Publication statistics

Pub. period:2001-2013
Pub. count:51
Number of co-authors:66



Co-authors

Number of publications with 3 favourite co-authors:

Karin Coninx:43
Jan Meskens:8
Jan Van den Bergh:7

 

 

Productive colleagues

Kris Luyten's 3 most productive colleagues in number of publications:

Karin Coninx:134
Fabio Paterno:127
Chris Raymaekers:94
 
 
 

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The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
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Kris Luyten

Personal Homepage:
research.edm.uhasselt.be/kris

Current place of employment:
Hasselt University

 

Publications by Kris Luyten (bibliography)

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2013
 
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Vermeulen, Jo, Luyten, Kris, Hoven, Elise van den and Coninx, Karin (2013): Crossing the bridge over Norman's gulf of execution: Revealing feedforward's true identity. In: Proceedings of HCI 2013 April 27- May 2, 2013, Paris, France. pp. 1931-1940. Available online

Feedback and affordances are two of the most well-known principles in interaction design. Unfortunately, the related and equally important notion of feedforward has not been given as much consideration. Nevertheless, feedforward is a powerful design principle for bridging Norman's Gulf of Execution. We reframe feedforward by disambiguating it from related design principles such as feedback and perceived affordances, and identify new classes of feedforward. In addition, we present a reference framework that provides a means for designers to explore and recognize different opportunities for feedforward.

© All rights reserved Vermeulen et al. and/or ACM Press

2012
 
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Houben, Steven, Vermeulen, Jo, Luyten, Kris and Coninx, Karin (2012): Co-activity manager: integrating activity-based collaboration into the desktop interface. In: Proceedings of the 2012 International Conference on Advanced Visual Interfaces 2012. pp. 398-401. Available online

Activity-Based Computing (ABC) has been proposed as an organisational structure for local desktop management and knowledge work. Knowledge work, however, typically occurs in partially overlapping subgroups and involves the use of multiple devices. We introduce co-Activity Manager, an ABC approach that (i) supports activity sharing for multiple collaborative contexts, (ii) includes collaborative tools into the activity abstraction and (iii) supports multiple devices by seamlessly integrated cloud support for documents and activity storage. Our 14 day field deployment in a multidisciplinary software development team showed that activity sharing is used as a starting point for long-term collaboration while integrated communication tools and cloud support are used extensively during the collaborative activities. The study also showed that activities are used in different ways ranging from project descriptions to to-do lists, thereby confirming that a document-driven activity roaming model seems to be a good match for collaborative knowledge work.

© All rights reserved Houben et al. and/or ACM Press

 
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Ramakers, Raf, Vanacken, Davy, Luyten, Kris, Coninx, Karin and Schoning, Johannes (2012): Carpus: a non-intrusive user identification technique for interactive surfaces. In: Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 35-44. Available online

Interactive surfaces have great potential for co-located collaboration because of their ability to track multiple inputs simultaneously. However, the multi-user experience on these devices could be enriched significantly if touch points could be associated with a particular user. Existing approaches to user identification are intrusive, require users to stay in a fixed position, or suffer from poor accuracy. We present a non-intrusive, high-accuracy technique for mapping touches to their corresponding user in a collaborative environment. By mounting a high-resolution camera above the interactive surface, we are able to identify touches reliably without any extra instrumentation, and users are able to move around the surface at will. Our technique, which leverages the back of users' hands as identifiers, supports walk-up-and-use situations in which multiple people interact on a shared surface.

© All rights reserved Ramakers et al. and/or ACM Press

 
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Paterno, Fabio, Ruyter, Boris de, Markopoulos, Panos, Santoro, Carmen, Loenen, Evert van and Luyten, Kris (eds.) Proceedings of the 3rd International Joint Conference in Ambient Intelligence November 13-15, 2012, Pisa, Italy.

2011
 
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Bergh, Jan Van den, Luyten, Kris and Coninx, Karin (2011): CAP3: context-sensitive abstract user interface specification. In: ACM SIGCHI 2011 Symposium on Engineering Interactive Computing Systems 2011. pp. 31-40. Available online

Despite the fact many proposals have been made for abstract user interface models it was not given a detailed context in which it should or could be used in a user-centered design process. This paper presents a clear role for the abstract user interface model in user-centered and model-based development, provides an overview of the stakeholders that may create and/or use abstract user interface models and presents a modular abstract user interface modeling language, CAP3, that makes relations with other models explicit and builds on the foundation of existing abstract user interface models. The proposed modeling notation is supported by a tool and applied to some case studies from literature and in some projects. It is also validated based on state-of-the-art knowledge on domain-specific modeling languages and visual notations and some case studies.

© All rights reserved Bergh et al. and/or ACM Press

 
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Meskens, Jan, Loskyll, Matthias, Seiler, Marc, Luyten, Kris, Coninx, Karin and Meixner, Gerrit (2011): GUIDE2ux: a GUI design environment for enhancing the user experience. In: ACM SIGCHI 2011 Symposium on Engineering Interactive Computing Systems 2011. pp. 137-142. Available online

For the design and development of graphical user interfaces, designers have to take various guidelines, standards and target platform characteristics into account. This is often a hard and time consuming activity because guidelines are spread over multiple documents using different styles, and furthermore it requires considerable effort to verify whether a design will work well on the targeted device. We propose GUIDE2ux, a design environment that (1) identifies and shows usability problems automatically and (2) facilitates designers to verify their designs on the target device easily. With GUIDE2ux, we make design standards more accessible for designers and help them to improve and test the user experience of their designs.

© All rights reserved Meskens et al. and/or ACM Press

 
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Bergh, Jan Van den, Sahni, Deepak, Haesen, Mieke, Luyten, Kris and Coninx, Karin (2011): GRIP: get better results from interactive prototypes. In: ACM SIGCHI 2011 Symposium on Engineering Interactive Computing Systems 2011. pp. 143-148. Available online

Prototypes are often used to clarify and evaluate design alternatives for a graphical user interface. They help stakeholders to decide on different aspects by making them visible and concrete. This is a highly iterative process in which the prototypes evolve into a design artifact that is close enough to the envisioned result to be implemented. People with different roles are involved in prototyping. Our claim is that integrated or inter-operable tools help design information propagate among people while prototyping and making the transition more accurately into the software development phase. We make a first step towards such a solution by offering a framework, GRIP, in which such a tool should fit. We conducted a preliminary evaluation of the framework by using it to classify existing tools for prototyping and implementing a limited prototyping tool, GRIP-it, which can be integrated into the overall process.

© All rights reserved Bergh et al. and/or ACM Press

 
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Luyten, Kris, Vanacken, Davy, Weiss, Malte, Borchers, Jan and Nacenta, Miguel (2011): Second workshop on engineering patterns for multi-touch interfaces. In: ACM SIGCHI 2011 Symposium on Engineering Interactive Computing Systems 2011. pp. 335-336. Available online

Multi-touch gained a lot of interest in the last couple of years and the increased availability of multi-touch enabled hardware boosted its development. However, the current diversity of hardware, toolkits, and tools for creating multi-touch interfaces has its downsides: there is only little reusable material and no generally accepted body of knowledge when it comes to the development of multi-touch interfaces. This workshop is the second workshop on this topic and the workshop goal remains unchanged: to seek a consensus on methods, approaches, toolkits, and tools that aid in the engineering of multi-touch interfaces and transcend the differences in available platforms. The patterns mentioned in the title indicate that we are aiming to create a reusable body of knowledge.

© All rights reserved Luyten et al. and/or ACM Press

2010
 
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Derboven, Jan, Roeck, Dries De, Verstraete, Mathijs, Geerts, David, Schneider-Barnes, Jan and Luyten, Kris (2010): Comparing user interaction with low and high fidelity prototypes of tabletop surfaces. In: Proceedings of the Sixth Nordic Conference on Human-Computer Interaction 2010. pp. 148-157. Available online

This paper describes a comparative study between the usage of low-fidelity and a high-fidelity prototyping for the creation of multi-user multi-touch interfaces. The multi-touch interface presented in this paper allows users to collaboratively search for existing multimedia content, create new compositions with this content, and finally integrate it in a layout for presenting it. The study we conducted consists of a series of parallel user tests using both low-fidelity and high-fidelity prototypes to inform the design of the multi-touch interface. Based on a comparison of the two test sessions, we found that one should be cautious in generalising high-level user interactions from a low towards a high-fidelity prototype. However, the low-fidelity prototype approach presented proved to be very valuable to generate design ideas concerning both high and low-level user interactions on a multi-touch tabletop.

© All rights reserved Derboven et al. and/or their publisher

 
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Meskens, Jan, Luyten, Kris and Coninx, Karin (2010): Jelly: a multi-device design environment for managing consistency across devices. In: Proceedings of the 2010 International Conference on Advanced Visual Interfaces 2010. pp. 289-296. Available online

When creating applications that should be available on multiple computing platforms, designers have to cope with different design tools and user interface toolkits. Incompatibilities between these design tools and toolkits make it hard to keep multi-device user interfaces consistent. This paper presents Jelly, a flexible design environment that can target a broad set of computing devices and toolkits. Jelly enables designers to copy parts of a user interface from one device to another and to maintain the different user interfaces in concert using linked editing. Our approach lowers the burden of designing multi-device user interfaces by eliminating the need to switch between different design tools and by providing tool support for keeping the user interfaces consistent across different platforms and toolkits.

© All rights reserved Meskens et al. and/or their publisher

 
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Meskens, Jan, Luyten, Kris and Coninx, Karin (2010): D-Macs: building multi-device user interfaces by demonstrating, sharing and replaying design actions. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 129-138. Available online

Multi-device user interface design mostly implies creating suitable interface for each targeted device, using a diverse set of design tools and toolkits. This is a time consuming activity, concerning a lot of repetitive design actions without support for reusing this effort in later designs. In this paper, we propose D-Macs: a design tool that allows designers to record their design actions across devices, to share these actions with other designers and to replay their own design actions and those of others. D-Macs lowers the burden in multi-device user interface design and can reduce the necessity for manually repeating design actions.

© All rights reserved Meskens et al. and/or their publisher

 
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Schneider, Jan, Derboven, Jan, Luyten, Kris, Vleugels, Chris, Bannier, Stijn, Roeck, Dries De and Verstraete, Mathijs (2010): Multi-user Multi-touch Setups for Collaborative Learning in an Educational Setting. In: Luo, Yuhua (ed.) Cooperative Design, Visualization, and Engineering - 7th International Conference - CDVE 2010 Calvia, Mallorca, Spain, 2010, September 19-22. pp. 181-188. Available online

 
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Haesen, Mieke, Meskens, Jan, Luyten, Kris and Coninx, Karin (2010): . In: Proceedings of the HCI10 Conference on People and Computers XXIV 2010. pp. 133-142. Available online

Storyboards are used in user-centred design (UCD) to clarify a scenario that describes the future use of a system. Although there are many styles of storyboarding, the graphical notation and language are very accessible for all team members of a multidisciplinary team. This papers describes how principles and techniques from comics can facilitate storyboarding in our COMuICSer approach and tool. COMuICSer formalises the way that storyboards are created, while preserving creative aspects of storyboarding. In combination with tool support for COMuICSer, this simplifies the relation of storyboards with other artefacts created in UCD such as structured models and UI designs and supports communication in multidisciplinary teams.

© All rights reserved Haesen et al. and/or BCS

2009
 
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Shaer, Orit, Jacob, Robert J. K., Green, Mark and Luyten, Kris (2009): Introduction to the special issue on UIDL for next-generation user interfaces. In ACM Transactions on Computer-Human Interaction, 16 (4) p. 16. Available online

 
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Meskens, Jan, Luyten, Kris and Coninx, Karin (2009): Shortening user interface design iterations through realtime visualisation of design actions on the target device. In: IEEE Symposium on Visual Languages and Human-Centric Computing - VL/HCC 2009 20-24 September, 2009, Corvallis, OR, USA. pp. 132-135. Available online

 
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Leroux, Philip, Verstraete, Vincent, Turck, Filip De, Demeester, Piet, Thys, Kristof and Luyten, Kris (2009): UIML Based Design of Multimodal Interactive Applications with Strict Synchronization Requirements. In: Proceedings of the 2009 International Conference on Advances in Computer-Human Interactions 2009. pp. 175-180. Available online

As the variety in network service platforms and end user devices grows rapidly, content providers must constantly adapt their production system to support these new technologies. In this paper, we present a middleware platform for deploying highly interactive (television) applications over a diverse collection of networks and end user devices. As the user interface of such interactive applications may vary depending on the capabilities of the different target devices, our middleware uses UIML for the description of generic user interfaces. Our middleware platform also provides a pluggable support for new networks. A factor that highly complicates the design is the need for strict synchronization between an interactive application and video or audio data that is broadcasted. In order to support a maximum of functionality, downloadable application logic is used to provide the interactive services. As a test case, an evaluation setup was built, targeting both set-top boxes and mobile phones.

© All rights reserved Leroux et al. and/or IEEE

2008
 
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Luyten, Kris, Meskens, Jan, Vermeulen, Jo and Coninx, Karin (2008): Meta-gui-builders: generating domain-specific interface builders for multi-device user interface creation. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 3189-3194. Available online

Nowadays, there is a growing demand to design user interfaces that run on many devices. However, existing multi-device design approaches are not suitable for domain experts, whose input can be invaluable to come to a suitable user interface for a specific domain. Existing techniques often require the manipulation of high-level models and transformations which are difficult to interpret and predict by a domain expert without a technical background. We present Meta-GUI-Builders, a new generation of graphical user interface builder tools that allows domain experts to create multi-device GUI designs themselves. These tools automatically adapt their workspace to a specific domain by encapsulating domain-specific elements in the designer's tool palette. Engaging domain experts in a multi-device design approach is a first step towards creating aesthetic user interfaces that can be deployed on many devices, a combination that is hard to achieve with previous approaches.

© All rights reserved Luyten et al. and/or ACM Press

 
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Shaer, Orit, Jacob, Robert J. K., Green, Mark and Luyten, Kris (2008): User interface description languages for next generation user interfaces. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 3949-3952. Available online

In recent years HCI researchers have developed a broad range of new interfaces that diverge from the "window, icon, menu, pointing device" (WIMP) paradigm, employing a variety of novel interaction techniques and devices. Developers of these next generation user interfaces face challenges that are currently not addressed by state of the art user interface software tools. As part of the user interface software community's effort to address these challenges, the concept of a User Interface Description Language (UIDL), reemerge as a promising approach. To date, the UIDL research area has demonstrated extensive development, mainly targeting multi-platform and multi-modal user interfaces. However, many open questions remain regarding the usefulness and effectiveness of UIDLs in supporting the development of next generation interfaces. The aim of this workshop is to bring together both developers of next generation user interfaces and UIDL researchers in an effort to identify key challenges facing this community, to jointly develop new approaches aimed at solving these challenges and finally to consider future spaces for UIDL research.

© All rights reserved Shaer et al. and/or ACM Press

 
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Meskens, Jan, Vermeulen, Jo, Luyten, Kris and Coninx, Karin (2008): Gummy for Multi-Platform User Interface Designs: Shape me, Multiply me, Fix me, Use me. In: Bottoni, Paolo and Levialdi, Stefano (eds.) Proceedings of the working conference on Advanced visual interfaces 2008 May 28-30, 2008, Napels, Italy. pp. 233-240. Available online

Designers still often create a specific user interface for every target platform they wish to support, which is time-consuming and error-prone. The need for a multi-platform user interface design approach that designers feel comfortable with increases as people expect their applications and data to go where they go. We present Gummy, a multi-platform graphical user interface builder that can generate an initial design for a new platform by adapting and combining features of existing user interfaces created for the same application. Our approach makes it easy to target new platforms and keep all user interfaces consistent without requiring designers to considerably change their work practice.

© All rights reserved Meskens et al. and/or ACM

 
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Haesen, Mieke, Luyten, Kris, Coninx, Karin, Bergh, Jan Van den and Raymaekers, Chris (2008): MuiCSer: A Multi-Disciplinary User-Centered Software Engineering Process to Increase the Overal User Experience. In: Proceedings of 10th International Conference on Enterprise Information Systems ICEIS 2008 June 12-16, 2008, Barcelona, Spain. pp. 371-374.

 
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Vanacken, Davy, Demeure, Alexandre, Luyten, Kris and Coninx, Karin (2008): Ghosts in the interface: Meta-user interface visualizations as guides for multi-touch interaction. In: Third IEEE International Workshop on Tabletops and Interactive Surfaces Tabletop 2008 October 1-3, 2008, Amsterdam, The Netherlands. pp. 81-84. Available online

 
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Schroyen, Jolien, Gabrils, Kris, Luyten, Kris, Teunkens, Danil, Robert, Karel, Coninx, Karin, Flerackers, Eddy and Manshoven, Elke (2008): Training social learning skills by collaborative mobile gaming in museums. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 46-49. Available online

 
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Meskens, Jan, Vermeulen, Jo, Luyten, Kris and Coninx, Karin (2008): Gummy for multi-platform user interface designs: shape me, multiply me, fix me, use me. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 233-240. Available online

 
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Cuypers, Tom, Schneider, Jan, Taelman, Johannes, Luyten, Kris and Bekaert, Philippe (2008): Eunomia: Toward a Framework for Multi-touch Information Displays in Public Spaces. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 31-34. Available online

Multi-touch interaction techniques are becoming more widespread because of new industrial initiatives to make this hardware available and affordable for the consumer market. To cope with the diversity in hardware setups and the lack of knowledge about developing generic multi-touch applications, we created a framework, Eunomia, for abstracting the hardware from the software and to enable software developers to easily develop interactive applications taking advantage of multitouch interaction. We describe our first set of applications created on top of this framework that are targeted for public spaces. During the deployment of these applications, we were able to observe users that are confronted with multi-touch technologies in a public space.

© All rights reserved Cuypers et al. and/or their publisher

 
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Bergh, Jan Van den, Haesen, Mieke, Luyten, Kris, Notelaers, Sofie and Coninx, Karin (2008): Toward Multi-disciplinary Model-Based (Re)Design of Sustainable User Interfaces. In: Graham, T. C. Nicholas and Palanque, Philippe A. (eds.) DSV-IS 2008 - Interactive Systems. Design, Specification, and Verification, 15th International Workshop July 16-18, 2008, Kingston, Canada. pp. 161-166. Available online

 
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Vanderhulst, Geert, Luyten, Kris and Coninx, Karin (2008): ReWiRe: Designing Reactive Systems for Pervasive Environments. In: Graham, T. C. Nicholas and Palanque, Philippe A. (eds.) DSV-IS 2008 - Interactive Systems. Design, Specification, and Verification, 15th International Workshop July 16-18, 2008, Kingston, Canada. pp. 155-160. Available online

2007
 
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Vanacken, Davy, Raymaekers, Chris, Luyten, Kris and Coninx, Karin (2007): Focus+Roles: Socio-Organizational Conflict Resolution in Collaborative User Interfaces. In: Schuler, D. (ed.) HCI International 2007 July 22-27, 2007, Beijing, China. pp. 788-796.

 
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Verpoorten, Kristof, Luyten, Kris and Coninx, Karin (2007): Task-based Prediction of Interaction Patterns for Ambient Intelligent Environments. In: Schuler, D. (ed.) HCI International 2007 July 22-27, 2007, Beijing, China. pp. 1216-1225.

 
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Bruninx, Carl, Raymaekers, Chris, Luyten, Kris and Coninx, Karin (2007): Runtime Personalization of Multi-Device User Interfaces: Enhanced Accessibility for Media Consumption in Heterogeneous Environments by User Interface Adaptation. In: Proceedings of 2nd International Workshop on Semantic Media Adaptation and Personalization December 17-18, 2007, London, United Kingdom. pp. 62-67.

 
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Luyten, Kris, Verpoorten, Kristof and Coninx, Karin (2007): Ad-hoc co-located collaborative work with mobile devices. In: Cheok, Adrian David and Chittaro, Luca (eds.) Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2007 September 9-12, 2007, Singapore. pp. 507-514. Available online

 
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Verpoorten, Kristof, Luyten, Kris and Coninx, Karin (2007): Task-Based Prediction of Interaction Patterns for Ambient Intelligence Environments. In: Jacko, Julie A. (ed.) HCI International 2007 - 12th International Conference - Part I July 22-27, 2007, Beijing, China. pp. 1216-1225. Available online

 
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Vanacken, Davy, Raymaekers, Chris, Luyten, Kris and Coninx, Karin (2007): Focus+Roles: Socio-Organizational Conflict Resolution in Collaborative User Interfaces. In: Jacko, Julie A. (ed.) HCI International 2007 - 12th International Conference - Part IV 2007. pp. 788-796. Available online

 
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Houben, Geert, Luyten, Kris, Coninx, Karin and Schonherr, Frank (2007): A Web-Based Central Gateway Infrastructure in the Automotive After-Sales Market - Business Interoperability through the Web. In: Cardoso, Jorge, Cordeiro, Jos and Filipe, Joaquim (eds.) ICEIS 2007 - Proceedings of the Ninth International Conference on Enterprise Information Systems Volume SAIC June 12-16, 2007, Funchal, Portugal. pp. 45-50.

2006
 
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Clerckx, Tim, Vandervelpen, Chris, Luyten, Kris and Coninx, Karin (2006): A task-driven user interface architecture for ambient intelligent environments. In: Proceedings of the 2006 International Conference on Intelligent User Interfaces 2006. pp. 309-311. Available online

This paper presents a modular runtime architecture supporting our model-based user interface design approach for designing context-aware, distributable user interfaces for ambient intelligent environments.

© All rights reserved Clerckx et al. and/or ACM Press

 
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Luyten, Kris, Thys, Kristof, Huypens, Steven and Coninx, Karin (2006): Telebuddies: social stitching with interactive television. In: Olson, Gary M. and Jeffries, Robin (eds.) Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems (CHI) 2006, Montral, Canada. pp. 1049-1054.

10.1145/1125451.1125651

© All rights reserved Luyten et al. and/or ACM Press

 
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Luyten, Kris, Bergh, Jan Van den, Vandervelpen, Chris and Coninx, Karin (2006): Designing distributed user interfaces for ambient intelligent environments using models and simulations. In Computers and Graphics, 30 (5) pp. 702-713. Available online

There is a growing demand for design support to create interactive systems that are deployed in ambient intelligent environments. Unlike traditional interactive systems, the wide diversity of situations these type of user interfaces need to work in require tool support that is close to the environment of the end-user on the one hand and provide a smooth integration with the application logic on the other hand. This paper shows how the model-based user interface development methodology can be applied for ambient intelligent environments; we propose a task-centered approach towards the design of interactive systems by means of appropriate visualizations and simulations of different models. Besides the use of these typical user interface models such as the task- and presentation-model to support interface design, we focus on user interfaces supporting situated task distributions and a visualization of context influences on deployed, possibly distributed, user interfaces. To enable this we introduce an environment model describing the device configuration at particular moment in time. To support the user interface designer while creating these complex interfaces for ambient intelligent environments, we discuss tool support using a visualization of the environment together with simulations of the user interface configurations. We also show how the concepts presented in the paper can be integrated within model-driven engineering, hereby narrowing the gap between HCI design and software engineering.

© All rights reserved Luyten et al. and/or Elsevier

 
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Coninx, Karin, Luyten, Kris and Schneider, Kevin (eds.) Proceedings of the 5th International Workshop on Task Models and Diagrams for Users Interface Design October 23-24, 2006, Hasselt, Belgium.

 
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Cardinaels, Maarten, Vanderhulst, Geert, Wijnants, Maarten, Raymaekers, Chris, Luyten, Kris and Coninx, Karin (2006): Seamless Interaction between Multiple Devices and Meeting Rooms. In: Proceedings of ACM CHI 06 Workshop Information Visualization and Interaction Techniques for Collaboration across Multiple Displays April 22-23, 2006, Montreal, Canada. .

 
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Thys, Kristof, Thys, Ruben, Luyten, Kris and Coninx, Karin (2006): PhotoFOAF: A Community Building Service driven by Socially-Aware Mobile Imaging. In: First International Workshop on Semantic Media Adaptation and Personalization (SMAP December 4-5, 2006, Athens, Greece . pp. 97-102. Available online

Mobile digital photography has become a ubiquitous service: nowadays, nearly every mobile phone is equipped with a camera. This results in huge collections of pictures that are hard to structure and has lead to problems in saving, managing and exchanging digital pictures. Photo- FOAF presents a new approach to mobile imaging, exploiting the social context of a picture as an important part of the metadata. We present an approach that allows users to insert social metadata in pictures while capturing them. The resulting collections of captured pictures can be managed, searched and exchanged more easily by taking benefit of the personal social relevance of a picture. PhotoFOAF implements an end-to-end process to accomplish this and it exploits, enhances and stimulates social relationships between users during all the different steps.

© All rights reserved Thys et al. and/or their publisher

2005
 
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Luyten, Kris and Coninx, Karin (2005): Distributed User Interface Elements to support Smart Interaction Spaces. In: Seventh IEEE International Symposium on Multimedia (ISM�5) December 12-14, 2005, Irvine, CA, USA. pp. 277-286. Available online

10.1109/ISM.2005.52

© All rights reserved Luyten and Coninx and/or IEEE Computer Society

 
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Clerckx, Tim, Luyten, Kris and Coninx, Karin (2005): DynaMo-AID: A Design Process and a Runtime Architecture for Dynamic Model-Based User Interface Development. In: Bastide, Remi, Palanque, Philippe A. and Roth, Jorg (eds.) Engineering Human Computer Interaction and Interactive Systems, Joint Working Conferences EHCI-DSVIS 2004 July 11-13, 2005, Hamburg, Germany. pp. 77-95. Available online

2003
 
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Luyten, Kris, Laerhoven, Tom Van, Coninx, Karin and Reeth, Frank Van (2003): Runtime transformations for modal independent user interface migration. In Interacting with Computers, 15 (3) pp. 329-347.

The usage of computing systems has evolved dramatically over the last years. Starting from a low level procedural usage, in which a process for executing one or several tasks is carried out, computers now tend to be used in a problem oriented way. Future computer usage will be more centered around particular services, and will not be focused on platforms or applications. These services should be independent of the technology used to interact with them. In this paper an approach will be presented which provides a uniform interface to such services, without any dependence on modality, platform or programming language. Through the usage of general user interface descriptions, presented in XML, and converted using XSLT, a uniform framework is presented for runtime migration of user interfaces. As a consequence, future services will become easily extensible for all kinds of devices and modalities. Special attention goes out to a component-based software development approach. Services represented by and grouped in components can offer a special interface for modal- and device-independent rendering. Components become responsible for describing their own possibilities and constraints for interacting. An implementation serving as a proof of concept, a runtime conversion of a joystick in a 3D virtual environment into a 2D dialog-based user interface, is developed.

© All rights reserved Luyten et al. and/or Elsevier Science

 
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Luyten, Kris, Clerckx, Tim, Coninx, Karin and Vanderdonckt, Jean M. (2003): Derivation of a Dialog Model from a Task Model by Activity Chain Extraction. In: Jorge, Joaquim A., Nunes, Nuno Jardim and Cunha, Joao Falcao e (eds.) Proceedings of the 8th International Workshop on Interactive Systems: Design, Specification, and Verification June 11-13, 2003, Funchal, Madeira Island, Portugal. pp. 203-217.

10.1007/b13960

© All rights reserved Luyten et al. and/or Springer

 
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Coninx, Karin, Luyten, Kris, Vandervelpen, Chris, Bergh, Jan Van den and Creemers, Bert (2003): Dygimes: Dynamically Generating Interfaces for Mobile Computing Devices and Embedded Systems. In: Chittaro, Luca (ed.) Proceedings of the 5th International Symposium on Human-Computer Interaction with Mobile Devices and Services (MobileHCI) eptember 8-11, 2003, Udine, Italy. pp. 256-270. Available online

10.1007/b12029

© All rights reserved Coninx et al. and/or Springer

 
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Coninx, Karin, Luyten, Kris, Vandervelpen, Chris, Bergh, Jan Van den and Creemers, Bert (2003): Dygimes: Dynamically Generating Interfaces for Mobile Computing Devices and Embedded Systems. In: Chittaro, Luca (ed.) Human-Computer Interaction with Mobile Devices and Services - 5th International Symposium - Mobile HCI 2003 September 8-11, 2003, Udine, Italy. pp. 256-270. Available online

 
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Luyten, Kris, Clerckx, Tim, Coninx, Karin and Vanderdonckt, Jean M. (2003): Derivation of a Dialog Model from a Task Model by Activity Chain Extraction. In: Jorge, Joaquim A., Nunes, Nuno Jardim and Cunha, Joao Falcao e (eds.) DSV-IS 2003 - Interactive Systems. Design, Specification, and Verification, 10th International Workshop June 11-13, 2003, Funchal, Madeira Island, Portugal. pp. 203-217. Available online

2002
 
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Luyten, Kris, Vandervelpen, Chris and Coninx, Karin (2002): Migratable User Interface Descriptions in Component-Based Development. In: Forbrig, Peter, Limbourg, Quentin, Urban, Bodo and Vanderdonckt, Jean M. (eds.) Proceedings of the 9th International Workshop on Interactive Systems. Design, Specification, and Verification June 12-14, 2002, Rostock, Germany. pp. 44-58.

 
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Luyten, Kris, Laerhoven, Tom Van, Coninx, Karin and Reeth, Frank Van (2002): Specifying User Interfaces for Runtime Modal Independent Migration. In: Vanderdonckt, Jean M. and Kolski, Christophe (eds.). "Computer-Aided Design of User Interfaces III". Valenciennes, France: Kluwerpp. 283-294

 
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Luyten, Kris, Vandervelpen, Chris and Coninx, Karin (2002): Migratable User Interface Descriptions in Component-Based Development. In: Forbrig, Peter, Limbourg, Quentin, Urban, Bodo and Vanderdonckt, Jean M. (eds.) DSV-IS 2002 - Interactive Systems. Design, Specification, and Verification, 9th International Workshop June 12-14, 2002, Rostock, Germany. pp. 44-58. Available online

2001
 
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Luyten, Kris and Coninx, Karin (2001): An XML-based runtime user interface description language for mobile computing devices,. In: Johnson, Chris (ed.) 8th International Workshop on Interactive Systems: Design, Specification, and Verification June 13-15, 2001, Glasgow, Scotland, UK. pp. 1-15.

 
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Luyten, Kris and Coninx, Karin (2001): An XML-Based Runtime User Interface Description Language for Mobile Computing Devices. In: Johnson, Chris (ed.) DSV-IS 2001 - Interactive Systems Design, Specification, and Verification, 8th International Workshop June 13-15, 2001, Glasgow, Scotland, UK. pp. 1-15. Available online

 
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