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A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

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Kyle I. Murray

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Publications by Kyle I. Murray (bibliography)

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2011
 
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Lasecki, Walter S., Murray, Kyle I., White, Samuel, Miller, Robert C. and Bigham, Jeffrey P. (2011): Real-time crowd control of existing interfaces. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 23-32.

Crowdsourcing has been shown to be an effective approach for solving difficult problems, but current crowdsourcing systems suffer two main limitations: (i) tasks must be repackaged for proper display to crowd workers, which generally requires substantial one-off programming effort and support infrastructure, and (ii) crowd workers generally lack a tight feedback loop with their task. In this paper, we introduce Legion, a system that allows end users to easily capture existing GUIs and outsource them for collaborative, real-time control by the crowd. We present mediation strategies for integrating the input of multiple crowd workers in real-time, evaluate these mediation strategies across several applications, and further validate Legion by exploring the space of novel applications that it enables.

© All rights reserved Lasecki et al. and/or ACM Press

2010
 
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Murray, Kyle I. (2010): FlashDOM: interacting with flash content from the document object model. In: Twelfth Annual ACM SIGACCESS Conference on Assistive Technologies 2010. pp. 311-312.

Assistive technologies are often only adapted to emerging web technologies after they are common enough to generate demand for relevant assistive technology. This paper proposes a general approach to speed up and simplify the process of making assistive technologies compatible with innovation on the web by providing hooks to the browser's standard Document Object Model that expose the capabilities of a new technology. In this paper, we will illustrate the utility of this model by applying it to Adobe Flash content, which, despite years of attempts to produce more accessible content, remains woefully inaccessible. We show how this approach enables screen readers that would normally not have permission to read Flash content to access this content, how it can enable interactivity with Flash content in a modern browser.

© All rights reserved Murray and/or his/her publisher

 
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Changes to this page (author)

05 Apr 2012: Modified
15 Jan 2011: Added

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URL: http://www.interaction-design.org/references/authors/kyle_i__murray.html
Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!