Publication statistics

Pub. period:1996-2012
Pub. count:14
Number of co-authors:27



Co-authors

Number of publications with 3 favourite co-authors:

Egon L. van den Broek:7
Marleen H. Schut:4
Kees Tuinenbreijer:4

 

 

Productive colleagues

Joyce H. D. M. Westerink's 3 most productive colleagues in number of publications:

Egon L. van den Br..:30
Wijnand IJsselstei..:22
Yvonne de Kort:17
 
 
 

Upcoming Courses

go to course
Quality Web Communication: The Beginner's Guide
89% booked. Starts in 6 days
go to course
User-Centred Design - Module 2
83% booked. Starts in 12 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading
 
 

Joyce H. D. M. Westerink

Picture of Joyce H. D. M. Westerink.
Update pic

Joyce H.D.M. Westerink (1960) studied physics and took her Ph.D. in 1991 on the human-oriented topic of perceived image quality. She joined Philips Research and specialized on human perception, emotion and cognition related to consumer products. Written output of her work can be found in some 50 articles in books and international journals and 20 patents and patent applications.

Edit author info
Rename / change spelling
Add publication
 

Publications by Joyce H. D. M. Westerink (bibliography)

 what's this?
2012

Westerink, Joyce H. D. M. (2012). Commentary on 'Affective Computing' by Kristina Hook

2009
 
Edit | Del

Bialoskorski, Leticia S. S., Westerink, Joyce H. D. M. and Broek, Egon L. van den (2009): Mood Swings: design and evaluation of affective interactive art. In New Review of Hypermedia and Multimedia, 15 (2) pp. 173-191.

The field of affective computing is concerned with developing emphatic products, such as affective consumer products, affective games, and affective art. This paper describes Mood Swings, an affective interactive art system, which interprets and visualizes affect expressed by a person. Mood Swings consists of eight luminous orbs that react to movement. When a person experiences certain emotion, his/her movements are claimed to have certain characteristics. Based on the integration of a framework for affective movements and a color model, Mood Swings recognizes affective movement characteristics, and subsequently displays a color that matches the expressed emotion. Mood Swings was evaluated in a museum for contemporary art by 36 museum visitors. The Trajectory of Interaction (ToI) was applied to assess common phases in interacting with Mood Swings, i.e. response, control, contemplation, belonging, and disengagement. The visitors who interacted with Mood Swings were videotaped. Results showed that The ToI could be identified, although not all phases were experienced by everyone. Few participants reached the contemplation phase and none of them reached the belonging phase. All together, the introduction of the new affective interactive art system was a success.

© All rights reserved Bialoskorski et al. and/or Taylor and Francis

 
Edit | Del

Bialoskorski, Leticia S. S., Westerink, Joyce H. D. M. and Broek, Egon L. van den (2009): Mood Swings: An Affective Interactive Art System. In: Nijholt, Anton, Reidsma, Dennis and Hondorp, Hendri (eds.) Intelligent Technologies for Interactive Entertainment, Third International Conference - INTETAIN 2009 Amsterdam, The Netherlands, 2009, June 22-24. pp. 181-186.

 
Edit | Del

Broek, Egon L. van den, Lis, Viliam, Westerink, Joyce H. D. M., Schut, Marleen H. and Tuinenbreijer, Kees (2009): Biosignals as an Advanced Man-Machine Interface. In: Azevedo, Luis and Londral, Ana Rita (eds.) Proceedings of the Second International Conference on Health Informatics - HEALTHINF 2009 Porto, Portugal, 2009, January 14-17. pp. 15-24.

 
Edit | Del

Broek, Egon L. van den, Janssen, Joris H., Westerink, Joyce H. D. M. and Healey, Jennifer A. (2009): Prerequisites for Affective Signal Processing (ASP). In: Encarnao, Pedro and Veloso, Antnio (eds.) BIOSIGNALS 2009 - Proceedings of the International Conference on Bio-inspired Systems and Signal Processing Porto, Portugal, 2009, January 14-17. pp. 426-433.

 
Edit | Del

Broek, Egon L. van den, Schut, Marleen H., Westerink, Joyce H. D. M. and Tuinenbreijer, Kees (2009): Unobtrusive Sensing of Emotions (USE). In JAISE, 1 (3) pp. 287-299.

2007
 
Edit | Del

Westerink, Joyce H. D. M., Jager, Marko de, Bonants, Ronald, Bruinink, Marijn, Herk, Jan van, Kort, Yvonne de, IJsselsteijn, Wijnand and Smulders, Fren (2007): Motivation in Home Fitnessing: Effects of Immersion and Movement. In: Jacko, Julie A. (ed.) HCI International 2007 - 12th International Conference - Part IV 2007. pp. 544-548.

2006
 
Edit | Del

IJsselsteijn, Wijnand, Kort, Yvonne de, Westerink, Joyce H. D. M., Jager, Marko de and Bonants, Ronald (2006): Virtual Fitness: Stimulating Exercise Behavior through Media Technology. In Presence: Teleoperators and Virtual Environments, 15 (6) pp. 688-698.

 
Edit | Del

Broek, Egon L. van den, Schut, Marleen H., Tuinenbreijer, Kees and Westerink, Joyce H. D. M. (2006): Communication and Persuasion Technology: Psychophysiology of Emotions and User-Profiling. In: IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry and Hoven, Elise van den (eds.) PERSUASIVE 2006 - Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being May 18-19, 2006, Eindhoven, The Netherlands. pp. 154-157.

 
Edit | Del

Eyck, Anke, Geerlings, Kelvin, Karimova, Dina, Meerbeek, Bernt, Wang, Lu, IJsselsteijn, Wijnand, Kort, Yvonne de, Roersma, Michiel and Westerink, Joyce H. D. M. (2006): Effect of a Virtual Coach on Athletes' Motivation. In: IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry and Hoven, Elise van den (eds.) PERSUASIVE 2006 - Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being May 18-19, 2006, Eindhoven, The Netherlands. pp. 158-161.

 
Edit | Del

Broek, Egon L. van den, Schut, Marleen H., Westerink, Joyce H. D. M., Herk, Jan van and Tuinenbreijer, Kees (2006): Computing Emotion Awareness Through Facial Electromyography. In: Huang, Thomas S., Sebe, Nicu, Lew, Michael S., Pavlovic, Vladimir, Klsch, Mathias, Galata, Aphrodite and Kisacanin, Branislav (eds.) Computer Vision in Human-Computer Interaction - ECCV 2006 Workshop on HCI May 13, 2006, Graz, Austria. pp. 52-63.

2002
 
Edit | Del

Westerink, Joyce H. D. M., Bakker, C., Ridder, H. De and Siepe, H. (2002): Human factors in the design of a personalizable EPG: preference-indication strategies, habit watching and trust. In Behaviour and Information Technology, 21 (4) pp. 249-258.

The article describes a user study to support the design of a personalizable EPG (Electronic TV Programme Guide), and of its user interface for editing user preference profiles regarding TV channels and categories. This study focuses on issues related to users' behaviour and perceptions regarding a personalizable EPG, and especially regarding the personalization process. Users were presented with a paper-and-pencil procedure to indicate their TV viewing preferences, as well as with an electronic version. Their strategies were observed and their opinions asked, especially on trusting a system that uses this data. Moreover, their viewing behaviour was monitored over a period of two weeks, and recommendations for the second week were based on the viewing behaviour of the first week. The results indicate that users are reasonably comfortable and consistent in describing their viewing habits in terms of preferences, both for the paper-and-pencil and electronic preference-indication procedures, but that fine tuning this profile on the basis of habit watching would considerably improve the efficacy of the recommendations. It was found that subjects trust the system with the task of preselecting their TV programmes on the basis of their preference indications, although they are not sure whether a habit-watching system would be capable of following their changing habits over time.

© All rights reserved Westerink et al. and/or Taylor and Francis

2000
 
Edit | Del

Westerink, Joyce H. D. M., Majoor, Betty G. M. M. and Rama, Mili Docampo (2000): Interacting with Infotainment Applications: Navigation Patterns and Mental Models. In Behaviour and Information Technology, 19 (2) pp. 97-106.

This article investigates the way users interact with typical multimedia infotainment applications. The focus is on the development over time of their navigation behaviours in the information structure and their mental models of it. The experiment involved a multimedia infotainment (CD-i) title with some 150 information items. Subjects were asked to perform a series of exploration, search and drawing tasks; sessions were concluded with an interview and a reconstruction task. Objective navigational data were compared with subjective results concerning the users' mental models, using the terminology of the navigational framework of Edwards and Hardman. It was found that, after 1 hour, only 25% of the information items had been explored. Subjects use the first 20-30 minutes of explorative interaction time to discover the (local) structures in the title. They then start to observe the presentations in a more content-related way. The development of the user's mental model appears to proceed relatively steadily. The perceived distance between information elements mainly depends on the number of steps to be taken.

© All rights reserved Westerink et al. and/or Taylor and Francis

1996
 
Edit | Del

Eggen, J. H., Kaakma, R. and Westerink, Joyce H. D. M. (1996): Layered Protocols: Hands-On Experience. In International Journal of Human-Computer Studies, 44 (1) pp. 45-72.

An assessment is presented of the benefits and limitations of the Layered Protocols (LP) model for the analysis and design of user interfaces in the field of consumer electronics. In the assessment a user interface of an existing digital audio recorder which is only partly in line with the LP model is compared with an interface designed according to the model. The observed differences in usability between the two interfaces are mainly caused by deviations from the LP model. It turned out that especially the learnability of an interface is positively influenced by a layered organization of user-system interaction in combination with high-quality E- and I-feedback and optimum similarity between interaction protocols.

© All rights reserved Eggen et al. and/or Academic Press

 
Add publication
Show list on your website
 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
Join our community!
 
 
 

Changes to this page (author)

12 Jan 2012: Modified
19 Dec 2011: Modified
19 Dec 2011: Modified
19 Dec 2011: Modified
19 Dec 2011: Modified
12 Dec 2011: Modified
03 Aug 2011: Added
02 Aug 2011: Modified
23 May 2011: Modified
23 May 2011: Modified
23 May 2011: Modified
23 May 2011: Modified
23 May 2011: Modified
18 Nov 2010: Modified
17 Jun 2009: Modified
17 Jun 2009: Modified
05 Jun 2009: Modified
01 Jun 2009: Modified
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/joyce_h__d__m__westerink.html

Publication statistics

Pub. period:1996-2012
Pub. count:14
Number of co-authors:27



Co-authors

Number of publications with 3 favourite co-authors:

Egon L. van den Broek:7
Marleen H. Schut:4
Kees Tuinenbreijer:4

 

 

Productive colleagues

Joyce H. D. M. Westerink's 3 most productive colleagues in number of publications:

Egon L. van den Br..:30
Wijnand IJsselstei..:22
Yvonne de Kort:17
 
 
 

Upcoming Courses

go to course
Quality Web Communication: The Beginner's Guide
89% booked. Starts in 6 days
go to course
User-Centred Design - Module 2
83% booked. Starts in 12 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading