Factors Society 36th Annual Meeting 1992. pp. 48-51.

As part of an Air Force effort to standardize HUD symbology, an unusual attitude recovery task was employed to investigate the utility of a cue, the ghost horizon, that indicates the direction of the actual horizon when the climb/dive ladder horizon line is not within the HUD field of view. Six HUD-experienced and 6 non-HUD-experienced military pilot subjects were used to determine whether there was improvement, with the ghost horizon, in ability to recover from nose-down unusual attitudes in a flight simulator. The ghost horizon was evaluated with 3 different climb/dive ladder line configurations (tapered, non-tapered, reverse tapered). In terms of accuracy of the initial stick input, the ghost-horizon configurations resulted in significantly better performance (about 11% better) than did the non-ghost-horizon configurations. The ghost horizon had no effect on initial stick input reaction time or total recovery time. The climb/dive ladder line taper configuration did not affect accuracy, initial stick input reaction time, or total recovery time. Subjective data indicated that the pilots did not have a strong preference for any of the configurations. These findings suggest that the ghost horizon is a useful aid to unusual attitude recovery performance, and may reduce spatial disorientation.

© All rights reserved Weinstein et al. and/or Human Factors Society

1991
 
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Weinstein, Lisa F. and Ercoline, William R. (1991): HUD Climb/Dive Ladder Configuration and Unusual Attitude Recovery. In: Proceedings of the Human Factors Society 35th Annual Meeting 1991. pp. 12-16.

1987
 
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Weinstein, Lisa F. (1987): Instruction for Military Air Intercept Control. In: Proceedings of the Human Factors Society 31st Annual Meeting 1987. pp. 662-666.

Two experiments were conducted using a microcomputer simulation to teach military air-intercept control skills. In Experiment I, three experimental training methods were compared to the normal method in which students identify the bearing of the enemy fighter from a friendly fighter and then calculate an intercept heading. Part training was employed to provide intensive training in critical component skills. Time compression was used to speed the simulation after the student provided a solution, so that many more practice trials could be given in each training session. A spatial visualization method of determining the intercept heading was contrasted to the normal method of mathematical calculation. After training, all subjects were tested with the same whole, real-time scenario. Part training with time compression and the spatial visualization method of determining intercepts was more effective than whole, real-time training with the calculation method of determining intercepts. The results suggest a substantial benefit from time compression. The possible benefits of part-task training were not as clear. In the second experiment, two part-task training methods were compared to whole-task method. One part-task group received long blocks of each component while the second part-task group received a series of short blocks. Time compression and spatial visualization were used in all conditions. The results suggest that part-task training does not improve the effectiveness of training air intercept control skills.

© All rights reserved Weinstein and/or Human Factors Society

 
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26 Jun 2007: Modified
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25 Jun 2007: Added

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Publication statistics

Pub. period:1987-1993
Pub. count:4
Number of co-authors:2



Co-authors

Number of publications with 3 favourite co-authors:

William R. Ercoline:3
D. Foster Bitton:1

 

 

Productive colleagues

Lisa F. Weinstein's 3 most productive colleagues in number of publications:

William R. Ercolin..:5
D. Foster Bitton:1
 
 
 
Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!