Number of co-authors:28
Number of publications with 3 favourite co-authors:Fernanda B. Viégas:7Karrie Karahalios:3Barry Wellman:2
Judith S. Donath's 3 most productive colleagues in number of publications:Robert E. Kraut:98Sara Kiesler:59Thomas Erickson:52
The moment clients realize that revisions are not an all-you-can-eat buffet, suddenly they realize they are not hungry.
-- Lester Beall
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Judith S. Donath
Has also published under the name of:
Personal Homepage: smg.media.mit.edu/people/Judith/
Publications by Judith S. Donath (bibliography)
Harry, Drew, Gutierrez, Dan, Green, Joshua and Donath, Judith S. (2008): Backchan.nl: integrating backchannels with physical space. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 2751-2756.
In this paper, we describe backchan.nl, a web based backchannel system that focuses on managing questions for presenters by allowing audience members propose and vote on other people's questions. Top rated questions are projected in the presentation space so audience members, moderators, and panelists can see them. We discuss the results of deploying this system at a conference and relate those results to the particular design of our system, demonstrating how backchannel systems can be more than just shared chat rooms.
© All rights reserved Harry et al. and/or ACM Press
Harry, Drew and Donath, Judith S. (2008): Information spaces -- building meeting rooms in virtual environments. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 3741-3746.
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we describe an alternate approach that uses the computational capabilities unique to the virtual world to augment social interaction and personal experience. We propose a specific design for supporting medium sized group meetings using avatar's positions in the space to represent their feelings about the discussion and discuss our preliminary testing results.
© All rights reserved Harry and Donath and/or ACM Press
Liu, Christine M. and Donath, Judith S. (2006): Urbanhermes: social signaling with electronic fashion. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006. pp. 885-888.
Humans use fashion signals to indicate access to information. While fashion is typically associated with clothing, fashion also transpires within the domain of electronic media: weblogs, discussion lists, and online communities teem continuously with fresh, digestible content. A fashionable status -- well-informed and well-connected -- is demonstrated through a consistent, timely, and meaningful display of newly acquired information. While production constraints of material-based fashions limit the signal refresh rate, ephemeral electronic fashions can cycle as quickly as the flow of information. The challenge we present is to develop physical objects that can go beyond the limitations of their materiality, and to signal with the rapidity of electronic fashions. We introduce the design of urbanhermes as a communicative accessory that integrates the fresh, dynamic, fluid nature of electronic-based fashion signals within the tactile, face-to-face environment of a physical space. This paper presents the design discussion within the framework of fashion as a social signal.
© All rights reserved Liu and Donath and/or ACM Press
Viégas, Fernanda B., Golder, Scott and Donath, Judith S. (2006): Visualizing email content: portraying relationships from conversational histories. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006. pp. 979-988.
We present Themail, a visualization that portrays relationships using the interaction histories preserved in email archives. Using the content of exchanged messages, it shows the words that characterize one's correspondence with an individual and how they change over the period of the relationship. This paper describes the interface and content-parsing algorithms in Themail. It also presents the results from a user study where two main interaction modes with the visualization emerged: exploration of "big picture" trends and themes in email (haystack mode) and more detail-oriented exploration (needle mode). Finally, the paper discusses the limitations of the content parsing approach in Themail and the implications for further research on email content visualization.
© All rights reserved Viégas et al. and/or ACM Press
Chatting, David J., Galpin, Josie S. and Donath, Judith S. (2006): Presence and portrayal: video for casual home dialogues. In: Nahrstedt, Klara, Turk, Matthew, Rui, Yong, Klas, Wolfgang and Mayer-Patel, Ketan (eds.) Proceedings of the 14th ACM International Conference on Multimedia October 23-27, 2006, Santa Barbara, CA, USA. pp. 395-401.
Fiore, Andrew T. and Donath, Judith S. (2005): Homophily in online dating: when do you like someone like yourself?. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1371-1374.
Psychologists have found that actual and perceived similarity between potential romantic partners in demographics, attitudes, values, and attractiveness correlate positively with attraction and, later, relationship satisfaction. Online dating systems provide a new way for users to identify and communicate with potential partners, but the information they provide differs dramatically from what a person might glean from face-to-face interaction. An analysis of dyadic interactions of approximately 65,000 heterosexual users of an online dating system in the U.S. showed that, despite these differences, users of the system sought people like them much more often than chance would predict, just as in the offline world. The users' preferences were most strongly same-seeking for attributes related to the life course, like marital history and whether one wants children, but they also demonstrated significant homophily in self-reported physical build, physical attractiveness, and smoking habits.
© All rights reserved Fiore and Donath and/or ACM Press
Lam, Francis and Donath, Judith S. (2005): Seascape and volcano: visualizing online discussions using timeless motion. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1585-1588.
Motion is the strongest visual appeal to attention , yet it is rarely used in the visualization of large-scale quantitative information. Motion is complex; it can vary across numerous dimensions, each of which is potentially an information-bearing element in the visualization. Which dimensions are used and how the data is mapped onto them are the key questions in using motion effectively. In this paper we present two interfaces that use motion as the primary visual element for representing data. These interfaces, Seascape and Volcano, use periodic animation loops to represent key social interaction features in online discussions. We propose that motion may be particularly well suited for representing data about behavior and actions, creating visualizations that intuitively depict different levels and types of activity. In this paper we describe the interfaces we have built and present the results of preliminary user studies.
© All rights reserved Lam and Donath and/or ACM Press
Karahalios, Karrie and Donath, Judith S. (2004): Telemurals: linking remote spaces with social catalysts. In: Dykstra-Erickson, Elizabeth and Tscheligi, Manfred (eds.) Proceedings of ACM CHI 2004 Conference on Human Factors in Computing Systems April 24-29, 2004, Vienna, Austria. pp. 615-622.
Telemurals is an abstract audio-video installation that seeks to initiate and sustain interaction between and within two remote spaces. Our goal is to improve the social aspects of casual mediated communications by incorporating events into the design of the communication medium that encourage people to engage in interaction when they otherwise would not. We call these events social catalysts, for they encourage people to initiate and sustain interaction. In this paper we discuss the design process and goals of our first Telemurals link between two public spaces, the building of Telemurals, and an ethnographic study describing how the system affected interaction between and within these two spaces based on the theories discussed in this paper.
© All rights reserved Karahalios and Donath and/or ACM Press
Golder, Scott A. and Donath, Judith S. (2004): Hiding and revealing in online poker games. In: Proceedings of ACM CSCW04 Conference on Computer-Supported Cooperative Work 2004. pp. 370-373.
Poker is largely a game of social and psychological information. However, online card room interfaces do not support the subtle communication between players that is integral to the psychological aspect of the game, making the games less authentic and less enjoyable than they could be. We explore how card room interfaces can better support the psychological aspects of the game by critiquing the dominant methods of visualizing players: with generic avatars, and with text-only handles.
© All rights reserved Golder and Donath and/or ACM Press
Viégas, Fernanda B., boyd, danah, Nguyen, David H., Potter, Jeffrey and Donath, Judith S. (2004): Digital Artifacts for Remembering and Storytelling: PostHistory and Social Network Fragments. In: HICSS 2004 2004. .
Viégas, Fernanda B., Perry, Ethan, Howe, Ethan and Donath, Judith S. (2004): Artifacts of the Presence Era: Using Information Visualization to Create an Evocative Souvenir. In: InfoVis 2004 - 10th IEEE Symposium on Information Visualization 10-12 October, 2004, Austin, TX, USA. pp. 105-111.
Donath, Judith S. and Viégas, Fernanda B. (2002): The chat circles series: explorations in designing abstract graphical communication interfaces. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2002. pp. 359-369.
We have been creating a series of graphical chat programs designed to foster social interaction and expressive communication. We started with a spare, minimalist interface and in subsequent programs have modified its fundamental features: background space, individual representation, movement implementation, communication channels, and history depiction. The resulting family of graphical chat programs share many interface features but differ significantly in their feel and function. This paper examines the variations among the interfaces and discusses their implications for social interaction.
© All rights reserved Donath and Viégas and/or ACM Press
boyd, danah, Lee, Hyun-Yeul, Ramage, Daniel and Donath, Judith S. (2002): Developing Legible Visualizations for Online Social Spaces. In: HICSS 2002 2002. p. 115.
Donath, Judith S. (2002): A semantic approach to visualizing online conversations. In Communications of the ACM, 45 (4) pp. 45-49.
Rodenstein, Roy and Donath, Judith S. (2000): Talking in Circles: Designing a Spatially-Grounded Audioconferencing Environment. In: Turner, Thea, Szwillus, Gerd, Czerwinski, Mary, Peterno, Fabio and Pemberton, Steven (eds.) Proceedings of the ACM CHI 2000 Human Factors in Computing Systems Conference April 1-6, 2000, The Hague, The Netherlands. pp. 81-88.
This paper presents Talking in Circles, a multimodal audioconferencing environment whose novel design emphasizes spatial grounding with the aim of supporting naturalistic group interaction behaviors. Participants communicate primarily by speech and are represented as colored circles in a two-dimensional space. Behaviors such as subgroup conversations and social navigation are supported through circle mobility as mediated by the environment and the crowd and distance-based attenuation of the audio. The circles serve as platforms for the display of identity, presence and activity: graphics are synchronized to participants' speech to aid in speech-source identification and participants can sketch in their circle, allowing a pictorial and gestural channel to complement the audio. We note user experiences through informal studies as well as design challenges we have faced in the creation of a rich environment for computer-mediated communication.
© All rights reserved Rodenstein and Donath and/or ACM Press
Viégas, Fernanda B. and Donath, Judith S. (1999): Chat Circles. In: Altom, Mark W. and Williams, Marian G. (eds.) Proceedings of the ACM CHI 99 Human Factors in Computing Systems Conference May 15-20, 1999, Pittsburgh, Pennsylvania. pp. 9-16.
Although current online chat environments provide new opportunities for communication, they are quite constrained in their ability to convey many important pieces of social information, ranging from the number of participants in a conversation to the subtle nuances of expression that enrich face to face speech. In this paper we present Chat Circles, an abstract graphical interface for synchronous conversation. Here, presence and activity are made manifest by changes in color and form, proximity-based filtering intuitively breaks large groups into conversational clusters, and the archives of a conversation are made visible through an integrated history interface. Our goal in this work is to create a richer environment for online discussions.
© All rights reserved Viégas and Donath and/or ACM Press
Xiong, Rebecca and Donath, Judith S. (1999): PeopleGarden: Creating Data Portraits for Users. In: Zanden, Brad Vander and Marks, Joe (eds.) Proceedings of the 12th annual ACM symposium on User interface software and technology November 07 - 10, 1999, Asheville, North Carolina, United States. pp. 37-44.
Many on-line interaction environments have a large number of users. It is difficult for the participants, especially new ones, to form a clear mental image about those with whom they are interacting. How can we compactly convey information about these participants to each other? We propose the data portrait, a novel graphical representation of users based on their past interactions. Data portraits can inform users about each other and the overall social environment. We use a flower metaphor for creating individual data portraits, and a garden metaphor for combining these portraits to represent an on-line environment. We will review previous work in visualizing both individuals and groups. We will then describe our visualizations, explain how to create them, and show how they can be used to address user questions.
© All rights reserved Xiong and Donath and/or ACM Press
Bruckman, Amy S., Donath, Judith S., Erickson, Thomas, Kellogg, Wendy A. and Wellman, Barry (1999): Research Issues in the Design of Online Communities: Report on the CHI 99 Workshop. In ACM SIGCHI Bulletin, 31 (4) pp. 23-25.
Donath, Judith S., Karahalios, Karrie and Viégas, Fernanda B. (1999): Visualizing Conversation. In: HICSS 1999 1999. .
Donath, Judith S., Karahalios, Karrie and Viégas, Fernanda B. (1999): Visualizing Conversation. In J. Computer-Mediated Communication, 4 (4) .
Kiesler, Sara, Kraut, Robert E., Donath, Judith S., Wellman, Barry and Rheingold, Howard (1998): An Internet Paradox: A Social Medium That May Undermine Sociability. In: Poltrock, Steven and Grudin, Jonathan (eds.) Proceedings of the 1998 ACM conference on Computer supported cooperative work November 14 - 18, 1998, Seattle, Washington, United States. pp. 403-404.
Is the current Internet leading people to have strong connections to others or is it working against this? New empirical results suggest that using the Internet leads to less social involvement, more loneliness, less communication within the family, and more depression. The panel will assess whether these results are believable, and if so whether new services on the Internet can be designed to support strong social ties. The second goal of the panel is to outline these good designs.
© All rights reserved Kiesler et al. and/or ACM Press
Donath, Judith S. (1995): Visual Who: Animating the Affinities and Activities of an Electronic Community. In: ACM Multimedia 1995 1995. pp. 99-107.
Donath, Judith S. (1995): Visual Who: A Demonstration. In: ACM Multimedia 1995 1995. p. 379.
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