Number of co-authors:15
Number of publications with 3 favourite co-authors:Gerrit Meixner:3Jan Van den Bergh:2Stefan Sauer:2
Kai Breiner's 3 most productive colleagues in number of publications:Peter Forbrig:27Ahmed Seffah:23Jan Van den Bergh:17
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Publications by Kai Breiner (bibliography)
Seissler, Marc, Breiner, Kai, Meixner, Gerrit, Forbrig, Peter, Seffah, Ahmed and Kloeckner, Kerstin (2011): Pattern-driven engineering of interactive computing systems (PEICS). In: ACM SIGCHI 2011 Symposium on Engineering Interactive Computing Systems 2011. pp. 339-340.
Since almost one decade HCI pattern languages are one popular form of design knowledge representations which can be used to facilitate the exchange of best practices, knowledge and design experience between the interdisciplinary team members and allow the formalization of different user interface aspects. Since patterns usually describe the rational in which context they should be applied (when), why a certain pattern should be used in a specific use context (why) and how to implement the solution part (how) they are suitable to describe different user interface aspects in a constructive way. But despite intense research activities in the last years, HCI pattern languages still lack in a lingua franca, a common language for the standardized description and organization of the pattern. This makes it difficult to design suitable tools that support the developers in applying HCI patterns in model-based user interface development (MBUID) processes. To enable the constructive use of HCI patterns in the model-based development process the informal textual, or graphical notation of HCI patterns has to be overcome. Besides that, evaluating the effectiveness of a pattern, i.e. when is a pattern a 'good' pattern is an important issue that has to be tackled to fully benefit from HCI patterns and to improve their applicability in future design processes.
© All rights reserved Seissler et al. and/or ACM Press
Bergh, Jan Van den, Meixner, Gerrit, Breiner, Kai, Pleuss, Andreas, Sauer, Stefan and Hussmann, Heinrich (2010): Model-driven development of advanced user interfaces. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 4429-4432.
The workshop on model-driven development of advanced user interfaces will be a forum of multi-disciplinary discussion on how to integrate model-driven development with the often more informal methodologies used in user-centered design. Starting point of the discussion will be the tools, models, methods and experiences of the workshop participants.
© All rights reserved Bergh et al. and/or their publisher
Meixner, Gerrit, G÷rlich, Daniel, Breiner, Kai, Hu▀mann, Heinrich, Pleu▀, Andreas, Sauer, Stefan and Bergh, Jan Van den (2009): Fourth international workshop on model driven development of advanced user interfaces. In: Proceedings of the 2009 International Conference on Intelligent User Interfaces 2009. pp. 503-504.
Model Driven Development (MDD) is an important paradigm in Software Engineering. In MDD, applications are specified systematically using abstract, platform independent models. The models are then transformed into executable code for different platforms and target devices. Model-driven techniques become ever more prominent in any kind of application, such as multimedia and Web, ubiquitous and automotive applications.
© All rights reserved Meixner et al. and/or their publisher
Adam, Sebastian, Ssamula, Kizito, Breiner, Kai and Trapp, Marcus (2008): An Apartment-based Metaphor for Intuitive Interaction with Ambient Assisted Living Applications. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 67-75.
Ambient Assisted Living (AAL) aims at supporting elderly people in their daily lives, allowing them to grow old at home. In order to provide easy remote control over the rapidly growing number of assistance services from anywhere in the apartment, many AAL environments offer a universal control device. However, the problem of structuring the numerous services for intuitive usage has not been solved satisfactorily yet. This paper introduces a spatial metaphor for universal control devices to structure available services based on the elderly person's own apartment. We carried out a study with 18 younger elderly people using a prototype to evaluate the appropriateness and acceptance of this metaphor. The results included in this paper show that this apartment metaphor is appropriate and accepted by this main target group of AAL.
© All rights reserved Adam et al. and/or their publisher
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