Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
O'Hara, Kenton, Grian, Hazel and Williams, John (2008): Participation, collaboration and spectatorship in an alternate reality game. In: Proceedings of OZCHI08 - the CHISIG Annual Conference on Human-Computer Interaction 2008. pp. 130-139.
Bogner, Sue, Smith, N. Ty, Gaba, David and Williams, John (1991): Anesthesia Simulation -- Demonstration. In: Proceedings of the Human Factors Society 35th Annual Meeting 1991. p. 1172.
Williams, John, Pentland, Alex and Connor, Jerome (1989): Interactive Integrated Design -- Visualization of Form and Process. In: Proceedings of the Third International Conference on Human-Computer Interaction 1989. pp. 659-666.
© All rights reserved Williams et al. and/or Lawrence Erlbaum Associates
Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !