Publication statistics

Pub. period:1997-2011
Pub. count:49
Number of co-authors:50



Co-authors

Number of publications with 3 favourite co-authors:

Sara Ljungblad:9
Mattias Rost:6
Maria Hakansson:4

 

 

Productive colleagues

Lars Erik Holmquist's 3 most productive colleagues in number of publications:

Albrecht Schmidt:111
Hans-Werner Geller..:73
Gaetano Borriello:37
 
 
 

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Lars Erik Holmquist

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Personal Homepage:
http://www.sics.se/~leh/

Lars Erik Holmquist is Professor in Media Technology at Sodertorn University, manager of the Interaction Design and Innovation lab at the Swedish Institute of Computer Science, and a Research Leader at the Mobile Life VINN Excellence Centre in Kista, Sweden. He previously led research groups at the Viktoria Institute and the Interactive Institute. He received his M.Sc. in Computer Science in 1996, his Ph.D. in Informatics in 2000, and became an associate professor in Applied IT in 2004, all at Goteborg University. Since 1997, he has been responsible for securing funding for and leading research projects with budgets totalling over 60 MSEK, including several major European projects. In 2004, he was one of 18 researchers (selected from over 400 applicants) who were awarded a 9 MSEK Individual Grant for the Advancement of Young Research Leaders (INGVAR) from the Foundation for Strategic Research. In his work he has developed many pioneering interfaces and applications in the areas of ubiquitous computing and mobile services, including personal awareness devices, mobile games, visualization techniques for small screens, tangible interfaces and ambient displays. He has published extensively in the fields of ubiquitous computing, human-computer interaction, information visualization and mobile applications, and his work has been presented at many major conferences in these fields including CHI, SIGGRAPH, UIST, UbiComp, Mobile HCI, InfoViz, and DIS. He has been active in the international ubiquitous computing community since the first academic conference in 1999. He was general chair of UbiComp 2002, the premier international conference on ubiquitous computing, and is an associate editor of the Springer journal Personal and Ubiquitous Computing. He has been a member of many technical program conference committees in the field, including UbiComp, Pervasive and PerCom. He has also been active in the human-computer interaction research community and has been a technical program committee member at CHI, UIST, NordiCHI, Graphics Interface, and many other major conferences.

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Publications by Lars Erik Holmquist (bibliography)

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2011

Holmquist, Lars Erik (2011). Commentary on 'Bifocal Display' by Robert Spence and Mark Apperley

 
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Westerlund, Markus, Normark, Maria and Holmquist, Lars Erik (2011): Express location: supporting coordination of mobile delivery work. In: Proceedings of ACM CSCW11 Conference on Computer-Supported Cooperative Work 2011. pp. 729-732.

This paper introduces Express Location, a mobile web application, supporting drivers in delivery service in the daily coordination of work. Remote communication and cooperation takes place on a shared map view around the drivers' locations and next stop, through a drawing/doodling tool and multiple visual object representations. The aim is to understand the working situation and the use of locations in the daily work to better support the coordination of mobile delivery work.

© All rights reserved Westerlund et al. and/or their publisher

 
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Cramer, Henriette, Rost, Mattias and Holmquist, Lars Erik (2011): Performing a check-in: emerging practices, norms and 'conflicts' in location-sharing using foursquare. In: Proceedings of 13th Conference on Human-computer interaction with mobile devices and services 2011. pp. 57-66.

Location-sharing services have a long history in research, but have only recently become available for consumers. Most popular commercial location-sharing services differ from previous research efforts in important ways: they use manual 'check-ins' to pair user location with semantically named venues rather than tracking; venues are visible to all users; location is shared with a potentially very large audience; and they employ incentives. By analysis of 20 in-depth interviews with foursquare users and 47 survey responses, we gained insight into emerging social practices surrounding location-sharing. We see a shift from privacy issues and data deluge, to more performative considerations in sharing one's location. We discuss performance aspects enabled by check-ins to public venues, and show emergent, but sometimes conflicting norms (not) to check-in.

© All rights reserved Cramer et al. and/or ACM Press

2010
 
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Rost, Mattias, Cramer, Henriette, Belloni, Nicolas and Holmquist, Lars Erik (2010): Geolocation in the mobile web browser. In: Proceedings of the 2010 International Conference on Uniquitous Computing 2010. pp. 423-424.

Current mobile browser capabilities make it possible to quickly develop advanced mobile location based services without having to write device specific software, or build custom hardware. We here describe three web applications exploring using location within mobile browsers (TgAlong, NearMe and LocalURL). These explorations show clear potential for using geolocation in the web browser in order to reach a larger user base, with a greater variety of devices, thus allowing for UbiComp researchers to explore the effects of specific services and applications on a larger scale. We discuss the services, as well as the potential and challenges with using the user's location directly in the browser.

© All rights reserved Rost et al. and/or their publisher

2009
 
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Belloni, Nicolas, Holmquist, Lars Erik and Tholander, Jakob (2009): See you on the subway: exploring mobile social software. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 4543-4548.

This project explores the social possibilities of mobile technology in transitional spaces such as public transport. Based on a cultural probes study of Stockholm subway commuters, we designed a location-based friend finder that displays only people in the same train as the user. We aim at reaching a critical mass of users and therefore decided to make the system compatible with as many phones as possible, thus it was designed as a simple web application. An initial informal study pointed out consequences of certain design decisions on the user experience and highlighted social tensions created by presence awareness.

© All rights reserved Belloni et al. and/or ACM Press

 
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Fernaeus, Ylva, Jacobsson, Mattias, Ljungblad, Sara and Holmquist, Lars Erik (2009): Are we living in a robot cargo cult?. In: Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction 2009. pp. 279-280.

We use the Cargo Cult metaphor to discuss visions, methods and communication of robot research. Essentially cargo cult involves performing of imitative rituals that are conducted without understanding the underlying cause of a phenomenon. We discuss how this is an ongoing challenge within the field of HRI, and what researchers could do to avoid contributing to a robotic cargo cult.

© All rights reserved Fernaeus et al. and/or ACM Press

 
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Holmquist, Lars Erik (2009): Automated journeys -- automated connections. In Interactions, 16 (1) pp. 17-19.

2008
 
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Jacobsson, Mattias, Bodin, Johan and Holmquist, Lars Erik (2008): The see-Puck: a platform for exploring human-robot relationships. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 141-144.

We present the see-Puck, a round display module that extends an open robot platform, the e-Puck. It holds 148 LEDs (light emitting diodes) to enable the presentation of eye-catching visual animated patterns, while keeping hardware costs and energy consumption at a minimum. The see-Puck was a result of a study of future robot applications, where relationship and interaction qualities found in owners of unusual pets (e.g. spiders, snakes, and lizards) were transferred to the robotic domain. In our first proof-of-concept application, humans and robots can engage in a playful open ended interaction. We argue that open interactive robot platforms such as the see-Puck point to opportunities not only in robotics but also future user interfaces and ubiquitous computing.

© All rights reserved Jacobsson et al. and/or ACM Press

 
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Kosara, Robert, Drury, Fritz, Holmquist, Lars Erik and Laidlaw, David H. (2008): Visualization Criticism. In IEEE Computer Graphics and Applications, 28 (3) pp. 13-15.

2007
 
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Ljungblad, Sara and Holmquist, Lars Erik (2007): Transfer scenarios: grounding innovation with marginal practices. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 737-746.

Transfer scenarios is a method developed to support the design of innovative interactive technology. Such a method should help the designer to come up with inventive ideas, and at the same time provide grounding in real human needs. In transfer scenarios, we use marginal practices to encourage a changed mindset throughout the design process. A marginal practice consists of individuals who share an activity that they find meaningful. We regard these individuals not as end-users, but as valuable input in the design process. We applied this method when designing novel applications for autonomous embodied agents, e.g. robots. Owners of unusual pets, such as snakes and spiders, were interviewed -- not with the intention to design robot pets, but to determine underlying needs and interests of their practice. The results were then used to design a set of applications for more general users, including a dynamic living-room wall and a set of communicating hobby robots.

© All rights reserved Ljungblad and Holmquist and/or ACM Press

 
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Holmquist, Lars Erik (2007): Mobile 2.0. In Interactions, 14 (2) pp. 46-47.

 
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Ljungblad, Sara, Hkansson, Maria and Holmquist, Lars Erik (2007): Ubicomp challenges in collaborative scheduling: Pin&Play at the Gteborg film festival. In Personal and Ubiquitous Computing, 11 (7) pp. 563-575.

 
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Hkansson, Maria, Rost, Mattias and Holmquist, Lars Erik (2007): Gifts from friends and strangers: A study of mobile music sharing. In: Proceedings of the Tenth European Conference on Computer-Supported Cooperative Work 2007. pp. 311-330.

Mobile technology has turned the traditionally collective activity of enjoying music into an often private one. New technologies such as wireless ad hoc networks have the potential to re-connect listeners who are now separated by headphones. We report on a field study of Push!Music, a novel mobile music sharing system. Push!Music allows both manual and automatic sharing of music between users through ad hoc wireless networking, and also provides a social awareness of other users nearby. The system was used by 13 subjects for three weeks. In post-study interviews, we identified four categories of results: social awareness, sharing music with friends, sharing music with strangers, and sharing automatically. Based on this, we present implications for design that can be applied not only to mobile music sharing systems, but to mobile media sharing in general: Allow division into active and passive use; enhance the awareness of who, where and when; support reciprocity; and finally, support identity and impression management.

© All rights reserved Hkansson et al. and/or Springer

 
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Brown, Barry, Lundin, Johan, Rost, Mattias, Lymer, Gustav and Holmquist, Lars Erik (2007): Seeing Ethnographically: Teaching ethnography as part of CSCW. In: Proceedings of the Tenth European Conference on Computer-Supported Cooperative Work 2007. pp. 411-430.

While ethnography is an established part of CSCW research, teaching and learning ethnography presents unique and distinct challenges. This paper discusses a study of fieldwork and analysis amongst a group of students learning ethnography as part of a CSCW&design course. Studying the students' practices we explore fieldwork as a learning experience, both learning about fieldsites as well as learning the practices of ethnography. During their fieldwork and analysis the students used a wiki to collaborate, sharing their field and analytic notes. From this we draw lessons for how ethnography can be taught as a collaborative analytic process and discuss extensions to the wiki to better support its use for collaborating around fieldnotes. In closing we reflect upon the role of learning ethnography as a practical hands on -- rather than theoretical -- pursuit.

© All rights reserved Brown et al. and/or Springer

 
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Hkansson, Maria, Rost, Mattias, Jacobsson, Mattias and Holmquist, Lars Erik (2007): Facilitating Mobile Music Sharing and Social Interaction with Push!Music. In: HICSS 2007 - 40th Hawaii International International Conference on Systems Science 3-6 January, 2007, Waikoloa, Big Island, HI, USA. p. 87.

2006
 
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Hakansson, Maria, Gaye, Lalya, Ljungblad, Sara and Holmquist, Lars Erik (2006): More than meets the eye: an exploratory study of context photography. In: Proceedings of the Fourth Nordic Conference on Human-Computer Interaction 2006. pp. 262-271.

In context photography, sensors gather real-time context information, which visually affects a photograph as it is taken. We have implemented a prototype running on standard camera phones. It uses sound and movement as context information and a set of custom-made computer graphics effects which affect images in real time. To investigate how people would receive the concept, we conducted an exploratory user study with seven participants using context cameras for a six-week period. The study provided insights into how such a camera is perceived and used, revealing the emergence of new goals, expectations, aesthetics and practice in taking pictures.

© All rights reserved Hakansson et al. and/or ACM Press

 
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Holmquist, Lars Erik (2006): Sketching in hardware. In Interactions, 13 (1) pp. 47-60.

 
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Holmquist, Lars Erik (2006): Inventing the future. In Interactions, 13 (2) pp. 44-ff.

 
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Holmquist, Lars Erik (2006): Welcome to the mobile life!. In Interactions, 13 (3) pp. 57-ff.

 
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Holmquist, Lars Erik (2006): Tagging the world. In Interactions, 13 (4) pp. 51-ff.

 
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Holmquist, Lars Erik (2006): Ubiquitous Japan. In Interactions, 13 (6) pp. 54-55.

 
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Jacobsson, Mattias, Rost, Mattias and Holmquist, Lars Erik (2006): When Media Gets Wise: collaborative filtering with mobile media agents. In: Proceedings of the 2006 International Conference on Intelligent User Interfaces 2006. pp. 291-293.

We present a mode where media (e.g. music files) are autonomous entities that carry their own individual information. Our goal is to turn such files into autonomous, rule-following agents capable of building their own identities from interactions with other agents and users. We are exploring how collaborative filtering-like behaviour could emerge out of large ensembles of interacting agents, which are distributed over mobile devices in socia networks. We have implemented a first version of the mode in the form of a music player application for mobile devices, called Push!Music. This system takes advantage of active recommendations as we as implicit user activity to build a profile for each media file.

© All rights reserved Jacobsson et al. and/or ACM Press

 
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Sanneblad, Johan and Holmquist, Lars Erik (2006): Ubiquitous graphics: combining hand-held and wall-size displays to interact with large images. In: Celentano, Augusto (ed.) AVI 2006 - Proceedings of the working conference on Advanced visual interfaces May 23-26, 2006, Venezia, Italy. pp. 373-377.

2005
 
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Holmquist, Lars Erik (2005): Prototyping: generating ideas or cargo cult designs?. In Interactions, 12 (2) pp. 48-54.

 
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Holmquist, Lars Erik (2005): The robots are coming. In Interactions, 12 (3) pp. 58-59.

 
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Holmquist, Lars Erik (2005): Mixed-up realities. In Interactions, 12 (5) pp. 53-ff.

 
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Holmquist, Lars Erik (2005): Computers?: that's so 20th century!. In Interactions, 12 (6) pp. 47-ff.

2004
 
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Gaye, Layla, Holmquist, Lars Erik, Hakansson, Maria, Ljungblad, Sara and Mihalatos, Panajotis (2004): Context photography. In: Proceedings of DIS04: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2004. p. 310.

Context photography consists of capturing sensing physical input in addition to light and this new concept, we explore alternative potentials creative tool. We have developed a working movement and represents them visually in interactive exhibition we wish to present, visitors The pictures taken by visitors would be dynamically projection on a wall. Large hardcopy photographs hung on another wall. This exhibition is meant alternative approaches to digital photography. http://www.viktoria.se/fal/projects/photo.

© All rights reserved Gaye et al. and/or ACM Press

 
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Holmquist, Lars Erik, Schmidt, Albrecht and Ullmer, Brygg (2004): Tangible interfaces in perspective. In Personal and Ubiquitous Computing, 8 (5) pp. 291-293.

 
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Sanneblad, Johan and Holmquist, Lars Erik (2004): The GapiDraw platform: high-performance cross-platform graphics on mobile devices. In: Doermann, David S. and Duraiswami, Ramani (eds.) MUM 2004 - Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia October 27-29, 2004, College Park, Maryland, USA. pp. 47-53.

 
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Holmquist, Lars Erik, Gellersen, Hans-Werner, Kortuem, Gerd, Schmidt, Albrecht, Strohbach, Martin, Antifakos, Stavros, Michahelles, Florian, Schiele, Bernt, Beigl, Michael and Maze, Ramia (2004): Building Intelligent Environments with Smart-Its. In IEEE Computer Graphics and Applications, 24 (1) pp. 56-64.

2003
 
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Hakansson, Maria, Ljungblad, Sara and Holmquist, Lars Erik (2003): Capturing the invisible: designing context-aware photography. In: Proceedings of DUX03: Designing for User Experiences 2003. pp. 1-4.

Taking a photograph using a digital camera is today still basically the same as using the analog counterpart. We are designing a digital camera that senses its context to explore new possibilities for digital photography. The sensor data produces real-time visual effects on the image displayed in the viewfinder and enables the user to take unique pictures, whose visual qualities reflect the context. Our first prototype is based on a digital camera mounted on a handheld computer. Our development process involves participatory design sessions with possible end users, including a panel of enthusiastic amateur photographers.

© All rights reserved Hakansson et al. and/or ACM Press

 
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Holmquist, Lars Erik, Maze, Ramia and Ljungblad, Sara (2003): Designing tomorrow's smart products' experience with the Smart-Itsxs platform. In: Proceedings of DUX03: Designing for User Experiences 2003. pp. 1-4.

Designers will increasingly be facing the challenge of creating context-aware or "smart-products" every day objects that have embedded computation, sensing, and communication capabilities. Smart-Its is a prototyping platform for creating such objects, that is being developed in a European Union research project. A Smart-It is a very small computer equipped with wireless communication and a set of sensors. We describe how we approached the design of future user experiences and interactions based on the Smart-Its platform. Using scenario-based methods to support collaboration within a multi-disciplinary working group, we developed innovative demonstrators of how "smart" objects support dynamic usage situations and new interactions in a restaurant setting. A group of designers were invited to provide feedback on design aspects of prototyping with Smart-Its. We found that our prototypes and design materials stimulated creative speculation about future interactive products.

© All rights reserved Holmquist et al. and/or ACM Press

 
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Hakansson, Maria, Ljungblad, Sara and Holmquist, Lars Erik (2003): Like Solving a Giant Puzzle: Supporting Collaborative Scheduling at a Film Festival. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 773.

 
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Sanneblad, Johan and Holmquist, Lars Erik (2003): OpenTrek: A Platform for Developing Interactive Networked Games on Mobile Devices. In: Chittaro, Luca (ed.) Human-Computer Interaction with Mobile Devices and Services - 5th International Symposium - Mobile HCI 2003 September 8-11, 2003, Udine, Italy. pp. 224-240.

 
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Skog, Tobias, Ljungblad, Sara and Holmquist, Lars Erik (2003): Between Aesthetics and Utility: Designing Ambient Information Visualizations. In: InfoVis 2003 - 9th IEEE Symposium on Information Visualization 20-21 October, 2003, Seattle, WA, USA. .

2002
 
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Borriello, Gaetano and Holmquist, Lars Erik (eds.) Proceedings of UbiComp 2002 - Fourth International Conference on Ubiquitous Computing September 29 - October 1, 2002, Gteborg, Sweden.

 
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Borriello, Gaetano and Holmquist, Lars Erik (eds.) UbiComp 2002 Ubiquitous Computing - 4th International Conference September 29 - October 1, 2002, Gteborg, Sweden.

2001
 
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Holmquist, Lars Erik, Mattern, Friedemann, Schiele, Bernt, Alahuhta, Petteri, Beigl, Michael and Gellersen, Hans-Werner (2001): Smart-Its Friends: A Technique for Users to Easily Establish Connections between Smart Artefacts. In: Abowd, Gregory D., Brumitt, Barry and Shafer, Steven A. (eds.) Ubicomp 2001 Ubiquitous Computing - Third International Conference September 30 - October 2, 2001, Atlanta, Georgia, USA. pp. 116-122.

2000
 
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Holmquist, Lars Erik, Helander, Magnus and Dixon, Steve (2000): Every Object Tells a Story: Physical Interfaces for Digital Storytelling. In: Proceedings of the First Nordic Conference on Human-Computer Interaction 2000. .

We have designed a novel interface for interactive storytelling, where users manipulate physical objects to access various portions of a narrative. The story is designed so that the physical artefacts play meaningful parts in the narrative, thus blurring the line between story and interface. In informal tests and demonstrations users found the interaction easy to understand, thus indicating this could be a promising way to increase user involvement in interactive narrative.

© All rights reserved Holmquist et al. and/or their publisher

 
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Bjork, Staffan, Redstrom, Johan, Ljungstrand, Peter and Holmquist, Lars Erik (2000): POWERVIEW: Using Information Links and Information Views to Navigate and Visualize Information on Small Displays. In: Thomas, Peter J. and Gellersen, Hans-Werner (eds.) Handheld and Ubiquitous Computing - Second International Symposium - HUC 2000 September 25-27, 2000, Bristol, UK. pp. 46-62.

 
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Ljungstrand, Peter, Redstrom, Johan and Holmquist, Lars Erik (2000): WebStickers: using physical tokens to access, manage and share bookmarks to the Web. In: Designing Augmented Reality Environments 2000 2000. pp. 23-31.

1999
 
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Bjork, Staffan, Holmquist, Lars Erik, Redstrom, Johan, Bretan, Ivan, Danielsson, Rolf, Karlgren, Jussi and Franzen, Kristofer (1999): WEST: A Web Browser for Small Terminals. In: Zanden, Brad Vander and Marks, Joe (eds.) Proceedings of the 12th annual ACM symposium on User interface software and technology November 07 - 10, 1999, Asheville, North Carolina, United States. pp. 187-196.

We describe WEST, a WEb browser for Small Terminals, that aims to solve some of the problems associated with accessing web pages on hand-held devices. Through a novel combination of text reduction and focus+context visualization, users can access web pages from a very limited display environment, since the system will provide an overview of the contents of a web page even when it is too large to be displayed in its entirety. To make maximum use of the limited resources available on a typical hand-held terminal, much of the most demanding work is done by a proxy server, allowing the terminal to concentrate on the task of providing responsive user interaction. The system makes use of some interaction concepts reminiscent of those defined in the Wireless Application Protocol (WAP), making it possible to utilize the techniques described here for WAP-compliant devices and services that may become available in the near future.

© All rights reserved Bjork et al. and/or ACM Press

 
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Bruno, Per, Ehrenberg, Viktor and Holmquist, Lars Erik (1999): STARzoom -- An Interactive Visual Database Interface. In: Maybury, Mark T. (ed.) International Conference on Intelligent User Interfaces 1999 January 5-8, 1999, Redondo Beach, California, USA. p. 188.

STARzoom is a visualisation of a semantic hierarchical database utilising the hypemym structure from WordNet. It is also the search tool for that same database with which the user interacts in trying to visually chisel out a search query.

© All rights reserved Bruno et al. and/or ACM Press

 
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Holmquist, Lars Erik, Redstrom, Johan and Ljungstrand, Peter (1999): Token-Based Acces to Digital Information. In: Gellersen, Hans-Werner (ed.) Handheld and Ubiquitous Computing - First International Symposium - HUC99 September 27-29, 1999, Karlsruhe, Germany. pp. 234-245.

 
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Holmquist, Lars Erik, Falk, Jennica and Wigstrom, Joakim (1999): Supporting Group Collaboration with Interpersonal Awareness Devices. In Personal and Ubiquitous Computing, 3 (1) .

 
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Holmquist, Lars Erik (1999): Will Baby Faces Ever Grow up?. In: Bullinger, Hans-Jorg (ed.) HCI International 1999 - Proceedings of the 8th International Conference on Human-Computer Interaction August 22-26, 1999, Munich, Germany. pp. 706-709.

 
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Bjork, Staffan, Holmquist, Lars Erik and Redstrom, Johan (1999): A Framework for Focus+Context Visualization. In: InfoVis 1999 1999. pp. 53-.

1997
 
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Holmquist, Lars Erik and Ahlberg, Christopher (1997): Flip Zooming: A Practical Focus+Context Approach to Visualizing Large Data Sets. In: Smith, Michael J., Salvendy, Gavriel and Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 2 August 24-29, 1997, San Francisco, California, USA. pp. 763-766.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/lars_erik_holmquist.html

Publication statistics

Pub. period:1997-2011
Pub. count:49
Number of co-authors:50



Co-authors

Number of publications with 3 favourite co-authors:

Sara Ljungblad:9
Mattias Rost:6
Maria Hakansson:4

 

 

Productive colleagues

Lars Erik Holmquist's 3 most productive colleagues in number of publications:

Albrecht Schmidt:111
Hans-Werner Geller..:73
Gaetano Borriello:37
 
 
 

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