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John S. Gero

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Publications by John S. Gero (bibliography)

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» 2007 «

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Dong, Andy, Moere, Andrew Vande and Gero, John S. (eds.) CAAD Futures July 11-13, 2007, Sydney, Australia.

» 2006 «

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Jupp, Julie R. and Gero, John S. (2006): A qualitative feature-based characterization of 2D architectural style. In JASIST - Journal of the American Society for Information Science and Technology, 57 (11) pp. 1537-1550

» 2002 «

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Gero, John S. (2002): Computational models of creative designing based on situated cognition. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 3-10. Available online

This paper presents computational models of creative designing. It commences with describing notions of creative designing within individuals, groups and then societies. In doing so it moves from absolute to situated cognition approaches. The paper then describes various computational approaches that simulate individual create designing processes with exemplars. It then moves on to describe situated cognition as the basis for group creative designing, which is described through a multi-agent example. Finally, the notion of creativity as a social behaviour is explored through simulations.

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Saunders, Rob and Gero, John S. (2002): How to study artificial creativity. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 80-87. Available online

In this paper, we describe a novel approach to developing computational models of creativity that supports the multiple approaches to the study of artificial creative systems. The artificial creativity approach to the development of computational models of creative systems is described with reference to Csikszentmihalyi's systems view of creativity. Some interesting results from studies using an early implementation of an artificially creative system, The Digital Clockwork Muse, are presented. The different studies show how the artificial creativity approach supports the study of creativity from a variety of standpoints that mirror the disciplines that study human creativity. The use of artificial creativity allows these different studies to be conveniently conducted on the same computational model and integrated in to a more complete picture of the creative process.

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Changes to this page (author)

21 Feb 2010: Enabled abstracts to be shown on John S. Gero's author page.
01 Jun 2009: Author was edited
11 Feb 2008: Author was added to the bibliography (approved by an editor)
25 Jul 2007: Author was edited
25 Jul 2007: Author was added to the bibliography

Publication statistics

Publication period:2002-2007
Publication count:4
Number of co-authors:4



Productive colleagues

John S. Gero's 3 most productive colleagues in number of publications:

Andrew Vande Moere:16
Andy Dong:3
Julie R. Jupp:2


Collaboration count

Number of publications with 3 favourite co-authors:

Julie R. Jupp:1
Andrew Vande Moere:1
Andy Dong:1

 

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Learn more about John S. Gero:
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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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