... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Lund, Kate, Coulton, Paul and Wilson, Andrew (2011): Free All Monsters!: a context-aware location based game. In: Proceedings of 13th Conference on Human-computer interaction with mobile devices and services 2011. pp. 675-678.
Coulton, Paul, Lund, Kate and Wilson, Andrew (2010): Harnessing player creativity to broaden the appeal of location based games. In: Proceedings of the HCI10 Conference on People and Computers XXIV 2010. pp. 143-150.
Lochrie, Mark, Lund, Kate and Coulton, Paul (2010): Community generated location based gaming. In: Proceedings of the HCI10 Conference on People and Computers XXIV 2010. pp. 474-478.
... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam