Pub. period:1988-2008
Pub. count:4
Number of co-authors:5
Number of publications with 3 favourite co-authors:
Raymond A. Mar:1Keith Oatley's 3 most productive colleagues in number of publications:
Steven Draper:21 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Mar, Raymond A. and Oatley, Keith (2008): The Function of Fiction is the Abstraction and Simulation of Social Experience. In Perspectives on Psychological Science, 3 (3) pp. 173-192.
» Aesthetic Computing: [/encyclopedia/aesthetic_computing.html]
Oatley, Keith (2004): The bug in the salad: the uses of emotions in computer interfaces. In Interacting with Computers, 16 (4) pp. 693-696.
Baxter, Isobel and Oatley, Keith (1991): Measuring the Learnability of Spreadsheets in Inexperienced Users and Those with Previous Spreadsheet Experience. In Behaviour and Information Technology, 10 (6) pp. 475-490.
© All rights reserved Baxter and Oatley and/or Taylor and Francis
Mayes, J. T., Draper, Steven, McGregor, Alison M. and Oatley, Keith (1988): Information Flow in a User Interface: The Effect of Experience and Context on the Recall of MacWrite Screens. In: Jones, Dylan M. and Winder, R. (eds.) Proceedings of the Fourth Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers IV August 5-9, 1988, University of Manchester, UK. pp. 275-289.
© All rights reserved Mayes et al. and/or Cambridge University Press
Pub. period:1988-2008
Pub. count:4
Number of co-authors:5
Number of publications with 3 favourite co-authors:
Raymond A. Mar:1Keith Oatley's 3 most productive colleagues in number of publications:
Steven Draper:21 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !