Publication statistics

Pub. period:1993-1995
Pub. count:4
Number of co-authors:7



Co-authors

Number of publications with 3 favourite co-authors:

Mary Lynne Dittmar:2
Richard E. Granda:1
Elizabeth B.-N. Sanders:1

 

 

Productive colleagues

Joseph P. Hale's 3 most productive colleagues in number of publications:

Joseph H. Goldberg:19
Ronald G. Shapiro:7
Megan L. Brown:4
 
 
 
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Joseph P. Hale

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Publications by Joseph P. Hale (bibliography)

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1995
 
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Shapiro, Ronald G., Brown, Megan L., Fogleman, Maxwell, Goldberg, Joseph H., Granda, Richard E., Hale, Joseph P. and Sanders, Elizabeth B.-N. (1995): Preparing for the Human Factors/Ergonomics Job Market. In: Proceedings of the Human Factors and Ergonomics Society 39th Annual Meeting 1995. pp. 379-383.

The panel is designed to help an individual decide on a specialization in human factors/ergonomics and to prepare to enter the human factors job market. Panelists were selected to represent a cross-section of the field, and are from the following sectors: the electronics industry (Megan Brown), loss prevention research (Max Fogleman), academia (Joe Goldberg), the computer industry (Dick Granda), the government (Joe Hale), and consulting (Liz Sanders).

© All rights reserved Shapiro et al. and/or Human Factors Society

1994
 
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Hale, Joseph P. and Dittmar, Mary Lynne (1994): Virtual Reality as a Human Factors Design Analysis Tool for Architectural Spaces -- Control Rooms to Space Stations I: Objective Measures. In: Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting 1994. pp. 275-279.

One class of Virtual Reality (VR) applications is as a Human Factors design analysis tool for work areas and other architectural spaces. A study was conducted to compare subjects' qualitative and quantitative judgments of two "real" world control rooms at the Marshall Space Flight Center (MSFC) and their corresponding virtual counterparts. The overall Independent Variables (IVs) were World (Real/Virtual) and Room (PCR/SIM) with Gender and World Order (Virtual-Real/Real-Virtual) as blocking variables. Nested within Room were range and relative range estimations. Range estimations were comprised of two IVs: 1) Item (Object/Surface) and 2) the Item's Range from the observer (Near/Far). The relative range estimations were comprised of two IVs: 1) Field-of-View (FOV) (Same/Different, i.e., whether or not the subject can see both objects simultaneously in the same FOV) and 2) the objects' Distance from the observer (Close/Away). There appears little difference between real and virtual worlds in one's ability to differentiate and estimate gross distances and to discriminate small relative range differentials within the same FOV. For different FOVs, this discrimination ability starts to deteriorate in the real world and is lost in the virtual world. There is also a clear World main effect of increased time to make judgments in the virtual world. The different perceptions, and the longer response times, point to a level of filtering occurring in the virtual environment that must be carefully considered when deciding where and how to use VR as a Human Factors analytical tool.

© All rights reserved Hale and Dittmar and/or Human Factors Society

 
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Dittmar, Mary Lynne and Hale, Joseph P. (1994): Virtual Reality as a Human Factors Design Analysis Tool for Architectural Spaces -- Control Rooms to Space Stations II: Subjective Measures. In: Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting 1994. pp. 280-284.

The Architectural Space Questionnaire (ASQ) was developed and employed in order to assess subjects' impressions of four different environments (two real and two virtual rooms) at the NASA Marshall Space Flight Center. The ASQ consists of 18 adjective pairs, arrayed in a 7-point, Likert scale format. Subjects first participated in a variety of distance estimation tasks in the Spacelab Payload Control Room and the Simulation Control Room and in their virtual reality (VR) analogs. After their experience in each room, subjects responded to the ASQ, selecting one value on each adjective pair continuum which best described their impression of the room they were in. The results indicated that the ASQ is sensitive to structural differences between real rooms. Differences between virtual rooms were minimal, possibly due to the absence of visual cues such as lighting and texture in that environment. Implications for the use of VR as a design tool are explored.

© All rights reserved Dittmar and Hale and/or Human Factors Society

1993
 
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Hale, Joseph P. (1993): Ergonomics and VDT Design for Space Environments. In: Proceedings of the Fifth International Conference on Human-Computer Interaction 1993. pp. 196-200.

In space, there are a variety of unique considerations that must be addressed in the design of workstations, or video display terminals (VDTs). In a micro-gravity environment, the human body assumes a neutral body posture that has direct implications for the relative positioning of the keyboard and display(s). Instead of chairs to sit upon, foot and/or body restraints are used. For Space Station Freedom, the design must accommodate body sizes ranging from a fifth percentile Japanese female to a ninety-fifth percentile American male. In addition to the "fixed" or rack-mounted workstations, there are also "portable workstations" used in space. Their use in a micro-gravity environment bring additional considerations that need to be addressed. These include workstation portage and restraint and location of the monitor relative to the crewmember's task-centered field-of-view. This paper expands on these issues and describes design approaches and options to accommodate them.

© All rights reserved Hale and/or Elsevier Science

 
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17 Feb 2010: Modified
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URL: http://www.interaction-design.org/references/authors/joseph_p__hale.html

Publication statistics

Pub. period:1993-1995
Pub. count:4
Number of co-authors:7



Co-authors

Number of publications with 3 favourite co-authors:

Mary Lynne Dittmar:2
Richard E. Granda:1
Elizabeth B.-N. Sanders:1

 

 

Productive colleagues

Joseph P. Hale's 3 most productive colleagues in number of publications:

Joseph H. Goldberg:19
Ronald G. Shapiro:7
Megan L. Brown:4
 
 
 
May 22

User error: replace user and press any key to continue.

-- Popular computer one-liner

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!