Laurie Vertelney
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Publications by Laurie Vertelney (bibliography)
» 1990 «
Mountford, S. Joy, Bauersfeld, Penny, Vertelney, Laurie, Gomoll, Kathleen M. and Tognazzini, Bruce (1990): Designers: Meet Your Users. In: Carrasco, Jane and Whiteside, John (eds.) Proceedings of the ACM CHI 90 Human Factors in Computing Systems Conference 1990, Seattle, Washington,USA. pp. 439-442.
Too few interface designers actually use an iterative design process. Too few interface designers actually involve their anticipated users throughout the design of an interface. In order to build better interfaces, we need to build faster and more numerous prototypical interface examples. These prototypes, from early sketches to working systems, should be shown frequently and often to users for their feedback. This panel is a vignette that illustrates an interface design cycle. Our panelists will be given a real world interface design problem, and the audience will follow them through their usual process of design. Users will be involved in the process, to help in interface specification and to provide prototype feedback. We expect that although the panelists involved users throughout their design process, users will still have a good deal more to contribute to the interface design before a product is finalized. On stage we will witness real users, with varied backgrounds, providing comments and feedback on the working prototypes. The issue here is to remind designers that there is never enough user involvement in an interface design. We need to iterate our interface designs, based on users' feedback, more often and continuously if our interfaces are to be effective.
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» 1989 «
Mountford, S. Joy, Buxton, Bill, Krueger, Myron W., Laurel, Brenda K. and Vertelney, Laurie (1989): Drama and Personality in User Interface Design. In: Bice, Ken and Lewis, Clayton H. (eds.) Proceedings of the ACM CHI 89 Human Factors in Computing Systems Conference April 30 - June 4, 1989, Austin, Texas. pp. 105-108.
The title of this panel immediately leaps out as being out of place. Of all the things that come to mind when one thinks of computers and user interfaces, drama and personality are among the last. The point here is not to make using computers more dramatic, per se, but to learn and borrow from the performing arts about techniques that could improve main stream interface design. The contributions described in this panel are borrowed from the theatrical world, film producing and music. In all the panelists work, the user is at the very center of creating the actual user interface experience, either through direct user participation or via engaging the individual viewer's personality. The panelists' pioneering research has produced and created several examples of new user interface experiences and designs. The discussion will focus on what techniques offer the most promise for facilitating the design of really new experiential user interfaces.
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Vertelney, Laurie (1989): Using Video to Prototype User Interfaces. In ACM SIGCHI Bulletin, 21 (2) pp. 57-61
The Human Interface Group at Apple Computer uses video as a design tool to prototype and visualize ideas about how computers will be used in the future. This paper is for people who need to build visualizations of user interfaces that don't yet exist. It describes how to create effective interface simulations using animation and video techniques. The advantages and disadvantages of video as a user interface design and prototyping medium are also explored.
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Mar 16th, 2010
Changes to this page (author)
16 Feb 2010: Enabled abstracts to be shown on Laurie Vertelney's author page.23 Jun 2007: Author was edited 28 Apr 2003: Added the author to the bibliography