Publication statistics

Pub. period:2000-2011
Pub. count:26
Number of co-authors:52



Co-authors

Number of publications with 3 favourite co-authors:

Colin Swindells:4
Steve Yohanan:3
Mario J. Enriquez:3

 

 

Productive colleagues

Karon E. MacLean's 3 most productive colleagues in number of publications:

Kellogg S. Booth:56
Joanna McGrenere:36
Sidney Fels:36
 
 
 

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Karon E. MacLean

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http://www.cs.ubc.ca/~maclean/

 

Publications by Karon E. MacLean (bibliography)

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2011
 
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Yohanan, Steve and MacLean, Karon E. (2011): Design and assessment of the haptic creature's affect display. In: Proceedings of the 6th International Conference on Human Robot Interaction 2011. pp. 473-480. Available online

The Haptic Creature is a small, animal-like robot we have developed to investigate the role of touch in communicating emotions between humans and robots. This paper presents a study examining how successful our robot is at communicating its emotional state through touch. Results show that, regardless of the human's gender or background with animals, the robot is effective in communicating its state of arousal but less so for valence. Also included are descriptions of the design of the Haptic Creature's emotion model and suggested improvements based on results of the study.

© All rights reserved Yohanan and MacLean and/or their publisher

 
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Pan, Matthew K. X. J., Chang, Jih-Shiang, Himmetoglu, Gokhan H., Moon, AJung, Hazelton, Thomas W., MacLean, Karon E. and Croft, Elizabeth A. (2011): Now where was I?: physiologically-triggered bookmarking. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 363-372. Available online

This work explores a novel interaction paradigm driven by implicit, low-attention user control, accomplished by monitoring a user's physiological state. We have designed and prototyped this interaction for a first use case of bookmarking an audio stream, to holistically explore the implicit interaction concept. Here, a user's galvanic skin conductance (GSR) is monitored for orienting responses (ORs) to external interruptions; our prototype automatically bookmarks the media such that the user can attend to the interruption, then resume listening from the point he/she is interrupted. To test this approach's viability, we addressed questions such as: does GSR exhibit a detectable response to interruptions, and how should the interaction utilize this information? In evaluating this system in a controlled

© All rights reserved Pan et al. and/or their publisher

 
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Karuei, Idin, MacLean, Karon E., Foley-Fisher, Zoltan, MacKenzie, Russell, Koch, Sebastian and El-Zohairy, Mohamed (2011): Detecting vibrations across the body in mobile contexts. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 3267-3276. Available online

In this paper we explore the potential and limitations of vibrotactile displays in practical wearable applications, by comparing users' detection rate and response time to stimuli applied across the body in varied conditions. We examined which body locations are more sensitive to vibrations and more affected by movement; whether visual workload, expectation of location, or gender impact performance; and if users have subjective preferences to any of these conditions. In two experiments we compared these factors using five vibration intensities on up to 13 body locations. Our contributions are comparisons of tactile detection performance under conditions typifying mobile use, an experiment design that supports further investigation in vibrotactile communication, and guidelines for optimal display location given intended use.

© All rights reserved Karuei et al. and/or their publisher

 
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Pan, Matthew K. X. J., Chang, Gordon Jih-Shiang, Himmetoglu, Gokhan H., Moon, AJung, Hazelton, Thomas W., MacLean, Karon E. and Croft, Elizabeth A. (2011): Galvanic skin response-derived bookmarking of an audio stream. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1135-1140. Available online

We demonstrate a novel interaction paradigm driven by implicit, low-attention user control, accomplished by monitoring a user's physiological state. We have designed and prototyped this interaction for a first use case of bookmarking an audio stream, to holistically explore the implicit interaction concept. A listener's galvanic skin conductance (GSR) is monitored for orienting responses (ORs) to external interruptions; our research prototype then automatically bookmarks the media such that the user can attend to the interruption, then resume listening from the point he/she is interrupted.

© All rights reserved Pan et al. and/or their publisher

2009
 
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Yohanan, Steve and MacLean, Karon E. (2009): A tool to study affective touch. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 4153-4158. Available online

Touch is an important part of many forms of emotional communication, but has been studied far less than visual and auditory expressions of affect. We are developing the Haptic Creature to investigate fundamentals of affective touch, and its applications in companionship and anxiety management. This small robot senses the world solely by being touched, and communicates its internal state via vibrotactile purring, stiffening its ears, and modulating its breathing. This paper outlines the motivation for its creation and design, and overviews the current version of its architecture and mechatronics.

© All rights reserved Yohanan and MacLean and/or ACM Press

 
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Swerdfeger, Bradley A., Fernquist, Jennifer, Hazelton, Thomas W. and MacLean, Karon E. (2009): Exploring melodic variance in rhythmic haptic stimulus design. In: Proceedings of the 2009 Conference on Graphics Interface 2009. pp. 133-140. Available online

Haptic icons are brief, meaningful tactile or force stimuli designed to support the communication of information through the often-underutilized haptic modality. Challenges to producing large, reusable sets of haptic icons include technological constraints and the need for broadly-applicable and validated design heuristics to guide the process. The largest set of haptic stimuli to date was produced through systematic use of heuristics for monotone rhythms. We hypothesized that further extending signal expressivity would continue to enhance icon learnability. Here, we introduce melody into the design of rhythmic stimuli as a means of increasing expressiveness while retaining the principle of systematic design, as guided by music theory. Haptic melodies are evaluated for their perceptual distinctiveness; experimental results from grouping tasks indicate that rhythm dominates user categorization of melodies, with frequency and amplitude potentially left available as new dimensions for the designer to control within-group variation.

© All rights reserved Swerdfeger et al. and/or their publisher

2008
 
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Ternes, David and MacLean, Karon E. (2008): Designing Large Sets of Haptic Icons with Rhythm. In: Ferre, Manuel (ed.) EuroHaptics 2008 - Haptics Perception, Devices and Scenarios - 6th International Conference June 10-13, 2008, Madrid, Spain. pp. 199-208. Available online

2007
 
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Swindells, Colin, MacLean, Karon E., Booth, Kellogg S. and Meitner, Michael J. (2007): Exploring affective design for physical controls. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 933-942. Available online

Physical controls such as knobs, sliders, and buttons are experiencing a revival as many computing systems progress from personal computing architectures towards ubiquitous computing architectures. We demonstrate a process for measuring and comparing visceral emotional responses of a physical control to performance results of a target acquisition task. In our user study, participants experienced mechanical and rendered friction, inertia, and detent dynamics as they turned a haptic knob towards graphical targets of two different widths and amplitudes. Together, this process and user study provide novel affect- and performance-based design guidance to developers of physical controls for emerging ubiquitous computing environments. Our work bridges extensive human factors work in mechanical systems that peaked in the 1960's, to contemporary trends, with a goal of integrating mechatronic controls into emerging ubiquitous computing systems.

© All rights reserved Swindells et al. and/or ACM Press

 
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Leung, Rock, MacLean, Karon E., Bertelsen, Martin Bue and Saubhasik, Mayukh (2007): Evaluation of haptically augmented touchscreen gui elements under cognitive load. In: Massaro, Dominic W., Takeda, Kazuya, Roy, Deb and Potamianos, Alexandros (eds.) Proceedings of the 9th International Conference on Multimodal Interfaces - ICMI 2007 November 12-15, 2007, Nagoya, Aichi, Japan. pp. 374-381. Available online

 
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Swindells, Colin and MacLean, Karon E. (2007): Capturing the Dynamics of Mechanical Knobs. In: WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-24 March, 2007, Tsukuba, Japan. pp. 194-199. Available online

2006
 
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Swindells, Colin, MacLean, Karon E., Booth, Kellogg S. and Meitner, Michael (2006): A case-study of affect measurement tools for physical user interface design. In: Proceedings of the 2006 Conference on Graphics Interface 2006. pp. 243-250. Available online

Designers of human-computer interfaces often overlook issues of affect. An example illustrating the importance of affective design is the frustration many of us feel when working with a poorly designed computing device. Redesigning such computing interfaces to induce more pleasant user emotional responses would improve the user's health and productivity. Almost no research has been conducted to explore affective responses in rendered haptic interfaces. In this paper, we describe results and analysis from two user studies as a starting point for future systematic evaluation and design of rendered physical controls. Specifically, we compare and contrast self-report and biometric measurement techniques for two common types of haptic interactions. First, we explore the tactility of real textures such as silk, putty, and acrylic. Second, we explore the kinesthetics of physical control renderings such as friction and inertia. We focus on evaluation methodology, on the premise that good affect evaluation and analysis cycles can be a useful element of the interface designer's tool palette.

© All rights reserved Swindells et al. and/or Canadian Information Processing Society

 
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Enriquez, Mario J., MacLean, Karon E. and Chita, Christian (2006): Haptic phonemes: basic building blocks of haptic communication. In: Quek, Francis K. H., Yang, Jie, Massaro, Dominic W., Alwan, Abeer A. and Hazen, Timothy J. (eds.) Proceedings of the 8th International Conference on Multimodal Interfaces - ICMI 2006 November 2-4, 2006, Banff, Alberta, Canada. pp. 302-309. Available online

 
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Pasquero, Jerome, Luk, Joseph, Little, Shannon and MacLean, Karon E. (2006): Perceptual Analysis of Haptic Icons: an Investigation into the Validity of Cluster Sorted MDS. In: HAPTICS 2006 - 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 25-26 March, 2006, Arlington, VA, USA. p. 67. Available online

 
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Swindells, Colin, Maksakov, Evgeny and MacLean, Karon E. (2006): The Role of Prototyping Tools for Haptic Behavior Design. In: HAPTICS 2006 - 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 25-26 March, 2006, Arlington, VA, USA. p. 25. Available online

2005
 
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Allen, Meghan, Gluck, Jennifer, MacLean, Karon E. and Tang, Erwin (2005): An initial usability assessment for symbolic haptic rendering of music parameters. In: Lazzari, Gianni, Pianesi, Fabio, Crowley, James L., Mase, Kenji and Oviatt, Sharon L. (eds.) Proceedings of the 7th International Conference on Multimodal Interfaces - ICMI 2005 October 4-6, 2005, Trento, Italy. pp. 244-251. Available online

 
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McLachlan, Peter, Lowe, Karen, Saka, Chalapati Rao and MacLean, Karon E. (2005): Perceiving ordinal data haptically under workload. In: Lazzari, Gianni, Pianesi, Fabio, Crowley, James L., Mase, Kenji and Oviatt, Sharon L. (eds.) Proceedings of the 7th International Conference on Multimodal Interfaces - ICMI 2005 October 4-6, 2005, Trento, Italy. pp. 317-324. Available online

 
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Yohanan, Steve, Chan, Mavis, Hopkins, Jeremy, Sun, Haibo and MacLean, Karon E. (2005): Hapticat: exploration of affective touch. In: Lazzari, Gianni, Pianesi, Fabio, Crowley, James L., Mase, Kenji and Oviatt, Sharon L. (eds.) Proceedings of the 7th International Conference on Multimodal Interfaces - ICMI 2005 October 4-6, 2005, Trento, Italy. pp. 222-229. Available online

 
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Chan, Andrew, MacLean, Karon E. and McGrenere, Joanna (2005): Learning and Identifying Haptic Icons under Workload. In: WHC 2005 - World Haptics Conference 18-20 March, 2005, Pisa, Italy. pp. 432-439. Available online

2004
 
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Beamish, Timothy, MacLean, Karon E. and Fels, Sidney (2004): Manipulating music: multimodal interaction for DJs. In: Dykstra-Erickson, Elizabeth and Tscheligi, Manfred (eds.) Proceedings of ACM CHI 2004 Conference on Human Factors in Computing Systems April 24-29, 2004, Vienna, Austria. pp. 327-334. Available online

In this paper we consider the general goal of supporting physical manipulation of digital audio in a specific context: the performance disk jockey (DJ) seeking to migrate from vinyl to digital media. We classify both the DJ's traditional processes and tools and the field's newest technology. D'Groove, our own technological contribution, is a force feedback turntable used to manipulate digital audio in novel ways. We present an observational study of professional DJ's using D'Groove, and discuss this approach's attributes and directions for future augmentation. Finally, we extend our conclusions about the DJ's emerging needs to the broader domain of digital audio manipulation.

© All rights reserved Beamish et al. and/or ACM Press

 
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Enriquez, Mario J. and MacLean, Karon E. (2004): Impact of Haptic Warning Signal Reliability in a Time-and-Safety-Critical Task. In: HAPTICS 2004 - 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 27-28 March, 2004, Chicago, IL, USA. pp. 407-414. Available online

 
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Pava, George and MacLean, Karon E. (2004): Real Time Platform Middleware for Transparent Prototyping of Haptic Applications. In: HAPTICS 2004 - 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 27-28 March, 2004, Chicago, IL, USA. pp. 383-390. Available online

2003
 
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Beamish, Tim, MacLean, Karon E. and Fels, Sidney (2003): Designing the Haptic Turntable for Musical Control. In: HAPTICS 2003 - 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-23 March, 2003, Los Angeles, CA, USA. pp. 24-31. Available online

 
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Enriquez, Mario J. and MacLean, Karon E. (2003): The Hapticon Editor: A Tool in Support of Haptic Communication Researc. In: HAPTICS 2003 - 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-23 March, 2003, Los Angeles, CA, USA. pp. 356-362. Available online

2002
 
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MacLean, Karon E., Shaver, Michael J. and Pai, Dinesh K. (2002): Handheld Haptics: A USB Media Controller with Force Sensing. In: HAPTICS 2002 - Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 2002 2002. pp. 311-318. Available online

2001
 
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Snibbe, Scott S., MacLean, Karon E., Shaw, Rob, Roderick, Jayne, Verplank, William and Scheeff, Mark (2001): Haptic techniques for media control. In: Marks, Joe and Mynatt, Elizabeth D. (eds.) Proceedings of the 14th annual ACM symposium on User interface software and technology November 11 - 14, 2001, Orlando, Florida. pp. 199-208. Available online

We introduce a set of techniques for haptically manipulating digital media such as video, audio, voicemail and computer graphics, utilizing virtual mediating dynamic models based on intuitive physical metaphors. For example, a video sequence can be modeled by linking its motion to a heavy spinning virtual wheel: the user browses by grasping a physical force-feedback knob and engaging the virtual wheel through a simulated clutch to spin or brake it, while feeling the passage of individual frames. These systems were implemented on a collection of single axis actuated displays (knobs and sliders), equipped with orthogonal force sensing to enhance their expressive potential. We demonstrate how continuous interaction through a haptically actuated device rather than discrete button and key presses can produce simple yet powerful tools that leverage physical intuition.

© All rights reserved Snibbe et al. and/or ACM Press

2000
 
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MacLean, Karon E., Snibbe, Scott S. and Levin, Golan (2000): Tagged Handles: Merging Discrete and Continuous Manual Control. In: Turner, Thea, Szwillus, Gerd, Czerwinski, Mary, Peterno, Fabio and Pemberton, Steven (eds.) Proceedings of the ACM CHI 2000 Human Factors in Computing Systems Conference April 1-6, 2000, The Hague, The Netherlands. pp. 225-232. Available online

Discrete and continuous modes of manual control are fundamentally different: buttons select or change state, while handles persistently modulate an analog parameter. User interfaces for many electronically aided tasks afford only one of these modes when both are needed. We describe an integration of two kinds of physical interfaces (tagged objects and force feedback) that enables seamless execution of such multimodal tasks while applying the benefits of physicality; and demonstrate application scenarios with conceptual and engineering prototypes. Our emphasis is on sharing insights gained in a design case study, including expert user reactions.

© All rights reserved MacLean et al. and/or ACM Press

 
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