Pub. period:2010-2012
Pub. count:4
Number of co-authors:13
Number of publications with 3 favourite co-authors:
Regan L. Mandryk:2Lennart E. Nacke's 3 most productive colleagues in number of publications:
Carl Gutwin:116 It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.
-- Steve Jobs, 1998
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Bonsignore, Elizabeth M., Hansen, Derek L., Toups, Zachary O., Nacke, Lennart E., Salter, Anastasia and Lutters, Wayne (2012): Mixed reality games. In: Companion Proceedings of ACM CSCW12 Conference on Computer-Supported Cooperative Work 2012. pp. 7-8.
Fairclough, Stephen H., Gilleade, Kiel, Nacke, Lennart E. and Mandryk, Regan L. (2011): Brain and body interfaces: designing for meaningful interaction. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 65-68.
© All rights reserved Fairclough et al. and/or their publisher
Flatla, David R., Gutwin, Carl, Nacke, Lennart E., Bateman, Scott and Mandryk, Regan L. (2011): Calibration games: making calibration tasks enjoyable by adding motivating game elements. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 403-412.
Nacke, Lennart E., Grimshaw, Mark N. and Lindley, Craig A. (2010): More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. In Interacting with Computers, 22 (5) pp. 336-343.
Pub. period:2010-2012
Pub. count:4
Number of co-authors:13
Number of publications with 3 favourite co-authors:
Regan L. Mandryk:2Lennart E. Nacke's 3 most productive colleagues in number of publications:
Carl Gutwin:116 It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.
-- Steve Jobs, 1998
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !