Leah Buechley

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Publications by Leah Buechley (bibliography)

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» 2009 «

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Coelho, Marcelo, Poupyrev, Ivan, Sadi, Sajid, Vertegaal, Roel, Berzowska, Joanna, Buechley, Leah, Maes, Pattie and Oxman, Neri (2009): Programming reality: from transitive materials to organic user interfaces. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 4759-4762. Available online

Over the past few years, a quiet revolution has been redefining our fundamental computing technologies. Flexible E-Ink, OLED displays, shape-changing materials, parametric design, e-textiles, sensor networks, and intelligent interfaces promise to spawn entirely new user experiences that will redefine our relationship with technology. This workshop invites researchers and practitioners to imagine and debate this future, exploring two converging themes. Transitive Materials focuses on how emerging materials and computationally-driven behaviors can operate in unison blurring the boundaries between form and function, human body and environment, structures and membranes. Organic User Interfaces (OUI) explores future interactive designs and applications as these materials become commonplace.

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Buechley, Leah, Rosner, Daniela K., Paulos, Eric and Williams, Amanda (2009): DIY for CHI: methods, communities, and values of reuse and customization. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 4823-4826. Available online

People tinker, hack, fix, reuse, and assemble materials in creative and unexpected ways, often codifying and sharing their production process with others. Do-it-yourself (DIY) encompasses a range of design activities that have become increasingly prominent in online discussion forums and blogs, in addition to a small-but-growing presence in professional/research forums such as CHI. This workshop will explore DIY practice from the ground up -- examining DIY as a set of methods, communities, values and goals and examining its impact in the domains of traditional crafts, technology development, and sustainable design.

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Buechley, Leah, Hendrix, Sue and Eisenberg, Michael (2009): Paints, paper, and programs: first steps toward the computational sketchbook. In: Villar, Nicolas, Izadi, Shahram, Fraser, Mike and Benford, Steve (eds.) TEI 2009 - Proceedings of the 3rd International Conference on Tangible and Embedded Interaction February 16-18, 2009, Cambridge, UK. pp. 9-12. Available online

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Eisenberg, Michael, Elumeze, Nwanua, MacFerrin, Michael and Buechley, Leah (2009): Children's programming, reconsidered: settings, stuff, and surfaces. In: Proceedings of ACM IDC09 Interaction Design and Children 2009. pp. 1-8. Available online

The subject of children's programming has long been a vexed and controversial one in the field of educational technology. Debates in this area have typically focused on issues such as how to create a child-friendly programming language; or whether children can learn particular topics (e.g., recursion) in programming; or indeed, whether it is worthwhile for children to encounter programming at all. For the most part, these debates have taken place against an implicit background of assumptions about what children's programming looks like -- namely, an activity focused on creating effects on a desktop screen or, occasionally, robotic toy. This paper argues that the cultural and anthropological contexts of children's programming are now poised to change: that new programming materials, physical settings, and unorthodox display surfaces are likely to shift the nature of the children's-programming debate in profound ways, and to make programming a far more informal, approachable, and natural activity than heretofore. We illustrate this argument with projects underway in our own research.

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» 2008 «

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Buechley, Leah, Eisenberg, Michael, Catchen, Jaime and Crockett, Ali (2008): The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 423-432. Available online

The advent of novel materials (such as conductive fibers) combined with accessible embedded computing platforms have made it possible to re-imagine the landscapes of fabric and electronic crafts -- extending these landscapes with the creative range of electronic/computational textiles or e-textiles. This paper describes the LilyPad Arduino, a fabric-based construction kit that enables novices to design and build their own soft wearables and other textile artifacts. The kit consists of a microcontroller and an assortment of sensors and actuators in stitch-able packages; these elements can be sewn to cloth substrates and each other with conductive thread to build e-textiles. This paper will introduce the latest version of the kit; reflect on its affordances; present the results of our most recent user studies; and discuss possible directions for future work in the area of personalized e-textile design and its relation to technology education.

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Buechley, Leah and Eisenberg, Michael (2008): The LilyPad Arduino: Toward Wearable Engineering for Everyone. In IEEE Pervasive Computing, 7 (2) pp. 12-15

» 2006 «

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Buechley, Leah, Elumeze, Nwanua and Eisenberg, Michael (2006): Electronic/computational textiles and children's crafts. In: Proceedings of ACM IDC06: Interaction Design and Children 2006. pp. 49-56. Available online

An astonishing array of new technologies is currently effecting a revolution in the professional design of textile artifacts. This integration of electronics and computation into textiles likewise suggests new directions in the practice of children's crafts. In this paper, we present a classification scheme that we believe will prove useful in structuring exploration and discussion of new directions in children's textile-based crafts. Within the context of this classification scheme, we describe several projects in our lab (along with early pilot-testing efforts) that offer examples of how children can work with computationally enriched textiles. We conclude by describing several extremely exciting-but nonetheless plausible-scenarios for continued work in this area.

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Changes to this page (author)

24 Feb 2010: Enabled abstracts to be shown on Leah Buechley's author page.
26 Jun 2009: Author was edited
02 Jun 2009: Author was edited
01 Jun 2009: Author was edited
09 May 2009: Author was edited
09 May 2009: Author was edited
12 May 2008: Author was edited
23 Jun 2007: Author was added to the bibliography

Publication statistics

Publication period:2006-2009
Publication count:7
Number of co-authors:16



Productive colleagues

Leah Buechley's 3 most productive colleagues in number of publications:

Roel Vertegaal:38
Pattie Maes:29
Michael Eisenberg:29


Collaboration count

Number of publications with 3 favourite co-authors:

Michael Eisenberg:5
Nwanua Elumeze:2
Daniela K. Rosner:1

 

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Learn more about Leah Buechley:
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Mar 19

As a rule, software systems do not work well until they have been used, and have failed repeatedly, in real applications.

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