Kristian Simsarian is currently a co-leader of the Software Experiences (SX) practice at IDEO. Kristian joined IDEO in 2000, coming from a background in Human-Computer Interaction and Computer-Supported Collaborative Work. Currently he works in the area of human factors, usability, and interaction design in the San Francisco office.
Before IDEO, Kristian was doing research and development in the area of people and technology for over fifteen years. Most recently he was at the Swedish Institute of Computer Science in Stockholm, an institute focused on basic and cutting-edge research for the computer and telecommunication industries.
Kristian received his BS in Computer Science from the School of Engineering and Applied Science at Columbia University. He worked as a researcher in biotechnology at the Public Health Research Institute in New York. He then joined the graduate program in the Computer Science department at the University of Virginia on a fellowship where he received his MS in Computer Vision and Mobile Robotics. He continued his work in computer vision and computer graphics in the Artificial Intelligence Department at Edinburgh University, and then came to the University of Chicago as a lecturer and graduate student.
Kristian completed his PhD work in March 2000 at the Computer Vision and Active Perception lab of the Royal Institute of Technology with a thesis focused on the user-centered design of a teleoperation system for Human-Robot Collaboration. Simultaneously to his thesis work, Kristian was the senior researcher in the LACE group at the Swedish Institute of Computer Science (SICS). Kristian's research focus at SICS was on developing new forms of spatial interaction such as new-media narrative tools developed for and with children and teachers as well as in the electronic arts.
Åkesson, Karl-Petter and Simsarian, Kristian T. (1999): Reality portals. In: VRST 1999 1999. pp. 11-18. Available online
Here is a list of publications that have been submitted by the author himself/herself or a website visitor:
bibitem{bb:kidstory}
S.~Benford, B.~Bederson, K.~{AA}kesson, V.~Bayon, A.~Druin, P.~Hansson, J.~P.
Hourcade, R.~Ingram, H.~Neale, C.~{O'Malley}, K.~Simsarian, D.~Stanton,
Y.~Sundblad, and G.Tax{'{e}}n.
newblock Designing storytelling technologies to encourage collaboration
between young children.
newblock In {em CHI2000, ACM conference on Computer Human Interaction}. ACM
Press, 2000.
bibitem{de:polliteam}
D.~England, W.~Prinz, K.T. Simsarian, and O.~St{aa}hl.
newblock A virtual environment for collaborative administration.
newblock In {em IEEE International Conference on Virtual Environments on the
Internet, WWW and Network}, New York, April 1997.
bibitem{ks:natural}
P{"{a}r}~Hansson, Anders Wallberg, and Kristian Simsarian.
newblock Techniques for {`Natural'} interaction in multi-user {CAVE-like}
environments.
newblock In {em Proceedings of ECSCW '97}, Lancaster, UK,
1997.
bibitem{ks:irs}
Kristian~T. Simsarian.
newblock A system for robotic telepresence employing {VR} as the communication
medium: Interface metaphors.
newblock In Henrik~I. Christensen, Carsten Br{"{a}}utigam, and Christian
Ridderstr{"{o}}m, editors, {em Proceedings of the 5th international
Symposium on Intelligent Robotic Systems 1997}, pages 5--11, 1997.
bibitem{ks:wow}
Kristian~T. Simsarian and Karl-Petter AA{}kesson.
newblock Windows on the world: An example of augmented virtuality.
newblock In {em Interface 1997, Sixth International Conference Montpellier
1997: Man-machine interaction}, pages 68--71, 1997.
bibitem{ka:reality}
Karl-Petter {AA}kesson and Kristian~T. Simsarian.
newblock Reality portals.
newblock In {em VRST 1999: Proceedings of Virtual Reality Software and
Technology Symposium}, London, 1997.
bibitem{ks:achieving}
Kristian~T. Simsarian, Jussi Karlgren, L.~Fahl{'{e}}n, Emmanuel Fr{'{e}}con,
Ivan Bretan, Niklas Frost, Lars Jonsson, and Tomas Axling.
newblock Achieving virtual presence with a semi-autonomous robot through a
multi-reality and speech control interface.
newblock In M.~Goebel, J.~David, P.~Slavik, and J.J. van Wijk, editors, {em
Virtual Environments and Scientific Visualization '96}. SpringerCS, 1996.
bibitem{ks:virjournal}
Kristian~T. Simsarian, Thomas~J. Olson, and N.~Nandhakumar.
newblock View-invariant regions and mobile robot self-localization.
newblock {em IEEE Transactions on Robotics and Automation}, Oct 1996.
bibitem{ks:using}
Kristian~T. Simsarian and L.~Fahl{'{e}}n.
newblock Using virtual and augmented reality to control an assistive mobile
robot.
newblock In {em Proceedings of Virtual Reality and Persons with
Disabilities}, San Francisco, Aug 1995.
bibitem{ks:virtually}
Kristian~T. Simsarian, L.~Fahl{'{e}}n, and Emmanuel Fr{'{e}}con.
newblock Virtually telling robots what to do.
newblock In {em Fourth International Conference of Informatique 1995,
Montpellier France, Interface to real and virtual worlds}, pages 511--520,
1995.
bibitem{ks:active}
Kristian Simsarian.
newblock Multi-modal active sensing for a simple mobile agent.
newblock In {em NATO Advanced Study Institute: The Biology and Technology of
Autonomous Agents}. Springer Verlag, 1993.
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Publication period:1999-1999
Publication count:1
Number of co-authors:1
Kristian T. Simsarian's 3 most productive colleagues in number of publications:
Karl-Petter Åkesson:4Number of publications with 3 favourite co-authors:
Karl-Petter Åkesson:1Learn more about Kristian T. Simsarian:
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Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.
-- Floyd, 1992, p. 24
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