Kees Overbeeke
Has also published under the name of:
"K. Overbeeke"
About the author:
No description available of Kees Overbeeke...
Publications by Kees Overbeeke (bibliography)
» 2009 «
Hummels, Caroline, Aarts, Emile and Overbeeke, Kees (2009): The shared worlds of industrial design TU/e and philips research. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 2639-2642. Available online
In this exhibition booth at the Design Vignettes venue we show through projects, demos and information the joined worlds of the department of Industrial Design at the Eindhoven University of Technology and Philips Research, Eindhoven. We show through the results of different joined and related projects, how we envision that design can transform society through intelligent systems, products and related services, and how we can and are educating a new type of designer who is working in the realm of ambient intelligence and who is able to join the worlds of design, engineering and science.
Copyrights may apply
Hummels, Caroline, Restrepo, Michael Cruz and Overbeeke, Kees (2009): Designing the melody of interaction through movies, maps, mechanisms, prototypes and presentations. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 2647-2650. Available online
Now that computers are no longer merely a means to do our job but help us to pursue our lives, one could question the appropriateness of functionality and efficiency as the main guiding principles for design. User experience and aesthetics of interaction are becoming increasingly paramount. But what makes for aesthetic of interaction and how to design for it? In the module "Aesthetics of Interaction" we used a variety of methods to discuss, experience and analyse the concept of aesthetics of interaction in depth. In this extended abstract we elucidate the methods used, i.e., movies, interaction maps, interaction mechanisms, prototypes and silent presentations, including the rationale behind them.
Copyrights may apply
» 2008 «
Frederking, Julia, Cruz, Michael, Baskinger, Mark and Overbeeke, Kees (2008): Beyond the screen: designing immersive collaborative experiences for children through digital and physical interaction. In: Proceedings of DIS08 Designing Interactive Systems 2008. pp. 156-163. Available online
This paper summarizes key points and findings of an interaction design research project coordinated between Carnegie Mellon University's School of Design (USA) and Technische Universiteit Eindhoven (The Netherlands). The interactive system concept introduced in this paper reflects focused research on collaborative play and presents an opportunity for children of various ages to cooperatively explore shape grammar, cause and effect, and story telling through interdependent digital and physical interaction. This concept named "Lila," embodies the notion of "purposeless play," and promotes inquiry, spontaneity, and causality as children explore the relationships of physical components with their subsequent digital visualizations. "Lila" is a continuing research project that serves as a link to joint ventures between these two universities that deal with digital interaction beyond a screen-based format.
Copyrights may apply
Hengeveld, Bart, Voort, Riny, Hummels, Caroline, Overbeeke, Kees, Moor, Jan de and Balkom, Hans van (2008): LinguaBytes. In: Proceedings of ACM IDC08 Interaction Design and Children 2008. pp. 17-20. Available online
The LinguaBytes-project is a three-year research project aimed at developing an adaptive, interactive, tangible play and learning system to stimulate the early language competencies of toddlers at a developmental age between 1 and 4 years -- with severe motor and/or multiple disabilities. It serves as the main case study for the first author's PhD research on designing adaptive products. We believe that children from the above-mentioned, highly heterogeneous user group could benefit greatly from products or interfaces that could either be adjusted (adaptability) or adjust themselves (adaptivity) to their individual needs. Advances in technology are gradually enabling designers to create such products, but guidelines that help designers do this are scarce. Designers need more insight in the implications of adaptivity and adaptability on the form and content of their design in order to make good design decisions. Using a research-through-design method, we try to generate some of the knowledge that can help designers, not only when designing products or interfaces for this specific user group, but also for heterogeneous user groups in general.
Copyrights may apply
Hummels, Caroline and Overbeeke, Kees (2008): E-scale: unity of location and time, increasing bandwidth and enhancing physical learning does matter. In: Schmidt, Albrecht, Gellersen, Hans, Hoven, Elise van den, Mazalek, Ali, Holleis, Paul and Villar, Nicolas (eds.) TEI 2008 - Proceedings of the 2nd International Conference on Tangible and Embedded Interaction February 18-20, 2008, Bonn, Germany. pp. 173-176. Available online
Hengeveld, Bart, Hummels, Caroline, Overbeeke, Kees, Voort, Riny, Balkom, Hans van and Moor, Jan de (2008): Let me actuate you. In: Schmidt, Albrecht, Gellersen, Hans, Hoven, Elise van den, Mazalek, Ali, Holleis, Paul and Villar, Nicolas (eds.) TEI 2008 - Proceedings of the 2nd International Conference on Tangible and Embedded Interaction February 18-20, 2008, Bonn, Germany. pp. 159-166. Available online
» 2007 «
Hoven, Elise van den, Frens, Joep, Aliakseyeu, Dima, Martens, Jean-Bernard, Overbeeke, Kees and Peters, Peter (2007): Design research & tangible interaction. In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007. pp. 109-115. Available online
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including psychology, sociology, engineering and human-computer interaction (HCI). Now that the field is getting more mature, in the sense that basic technologies and interaction paradigms have been explored, we observe a growing potential for a more design-oriented research approach. We suggest that there are several arguments for this proposed broadening of the TI-perspective: 1) the need for designing products within contexts-of-use that are much more challenging and diverse than the task-oriented desktop (or tabletop) systems that mostly inspire us today, 2) the interest to also design TI starting from existing physical activities instead of only as add-ons to digital applications, 3) the need for iterative design and evaluation of prototypes in order to develop applications that are grounded within daily practice over prolonged periods of time, and 4) the need to extend ease-of-use to more hedonic aspects of interaction such as fun and engagement.
Copyrights may apply
» 2004 «
Wensveen, Stephan, Overbeeke, Kees, Djajadiningrat, Tom and Kyffin, Steven (2004): Freedom of fun, freedom of interaction. In Interactions, 11 (5) pp. 59-61
Overbeeke, Kees and Wensveen, Stephan (2004): Beauty in Use. In Human-Computer Interaction, 19 (4) pp. 367-369
Djajadiningrat, Tom, Wensveen, Stephan, Frens, Joep and Overbeeke, Kees (2004): Tangible Products: redressing the balance between appearance and action. In Personal and Ubiquitous Computing, 8 (5) pp. 294-309
» 2003 «
Blythe, M. A., Overbeeke, Kees and Monk, Andrew (eds.) (2003): Funology - From Usability to Enjoyment. Springer-Verlag
View info on Amazon.com or .co.uk
Hummels, Caroline, Ross, Philip and Overbeeke, Kees (2003): In Search of Resonant Human Computer Interaction: Building and Testing Aesthetic Installations. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 399.
Overbeeke, Kees and Wensveen, Stephan (2003): From perception to experience, from affordances to irresistibles. In: DPPI 2003 - Proceedings of the 2003 International Conference on Designing Pleasurable Products and Interfaces June 23-26, 2003, Pittsburgh, PA, USA. pp. 92-97. Available online
» 2002 «
Djajadiningrat, Tom, Overbeeke, Kees and Wensveen, Stephan (2002): But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2002. pp. 285-291. Available online
Wensveen, Stephan, Overbeeke, Kees and Djajadiningrat, Tom (2002): Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2002. pp. 335-340. Available online
The mood or emotional state you are in colours the way you interact with people and systems. Future interactive systems need to recognise emotional aspects in order to be truly adaptive. We designed an alarm clock, which elicits rich expressive behaviour and demonstrated that it is able to read your mood from the way you set it. We validated film clips, used them to induce moods after which participants had to set the alarm clock. From the dynamic setting behaviour we inferred parameters from which we calculated equations to identify the mood. The results illustrate the importance of a tight coupling between action and appearance in interaction design, through freedom of interaction and matching inherent feedback.
Copyrights may apply
» 2000 «
Wensveen, Stephan, Overbeeke, Kees and Djajadiningrat, Tom (2000): Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction. In: Proceedings of DIS00: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2000. pp. 48-52. Available online
In this paper we propose a 3-step method for designing emotionally rich interactions, illustrated by the design of an alarm clock. By emotionally rich interaction we understand interaction that heavily relies on emotion expressed through action. The method addresses three questions: What are the relevant emotional aspects for a context for experience? How can a product recognise and express these aspects? How should the product adapt its behaviour to the user on the basis of this information? The essence of our approach is that a product not only elicits emotionally expressive actions, but that the feedback is inextricably linked to these actions. The feedback should be inherent to the design, and not gratuitously added.
Copyrights may apply
Djajadiningrat, J. P., Overbeeke, Kees and Wensveen, Stephan (2000): Augmenting fun and beauty: a pamphlet. In: Designing Augmented Reality Environments 2000 2000. pp. 131-134. Available online
» 1995 «
Gaver, William W., Smets, Gerda and Overbeeke, Kees (1995): A Virtual Window on Media Space. In: Katz, Irvin R., Mack, Robert L., Marks, Linn, Rosson, Mary Beth and Nielsen, Jakob (eds.) Proceedings of the ACM CHI 95 Human Factors in Computing Systems Conference May 7-11, 1995, Denver, Colorado. pp. 257-264. Available online
The Virtual Window system uses head movements in a local office to control camera movement in a remote office. The result is like a window allowing exploration of remote scenes rather than a flat screen showing moving pictures. Our analysis of the system, experience implementing a prototype, and observations of people using it, combine to suggest that it may help overcome the limitations of typical media space configurations. In particular, it seems useful in offering an expanded field of view, reducing visual discontinuities, allowing mutual negotiation of orientation, providing depth information, and supporting camera awareness. The prototype we built is too large, noisy, slow and inaccurate for extended use, but it is valuable in opening a space of possibilities for the design of systems that allow richer access to remote colleagues.
Copyrights may apply
SHOW THIS LIST ON YOUR HOMEPAGE
What do YOU think?
Give us your opinion! Do you have any comments/additions
that you would like other visitors to see?
You say:
Mar 19th, 2010
Changes to this page (author)
18 Feb 2010: Enabled abstracts to be shown on Kees Overbeeke's author page.17 Aug 2009: Author was edited 01 Jun 2009: Author was edited
01 Jun 2009: Author was edited
01 Jun 2009: Author was edited
09 May 2009: Author was edited
09 May 2009: Author was edited
09 May 2009: Author was edited
09 May 2009: Author was edited
08 May 2009: Author was edited
08 Apr 2009: Author was edited
07 Apr 2009: Author was edited
24 Jul 2007: Author was edited
24 Jul 2007: Author was edited
29 Jun 2007: Author was edited
29 Jun 2007: Author was edited
27 Jun 2007: Author was added to the bibliography
22 Jun 2007: Author was edited
22 Jun 2007: Author was edited
22 Jun 2007: Author was edited
28 Apr 2003: Added the author to the bibliography