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Kay Inaba

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Publications by Kay Inaba (bibliography)

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1993
 
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Brock, John F., Inaba, Kay, North, Robert, Dutra, Lisa, Muckler, Fred and Griffith, Doug (1993): Plowshares Human Factors: Conversion Success Stories and Opportunities. In: Proceedings of the Human Factors and Ergonomics Society 37th Annual Meeting 1993. pp. 1060-1061.

To provide a forum to discuss how system development techniques and approaches which have proved successful for weapon systems can be applied to the design and development of non defense related systems.

© All rights reserved Brock et al. and/or Human Factors Society

1992
 
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Smillie, Robert J., Snyder, Harry L., Gunning, David, Inaba, Kay and Booher, Harold R. (1992): What is More Important in Information Design -- the Hardware and Software Used to Process and Present the Information, or the Principles Used to Determine the Content and Format of the Information?. In: Proceedings of the Human Factors Society 36th Annual Meeting 1992. p. 1044.

Proposition: Information Design is nothing more than an interface issue, i.e., the human user and the presentation medium. Research on the following topics is sufficient to design and develop legible, comprehensible, interactive, adaptable electronic display systems: - eye movement, - visual performance, - audition, - document design, - information processing, - data base design/organization, - visual angle, - hypermedia techniques, - color phenomenon, - electronic presentation display technology. After controlling for training, the differences in human performance (reading, understanding, etc.), using such display systems are more a function of the psychophysical factors (spatial, temporal, and chromatic) than information design factors (data organization, graphical representation, and simple english). Therefore, consistent and quantifiable improvement can only be obtained through improvements in image quality that correlate with the psychophysical factors.

© All rights reserved Smillie et al. and/or Human Factors Society

 
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26 Jun 2007: Modified
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Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!