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Kieran Ferris

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Publications by Kieran Ferris (bibliography)

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» 2004 «

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Ferris, Kieran, Bannon, Liam, Ciolfi, Luigina, Gallagher, Paul, Hall, Tony and Lennon, Marilyn (2004): Shaping experiences in the hunt museum: a design case study. In: Proceedings of DIS04: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2004. pp. 205-214. Available online

Re-Tracing the Past: exploring objects, stories, mysteries, was an exhibition held at the Hunt Museum, in Limerick, Ireland from 9th-19th June 2003. We attempted to create an exhibition that would be an engaging experience for visitors, that would open avenues for exploration, allow for the collection of visitor opinions, and that would add to the understanding of material already in the Museum, rather than focus on "gee-whiz" technology. Thus our augmented environment completely hid the technology from view. A key objective was to be faithful to the ethos of the Museum, and to produce an exhibition that would stand up to scrutiny by Museum professionals. This design study paper gives a flavour of the exhibition by taking the reader on a tour of the whole design and development cycle-through site pictures, drawings, scenarios, pictures of the exhibition spaces, the interactive components, and visitor comments.

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» 2002 «

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Ferris, Kieran and Bannon, Liam (2002): "...a load of ould boxology!". In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2002. pp. 41-49. Available online

This paper documents the design process for an augmented children's play environment centred on that most ubiquitous and simple of objects, the cardboard box. The purpose of the exercise is to show how computer technology can be used in innovative ways to stimulate discovery, play and adventure among children. Our starting point was a dissatisfaction with current computer technology as it is presented to children, which, all to often in our view, focuses inappropriately on the computer per se as a fetishized object. Shifting the focus of attention from the Graphical User Interface (GUI) to familiar objects, and children's interactions around and through these augmented objects, results in the computer becoming a facilitator of exploration and learning. The paper documents the journey from initial design concept, through a number of prototype implementations, to the final implementation. Each design iteration was triggered by observation of use of the prototypes, and reflection on that use, and on new design possibilities. By augmenting an everyday artefact, namely the standard cardboard box, we have created a simple yet powerful interactive environment that, judging from the experience of our "users", has achieved its goal of stirring children's imagination.

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Changes to this page (author)

24 Feb 2010: Enabled abstracts to be shown on Kieran Ferris's author page.
22 Jun 2007: Author was edited
22 Jun 2007: Author was added to the bibliography

Publication statistics

Publication period:2002-2004
Publication count:2
Number of co-authors:5



Productive colleagues

Kieran Ferris's 3 most productive colleagues in number of publications:

Liam Bannon:28
Luigina Ciolfi:7
Tony Hall:4


Collaboration count

Number of publications with 3 favourite co-authors:

Liam Bannon:2
Marilyn Lennon:1
Tony Hall:1

 

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