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... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

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Kate Lund

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Publications by Kate Lund (bibliography)

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2011
 
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Lund, Kate, Coulton, Paul and Wilson, Andrew (2011): Free All Monsters!: a context-aware location based game. In: Proceedings of 13th Conference on Human-computer interaction with mobile devices and services 2011. pp. 675-678.

Free All Monsters! is a novel location based mobile game which incorporates user generated content in an attempt to broaden its appeal by encouraging creativity. An online portal allows participants to create content which is then used to populate the game. The game was recently launched on the iPhone App Store and is aimed and designed to be a family orientated activity.

© All rights reserved Lund et al. and/or ACM Press

2010
 
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Coulton, Paul, Lund, Kate and Wilson, Andrew (2010): Harnessing player creativity to broaden the appeal of location based games. In: Proceedings of the HCI10 Conference on People and Computers XXIV 2010. pp. 143-150.

Despite being the subject of considerable research effort location based games in general have failed to attain the popularity and longevity of similar activities such as geo-caching or orienteering. This leads us to the question are the games designed thus far taking too much inspiration in their design from console and pc games leading to games that are too inflexible and failing to support the types of player behaviour that have emerged in geocaching? Using a design inspired by the player engagement evident in geocaching we present the empirical study of the design and user experience from creating the Mobile Augmented Reality (MAR) game Free All Monsters. The results highlight that enabling user creativity and accommodating the varied motivations for playing such games can successfully be incorporated into the design and operation of location based game design and in particular provide a fun outdoor family activity.

© All rights reserved Coulton et al. and/or BCS

 
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Lochrie, Mark, Lund, Kate and Coulton, Paul (2010): Community generated location based gaming. In: Proceedings of the HCI10 Conference on People and Computers XXIV 2010. pp. 474-478.

This paper presents the concept for community driven Location Based Games (LBG) that involve actively exploring and discovering public spaces similar to the characteristics seen in Geocaching. The game demonstrated in this paper attempts to utilise the motivations and overcome the limitations of existing Location Based Games.

© All rights reserved Lochrie et al. and/or BCS

 
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Changes to this page (author)

04 Apr 2012: Modified
03 Apr 2012: Added
03 Apr 2012: Modified

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URL: http://www.interaction-design.org/references/authors/kate_lund.html
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!