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Kenji Sugihara

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Publications by Kenji Sugihara (bibliography)

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2011
 
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Sugihara, Kenji, Otsuki, Mai, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2011): MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 13-14.

We have developed a mixed-reality (MR) painting system named the MR-based Artistic Interactive (MAI) Painting Expert and MAI Painting Brush which simulates the painting of physical objects in the real world. In this paper, we describe how the MAI Painting Brush was upgraded to the "MAI Painting Brush++," enabling virtual painting on virtual objects. The improved system has a visual and tactile feedback mechanism that simulates the effect of touch when used on a virtual painting target. This is achieved using deformation of the brush tip and reaction force on the hand.

© All rights reserved Sugihara et al. and/or ACM Press

2010
 
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Otsuki, Mai, Sugihara, Kenji, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2010): MAI painting brush: an interactive device that realizes the feeling of real painting. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 97-100.

Many digital painting systems have been proposed and their quality is improving. In these systems, graphics tablets are widely used as input devices. However, because of its rigid nib and indirect manipulation, the operational feeling of a graphics tablet is different from that of real paint brush. We solved this problem by developing the MR-based Artistic Interactive (MAI) Painting Brush, which imitates a real paint brush, and constructed a mixed reality (MR) painting system that enables direct painting on physical objects in the real world.

© All rights reserved Otsuki et al. and/or their publisher

 
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Changes to this page (author)

05 Apr 2012: Added
03 Nov 2010: Added

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May 21

Computer analyst to programmer: "You start coding. I'll go find out what they want."

-- Popular computer one-liner

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

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