No description available of Kyle Rector...Lawrance, Joseph, Bellamy, Rachel, Burnett, Margaret and Rector, Kyle (2008): Using information scent to model the dynamic foraging behavior of programmers in maintenance tasks. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 1323-1332. Available online
Grigoreanu, Valentina, Cao, Jill, Kulesza, Todd, Bogart, Christopher, Rector, Kyle, Burnett, Margaret M. and Wiedenbeck, Susan (2008): Can feature design reduce the gender gap in end-user software development environments?. In: VL-HCC 2008 - IEEE Symposium on Visual Languages and Human-Centric Computing 15-19 September, 2008, Herrsching am Ammersee, Germany. pp. 149-156. Available online
Lawrance, Joseph, Bellamy, Rachel K. E., Bumett, Margaret and Rector, Kyle (2008): Can information foraging pick the fix? A field study. In: VL-HCC 2008 - IEEE Symposium on Visual Languages and Human-Centric Computing 15-19 September, 2008, Herrsching am Ammersee, Germany. pp. 57-64. Available online
Beckwith, Laura, Inman, Derek, Rector, Kyle and Burnett, Margaret M. (2007): On to the Real World: Gender and Self-Efficacy in Excel. In: VL-HCC 2007 - IEEE Symposium on Visual Languages and Human-Centric Computing 23-27 September, 2007, Coeur dAlene, Idaho, USA. pp. 119-126. Available online
Subrahmaniyan, Neeraja, Kissinger, Cory, Rector, Kyle, Inman, Derek, Kaplan, Jared, Beckwith, Laura and Burnett, Margaret M. (2007): Explaining Debugging Strategies to End-User Programmers. In: VL-HCC 2007 - IEEE Symposium on Visual Languages and Human-Centric Computing 23-27 September, 2007, Coeur dAlene, Idaho, USA. pp. 127-136. Available online
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Publication period:2007-2008
Publication count:5
Number of co-authors:16
Kyle Rector's 3 most productive colleagues in number of publications:
Susan Wiedenbeck:57Number of publications with 3 favourite co-authors:
Margaret M. Burnett:3Learn more about Kyle Rector:
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Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.
-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996
”
Eva Hornecker explains the evolving concept of Tangible Interaction.
Read Eva's insightful entry here..