Publication statistics

Pub. period:1994-2006
Pub. count:10
Number of co-authors:15



Co-authors

Number of publications with 3 favourite co-authors:

Osama Tolba:2
Guodong Liu:2
Julie Dorsey:2

 

 

Productive colleagues

Leonard McMillan's 3 most productive colleagues in number of publications:

Gary Bishop:9
Steven J. Gortler:8
Paul E. Debevec:6
 
 
 

Upcoming Courses

go to course
User-Centred Design - Module 2
91% booked. Starts in 4 days
go to course
Design Thinking: The Beginner's Guide
90% booked. Starts in 5 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading
 
 

Leonard McMillan

Add description
Rename / change spelling
Add publication
 

Publications by Leonard McMillan (bibliography)

 what's this?
2006
 
Edit | Del

Liu, Guodong and McMillan, Leonard (2006): Estimation of missing markers in human motion capture. In The Visual Computer, 22 (9) pp. 721-728.

 
Edit | Del

Liu, Guodong, Zhang, Jingdan, 0010, Wei Wang and McMillan, Leonard (2006): Human motion estimation from a reduced marker set. In: Olano, Marc and Squin, Carlo H. (eds.) Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA 2006. pp. 35-42.

2005
 
Edit | Del

Yu, Jingyi, Yang, Jason C. and McMillan, Leonard (2005): Real-time reflection mapping with parallax. In: Lastra, Anselmo, Olano, Marc, Luebke, David P. and Pfister, Hanspeter (eds.) Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA 2005. pp. 133-138.

2003
 
Edit | Del

Bennett, Eric P. and McMillan, Leonard (2003): Proscenium: a framework for spatio-temporal video editing. In: Rowe, Lawrence A., Vin, Harrick M., Plagemann, Thomas, Shenoy, Prashant J. and Smith, John R. (eds.) Proceedings of the Eleventh ACM International Conference on Multimedia November 2-8, 2003, Berkeley, CA, USA. pp. 177-184.

2002
 
Edit | Del

Debevec, Paul E. and McMillan, Leonard (2002): Guest Editors' Introduction: Image-Based Modeling, Rendering, and Lighting. In IEEE Computer Graphics and Applications, 22 (2) pp. 24-25.

2001
 
Edit | Del

Tolba, Osama, Dorsey, Julie and McMillan, Leonard (2001): A projective drawing system. In: SI3D 2001 2001. pp. 25-34.

1999
 
Edit | Del

Tolba, Osama, Dorsey, Julie and McMillan, Leonard (1999): Sketching with Projective 2D Strokes. In: Zanden, Brad Vander and Marks, Joe (eds.) Proceedings of the 12th annual ACM symposium on User interface software and technology November 07 - 10, 1999, Asheville, North Carolina, United States. pp. 149-157.

Freehand sketching has long had appeal as an artistic medium for conceptual design because of its immediacy in capturing and communicating design intent and visual experience. We present a sketching paradigm that supports the early stages of design by preserving the fluidity of traditional freehand drawings. In addition, it attempts to fill the gap between 2D drawing programs, which have fixed views, and 3D modeling programs that allow arbitrary views. We implement our application as a two-dimensional drawing program that utilizes a projective representation of points -- i.e. points that lie on the surface of a unit sphere centered at the viewpoint. This representation facilitates the production of novel re-projections generated from an initial perspective sketch and gives the user the impression of being immersed in the drawing or space. We describe a method for aligning a sketch drawn outside the system using its vanishing points, allowing the integration of computer sketching and freehand sketching on paper in an iterative manner. The user interface provides a virtual camera, projective grids to guide in the construction of proportionate scenes, and the ability to underlay sketches with other drawings or photographic panoramas.

© All rights reserved Tolba et al. and/or ACM Press

 
Edit | Del

Briceo, Hctor M., Gortler, Steven J. and McMillan, Leonard (1999): NAIVE - network aware Internet video encoding. In: ACM Multimedia 1999 1999. pp. 251-260.

1997
 
Edit | Del

Mark, William R., McMillan, Leonard and Bishop, Gary (1997): Post-rendering 3D warping. In: SI3D 1997 1997. pp. 7-16,180.

1994
 
Edit | Del

Furlani, John L., McMillan, Leonard and Westover, Lee (1994): Adaptive Color Map Selection Algorithm for Motion Sequences. In: ACM Multimedia 1994 1994. pp. 341-348.

 
Add publication
Show list on your website
 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
Join our community!
 
 
 

Changes to this page (author)

07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
17 Jun 2009: Modified
17 Jun 2009: Modified
17 Jun 2009: Modified
31 May 2009: Modified
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/leonard_mcmillan.html

Publication statistics

Pub. period:1994-2006
Pub. count:10
Number of co-authors:15



Co-authors

Number of publications with 3 favourite co-authors:

Osama Tolba:2
Guodong Liu:2
Julie Dorsey:2

 

 

Productive colleagues

Leonard McMillan's 3 most productive colleagues in number of publications:

Gary Bishop:9
Steven J. Gortler:8
Paul E. Debevec:6
 
 
 

Upcoming Courses

go to course
User-Centred Design - Module 2
91% booked. Starts in 4 days
go to course
Design Thinking: The Beginner's Guide
90% booked. Starts in 5 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading