... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Lin, Peyina, Karlova, Natascha, Marino, John and Eisenberg, Michael B. (2012): Highly sought after: second life continued use. In: Companion Proceedings of ACM CSCW12 Conference on Computer-Supported Cooperative Work 2012. pp. 159-162.
Marino, John, Lin, Peyina, Karlova, Natascha and Eisenberg, Michael B. (2012): Future InfoExpo: the future of information seeking & services exposition in Second Life™. In: Proceedings of the 2012 iConference 2012. pp. 523-524.
Hussain, Malik, Nakamura, Brandon and Marino, John (2011): Avatar appearance & information credibility in Second Life®. In: Proceedings of the 2011 iConference 2011. pp. 682-683.
... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam