Publication statistics
Pub. period:1999-2012
Pub. count:10
Number of co-authors:13
Co-authors
Number of publications with 3 favourite co-authors:
Hideki Koike:7Toshiki Sato:6Haruko Mamiya:3 Productive colleagues
Kentaro Fukuchi's 3 most productive colleagues in number of publications:
Hideki Koike:40Itiro Siio:22Toshiyuki Masui:19 
... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Featured chapter
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Latest books
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
Start reading
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Start reading
Kentaro Fukuchi
Publications by Kentaro Fukuchi (bibliography)
Edit |
Del
Seko, Keiichi and Fukuchi, Kentaro (2012): A guidance technique for motion tracking with a handheld camera using auditory feedback. In: Adjunct Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 95-96.
We introduce a novel guidance technique based on auditory feedback for a handheld video camera. Tracking a moving object with a handheld camera is a difficult task, especially when the camera operator follows the target, because it is difficult to see through the viewfinder at the same time as following the target. The proposed technique provides auditory feedback via a headphone, which assists the operator to keep the target in sight. Two feedback sounds are introduced: three-dimensional (3D) audio and amplitude modulation (AM)-based sonification.
© All rights reserved Seko and Fukuchi and/or ACM Press
Edit |
Del
Eto, Haruna, Matoba, Yasushi, Sato, Toshiki, Fukuchi, Kentaro and Koike, Hideki (2011): Biri-biri: pressure-sensitive touch interface with electrical stimulation. In: Proceedings of the 2011 ACM International Conference on Interactive Tabletops and Surfaces 2011. p. D4.
Edit |
Del
Fukuchi, Kentaro, Nakabayashi, Ryusuke, Sato, Toshiki and Takada, Yuta (2011): Ficon: a tangible display device for tabletop system using optical fiber. In: Proceedings of the 2011 ACM International Conference on Interactive Tabletops and Surfaces 2011. p. D9.
Edit |
Del
Fukuchi, Kentaro, Sato, Toshiki, Mamiya, Haruko and Koike, Hideki (2010): Pac-pac: pinching gesture recognition for tabletop entertainment system. In: Proceedings of the 2010 International Conference on Advanced Visual Interfaces 2010. pp. 267-273.
We present our new interaction technique for tabletop system and video game application using it. This technique is for recognizing a pinching gesture performed with the thumb and forefinger and tapping gestures with them by a ceiling camera above the table. The positions and orientations of multiple gestures are recognized at 200Hz, and the users around the table are tracked by their arm positions. This technique is useful for large-sized tabletop system for multiple users because it does not require any additional equipments to them nor registration process before using the system. Some pilot studies demonstrated the robustness and accuracy of the proposed technique with displaying appropriate guide on the display. We also developed a video game application called "Pac-pac". A player can shoot a bullet along the orientation of his hand by tapping, from any side of the table. We exhibited Pac-pac several time and well-received.
© All rights reserved Fukuchi et al. and/or their publisher
Edit |
Del
Koike, Hideki, Nishikawa, Wataru and Fukuchi, Kentaro (2009): Transparent 2-D markers on an LCD tabletop system. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 163-172.
Tabletop systems are currently being focused on and many applications using these systems are being developed. In such tabletop systems, how to recognize real objects on the table is an essential and important issue. In existing tabletop systems, 2-D markers have been often used. However, their black-and-white pattern, which means nothing to humans, spoils the appearance of the object. We developed transparent markers on a liquid crystal display (LCD) tabletop system by using the polarization features of the LCD and optical lms. In particular, through experiments with various kinds of optical films, we found that two halfwave plates make the markers rotation invariant. By using the transparent markers, tangible transparent Magic Lenses(TM) applications were developed.
© All rights reserved Koike et al. and/or ACM Press
Edit |
Del
Sato, Toshiki, Mamiya, Haruko, Fukuchi, Kentaro and Koike, Hideki (2009): PAC-PAC: pinching gesture recognition for augmented tabletop video game. In: Proceedings of the 2009 ACM International Conference on Interactive Tabletops and Surfaces 2009. p. D8.
A novel tabletop entertainment system that allows simultaneous interactions by multiple participants was developed. The newly developed interaction technique of this system recognizes a pinching gesture performed with the thumb and forefinger. This gesture recognition technique enables rapid response and high degree-of-freedom input for the players.
© All rights reserved Sato et al. and/or their publisher
Edit |
Del
Sato, Toshiki, Mamiya, Haruko, Koike, Hideki and Fukuchi, Kentaro (2009): PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity. In: Proceedings of the ACM Symposium on User Interface Software and Technology 2009. pp. 43-50.
PhotoelasticTouch is a novel tabletop system designed to intuitively facilitate touch-based interaction via real objects made from transparent elastic material. The system utilizes vision-based recognition techniques and the photoelastic properties of the transparent rubber to recognize deformed regions of the elastic material. Our system works with elastic materials over a wide variety of shapes and does not require any explicit visual markers. Compared to traditional interactive surfaces, our 2.5 dimensional interface system enables direct touch interaction and soft tactile feedback. In this paper we present our force sensing technique using photoelasticity and describe the implementation of our prototype system. We also present three practical applications of PhotoelasticTouch, a force-sensitive touch panel, a tangible face application, and a paint application.
© All rights reserved Sato et al. and/or their publisher
Edit |
Del
Sato, Toshiki, Fukuchi, Kentaro and Koike, Hideki (2008): Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops. In: Third IEEE International Workshop on Tabletops and Interactive Surfaces Tabletop 2008 October 1-3, 2008, Amsterdam, The Netherlands. pp. 137-144.
Edit |
Del
Koike, Hideki, Kajiwara, Shintaro, Fukuchi, Kentaro and Sato, Yoichi (2007): Information Layout and Interaction on Virtual and Real Rotary Tables. In: Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2007 October 10-12, 2007, Newport, Rhode Island, USA. pp. 95-102.
Edit |
Del
Siio, Itiro, Masui, Toshiyuki and Fukuchi, Kentaro (1999): Real-World Interaction using the FieldMouse. In: Zanden, Brad Vander and Marks, Joe (eds.) Proceedings of the 12th annual ACM symposium on User interface software and technology November 07 - 10, 1999, Asheville, North Carolina, United States. pp. 113-119.
We introduce an inexpensive position input device called the FieldMouse, with which a computer can tell the position of the device on paper or any flat surface without using special input tablets or position detection devices. A FieldMouse is a combination of an ID recognizer like a barcode reader and a mouse which detects relative movement of the device. Using a FieldMouse, a user first detects an ID on paper by using the barcode reader, and then drags it from the ID using the mouse. If the location of the ID is known, the location of the dragged FieldMouse can also be calculated by adding the amount of movement from the ID to the position of the FieldMouse. Using a FieldMouse in this way, any flat surface can work as a pointing device that supports absolute position input, just by putting an ID tag somewhere on the surface. A FieldMouse can also be used for enabling a graphical user interface (GUI) on paper or on any flat surface by analyzing the direction and the amount of mouse movement after detecting an ID. In this paper, we introduce how a FieldMouse can be used in various situations to enable computing in real-world environments.
© All rights reserved Siio et al. and/or ACM Press
Show list on your website
Join the technology elite and advance:
Changes to this page (author)
23 Nov 2012: Modified04 Apr 2012: Modified04 Apr 2012: Modified
03 Nov 2010: Modified
03 Nov 2010: Modified
02 Nov 2010: Modified
29 May 2009: Modified
29 May 2009: Modified
09 May 2009: Modified
28 Apr 2003: Added
Page Information
Page maintainer:
The Editorial Team
URL: http://www.interaction-design.org/references/authors/kentaro_fukuchi.html