Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.
-- Floyd, 1992, p. 24
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Angiolillo, Joel S. and Roberts, Linda A. (1991): What Makes a Manual Look Easy to Use?. In: Proceedings of the Human Factors Society 35th Annual Meeting 1991. pp. 222-224.
© All rights reserved Angiolillo and Roberts and/or Human Factors Society
Savage, Pamela A., Kemp, David G., Millen, David R. and Roberts, Linda A. (1990): The Effectiveness of Traditional versus Computer-Based Training Techniques. In: D., Woods, and E., Roth, (eds.) Proceedings of the Human Factors Society 34th Annual Meeting 1990, Santa Monica, USA. pp. 234-238.
© All rights reserved Savage et al. and/or Human Factors Society
Roberts, Linda A. and Angiolillo-Bent, Joel (1988): The Relative Pleasantness and Distinctiveness of a Variety of Auditory Patterns. In: Proceedings of the Human Factors Society 32nd Annual Meeting 1988. pp. 554-557.
© All rights reserved Roberts and Angiolillo-Bent and/or Human Factors Society
Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.
-- Floyd, 1992, p. 24
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam