Publication statistics
Pub. period:2005-2011
Pub. count:6
Number of co-authors:17
Co-authors
Number of publications with 3 favourite co-authors:
Thomas Nind:2Kate S. Hone:2Anna Wilkinson:2 Productive colleagues
Lesley Axelrod's 3 most productive colleagues in number of publications:
Tom Rodden:105Geraldine Fitzpatr..:50Eric Harris:13 
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Lesley Axelrod
Publications by Lesley Axelrod (bibliography)
Balaam, Madeline, Egglestone, Stefan Rennick, Fitzpatrick, Geraldine, Rodden, Tom, Hughes, Ann-Marie, Wilkinson, Anna, Nind, Thomas, Axelrod, Lesley, Harris, Eric, Ricketts, Ian, Mawson, Susan and Burridge, Jane (2011): Motivating mobility: designing for lived motivation in stroke rehabilitation. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 3073-3082.
How to motivate and support behaviour change through design is becoming of increasing interest to the CHI community. In this paper, we present our experiences of building systems that motivate people to engage in upper limb rehabilitation exercise after stroke. We report on participatory design work with four stroke survivors to develop a holistic understanding of their motivation and rehabilitation needs, and to construct and deploy engaging interactive systems that satisfy these. We reflect on the limits of motivational theories in trying to design for the lived experience of motivation and highlight lessons learnt around: helping people articulate what motivates them; balancing work, duty, fun; supporting motivation over time; and understanding the wider social context. From these we identify design guidelines that can inform a toolkit approach to support both scalability and personalisability.
© All rights reserved Balaam et al. and/or their publisher
Balaam, Madeline, Egglestone, Stefan Rennick, Hughes, Ann-Marie, Nind, Thomas, Wilkinson, Anna, Harris, Eric, Axelrod, Lesley and Fitzpatrick, Geraldine (2010): Rehabilitation centred design. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 4583-4586.
Stroke is a significant cause of disability, and is predicted to become a greater burden as population demographics shift. Research suggests that the completion of rehabilitation exercises can considerably improve function in damaged limbs, yet these exercises can be both boring and frustrating for patients to complete at home. New technologies create possibilities to support rehabilitation in motivating and entertaining ways, and, in this paper, we present a case study that illustrates the work of designing such technologies for a single user. Participation in this case study has highlighted some interesting tensions between designing for rehabilitation and designing for the user.
© All rights reserved Balaam et al. and/or their publisher
Peter, Christian, Crane, Elizabeth, Fabri, Marc, Agius, Harry and Axelrod, Lesley (2008): Emotion in HCI -- Designing for People. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 189-190.
As computing is changing and becoming increasingly social in nature, the role of emotions in computing has become ever more relevant and commercial. Emotions are central to culture, creativity, and interaction. The topic attracts more and more researchers from a range of multidisciplinary fields including design, gaming, sensor technologies, psychology and sociology. The need for discussion, exchange of ideas, and interdisciplinary collaboration is ever-increasing as the community grows. This workshop will meet requirements of individuals working in the field, giving them a podium to explore different aspects of emotion in HCI, raise questions and network with like-minded people on common subjects. The workshop will focus around working group sessions, and will use predominantly small group work, rather than being presentation-based.
© All rights reserved Peter et al. and/or their publisher
Axelrod, Lesley and Hone, Kate S. (2006): Affectemes and allaffects: a novel approach to coding user emotional expression during interactive experiences. In Behaviour and Information Technology, 25 (2) pp. 159-173.
The potential importance of human affect during human-computer interaction (HCI) is becoming increasingly well recognised. However, measuring and analysing affective behaviour is problematic. Physiological indicators reveal only some, sometimes ambiguous information. Video analysis and existing coding schemes are notoriously lengthy and complex, and examine only certain aspects of affect. This paper describes the development of a practical methodology to assess user affect, as displayed by emotional expressions. Interaction analysis techniques were used to identify discrete affective messages 'affectemes' and their components. This paper explains the rationale for this approach and demonstrates how it can be applied in practice. Preliminary evidence for its efficacy and reliability is also presented.
© All rights reserved Axelrod and Hone and/or Taylor and Francis
Axelrod, Lesley and Hone, Kate (2005): E-motional advantage: performance and satisfaction gains with affective computing. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1192-1195.
Emotions are now recognized as complex human control systems, crucial to decision making, creativity, playing and learning. Affective technologies may offer improved interaction and commercial promise. In the past, research has focused on technical development work, leaving many questions about user preferences unanswered. For this user-centered study, 60 participants played a simple 'word ladder' game under different controlled conditions. Using 2 x 2 factorial design, and a Wizard of Oz scenario, half the participants interacted with a system that adapted on the basis of the user's emotional expression and half were told the system could react to their emotional expressions. We established that when using an apparently affective system, users perform significantly better and report themselves as feeling significantly happier. We also discuss behavioral responses to the different conditions. These results are relevant to the design of future affective systems.
© All rights reserved Axelrod and Hone and/or ACM Press
Axelrod, Lesley and Hone, Kate S. (2005): Uncharted Passions: User Displays of Positive Affect with an Adaptive Affective System. In: Tao, Jianhua, Tan, Tieniu and Picard, Rosalind W. (eds.) ACII 2005 - Affective Computing and Intelligent Interaction, First International Conference October 22-24, 2005, Beijing, China. pp. 890-897.
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