Pub. period:1994-2005
Pub. count:5
Number of co-authors:5
Number of publications with 3 favourite co-authors:
Paul McCartney:3Kenneth J. Goldman's 3 most productive colleagues in number of publications:
Paul McCartney:3 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Birnbaum, Benjamin E. and Goldman, Kenneth J. (2005): Achieving Flexibility in Direct-Manipulation Programming Environments by Relaxing the Edit-Time Grammar. In: VL-HCC 2005 - IEEE Symposium on Visual Languages and Human-Centric Computing 21-24 September, 2005, Dallas, TX, USA. pp. 259-266.
McCartney, Paul and Goldman, Kenneth J. (1999): End-User Visualization and Manipulation of Distributed Aggregate Data. In J. Vis. Lang. Comput., 10 (3) pp. 193-213.
Goldman, Kenneth J., McCartney, Paul, Sethuraman, Ram and Swaminathan, Bala (1995): The Programmers' Playground: A Demonstration. In: ACM Multimedia 1995 1995. pp. 317-318.
Goldman, Kenneth J., Anderson, Michael D. and Swaminathan, Bala (1994): The Programmers' Playground: I/O Abstraction for Heterogeneous Distributed Systems. In: HICSS 1994 1994. pp. 363-372.
McCartney, Paul and Goldman, Kenneth J. (1994): Visual Specification of Interprocess and Intraprocess Communication. In: VL 1994 1994. pp. 80-87.
Pub. period:1994-2005
Pub. count:5
Number of co-authors:5
Number of publications with 3 favourite co-authors:
Paul McCartney:3Kenneth J. Goldman's 3 most productive colleagues in number of publications:
Paul McCartney:3 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam