Pub. period:1987-1993
Pub. count:4
Number of co-authors:2
Number of publications with 3 favourite co-authors:
William R. Ercoline:3Lisa F. Weinstein's 3 most productive colleagues in number of publications:
William R. Ercolin..:5 Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.
-- Floyd, 1992, p. 24
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Weinstein, Lisa F. and Ercoline, William R. (1993): Procedures and Metrics for Aircraft Cockpit Display Evaluations. In: Proceedings of the Human Factors and Ergonomics Society 37th Annual Meeting 1993. pp. 1201-1205.
© All rights reserved Weinstein and Ercoline and/or Human Factors Society
Weinstein, Lisa F., Ercoline, William R. and Bitton, D. Foster (1992): The Utility of a Ghost Horizon and Climb/Dive Ladder Tapering on a Head-Up Display. In: Proceedings of the Human Factors Society 36th Annual Meeting 1992. pp. 48-51.
© All rights reserved Weinstein et al. and/or Human Factors Society
Weinstein, Lisa F. and Ercoline, William R. (1991): HUD Climb/Dive Ladder Configuration and Unusual Attitude Recovery. In: Proceedings of the Human Factors Society 35th Annual Meeting 1991. pp. 12-16.
Weinstein, Lisa F. (1987): Instruction for Military Air Intercept Control. In: Proceedings of the Human Factors Society 31st Annual Meeting 1987. pp. 662-666.
© All rights reserved Weinstein and/or Human Factors Society
Pub. period:1987-1993
Pub. count:4
Number of co-authors:2
Number of publications with 3 favourite co-authors:
William R. Ercoline:3Lisa F. Weinstein's 3 most productive colleagues in number of publications:
William R. Ercolin..:5 Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.
-- Floyd, 1992, p. 24
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam