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Jonathan Frye

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Publications by Jonathan Frye (bibliography)

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2011
 
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Isbister, Katherine, Schwekendiek, Ulf and Frye, Jonathan (2011): Wriggle: an exploration of emotional and social effects of movement. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1885-1890.

Wriggle is a research prototype game that can be played either with or without movement as input. We conducted an experiment to see whether movement adds emotional impact and increases social connectedness. We found effects on arousal and results approaching significance for social connection, demonstrating the potential for this approach to help us better understand the impact of movement on user experience.

© All rights reserved Isbister et al. and/or their publisher

2008
 
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Frye, Jonathan and Franke, Björn (2008): PDP -- Pen Driven Programming. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 127-130.

Programming is an activity centred primarily around the keyboard which is not necessarily the optimal input device for all users. Little research has taken place into alternative input devices for programming despite huge advances in handwriting and voice recognition for natural language. This project explored using a pen as the primary input device for programming. A variety of different methods for using the pen were designed, developed and evaluated. Existing variable and method declarations were used in the handwriting recognition to improve its accuracy. Additionally code generation techniques were explored to minimize the volume of writing required. These features were then integrated into Microsoft Visual Studio 2005, a commercial IDE, to enable the evaluation of a pen driven environment complete with all the features expected of a modern day IDE.

© All rights reserved Frye and Franke and/or their publisher

 
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Changes to this page (author)

05 Jul 2011: Added
10 Feb 2010: Modified
12 Jul 2009: Added

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URL: http://www.interaction-design.org/references/authors/jonathan_frye.html
May 23

Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.

-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!