May 23

Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.

-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

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John Williams

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Publications by John Williams (bibliography)

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2008
 
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O'Hara, Kenton, Grian, Hazel and Williams, John (2008): Participation, collaboration and spectatorship in an alternate reality game. In: Proceedings of OZCHI08 - the CHISIG Annual Conference on Human-Computer Interaction 2008. pp. 130-139.

In this paper we present a study of an Alternate Reality Game (ARG) called MeiGeist -- a cross media game in which narrative elements of a story presented to players across a whole range of on-line and offline media and through which players can interact with in-game characters and events. The study looked at player progress over the eight weeks the game took to play, following their behaviours through the on-line forums, chat rooms and in-game logging of player interactions. The paper explores aspects of collective participation among players, the motivations underlying such participation and the factors that shape these contributions such as timescale of the game. It discusses too, how the narrative is produced and progressed through collective player interactions and how the experience is created through a collaborative suspension of disbelief. Different aspects of participation are also considered, in particular how a more passive spectatorship is an important experience for many players of the game. Finally the game considers how the ideal of a collective ethos among players is sometimes challenged during game play and the efforts necessary to repair this.

© All rights reserved O'Hara et al. and/or their publisher

1991
 
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Bogner, Sue, Smith, N. Ty, Gaba, David and Williams, John (1991): Anesthesia Simulation -- Demonstration. In: Proceedings of the Human Factors Society 35th Annual Meeting 1991. p. 1172.

1989
 
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Williams, John, Pentland, Alex and Connor, Jerome (1989): Interactive Integrated Design -- Visualization of Form and Process. In: Proceedings of the Third International Conference on Human-Computer Interaction 1989. pp. 659-666.

This paper discusses advances in computer tools for interactive integrated design, particularly in the area of novel design. The problem of how we represent and communicate design information, both between the human experts involved in design, and between the computer and the human, is examined. The case for using visual images as a medium for communicating design issues is presented and results of a prototype design system which generates not only the final design, but also captures the construction processes which must be followed, are shown in graphical plots and in the form of a video.

© All rights reserved Williams et al. and/or Lawrence Erlbaum Associates

 
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Changes to this page (author)

17 Feb 2010: Modified
02 Jun 2009: Added
28 Jun 2007: Added
26 Jun 2007: Added

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URL: http://www.interaction-design.org/references/authors/john_williams.html
May 23

Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.

-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!