Publication statistics

Pub. period:1994-2002
Pub. count:4
Number of co-authors:2



Co-authors

Number of publications with 3 favourite co-authors:

Chloe M. Chao:1
Akira Harada:1

 

 

Productive colleagues

John Maeda's 3 most productive colleagues in number of publications:

Akira Harada:3
Chloe M. Chao:1
 
 
 
May 18

It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.

-- Steve Jobs, 1998

 
 

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John Maeda

Ph.D

Picture of John Maeda. © John Maeda
Personal Homepage:
maedastudio.com/index.php

Current place of employment:
Rhode Island School of Design

John Maeda (born 1966 in Seattle, Washington) is a Japanese-American graphic designer, computer scientist, academic, and author. His work in design, technology and leadership explores the area where the fields merge. He is the current President of the Rhode Island School of Design. Maeda was originally a software engineering student at the Massachusetts Institute of Technology, when he became fascinated with the work of Paul Rand and Muriel Cooper. Cooper was a director of MIT's Visual Language Workshop. After completing his bachelors and masters degrees at MIT, Maeda studied in Japan at Tsukuba University's Institute of Art and Design to complete his Ph.D. in design. As an artist, Maeda’s early work redefined the use of electronic media as a tool for expression by combining computer programming with traditional artistic technique, laying the groundwork for the interactive motion graphics that are taken for granted on the web today. He has exhibited in one-man shows in London, New York and Paris. His work is in the permanent collections of the Museum of Modern Art, the San Francisco Museum of Modern Art and the Cartier Foundation in Paris. At RISD, Maeda is leading the movement to transform STEM (Science, Technology, Engineering, and Math) to STEAM by adding Art. He believes art and design are poised to transform our economy in the 21st century like science and technology did in the last century. In 1999, he was named one of the 21 most important people in the 21st century by Esquire. In 2001, he received the National Design Award for Communication Design in the United States and Japan's Mainichi Design Prize. In 2006, Maeda published Laws of Simplicity, his best-selling book to date, based on a research project to find ways for people to simplify their life in the face of growing complexity. In 2009 he was inducted into the New York Art Director’s Club Hall of Fame, and he received the AIGA Medal in 2011. He is a trustee of the Cooper-Hewitt National Design Museum.

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Publications by John Maeda (bibliography)

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2002
 
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Maeda, John (2002): Some recent thoughts on digital media. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2002. pp. 15-18.

1999
 
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Maeda, John (ed.) (1999): Design by Numbers. The MIT Press

Most art and technology projects pair artists with engineers or scientists: the artist has the conception, and the technical person provides the know-how. John Maeda is an artist and a computer scientist, and he views the computer not as a substitute for brush and paint but as an artistic medium in its own right. Design By Numbers is a reader-friendly tutorial on both the philosophy and nuts-and-bolts techniques of programming for artists.Practicing what he preaches, Maeda composed Design By Numbers using a computational process he developed specifically for the book. He introduces a programming language and development environment, available on the Web, which can be freely downloaded or run directly within any JAVA-enabled Web browser. Appropriately, the new language is called DBN (for "design by numbers"). Designed for "visual" people -- artists, designers, anyone who likes to pick up a pencil and doodle -- DBN has very few commands and consists of elements resembling those of many other languages, such as LISP, LOGO, C/JAVA, and BASIC.Throughout the book, Maeda emphasizes the importance -- and delights -- of understanding the motivation behind computer programming, as well as the many wonders that emerge from well-written programs. Sympathetic to the "mathematically challenged," he places minimal emphasis on mathematics in the first half of the book. Because computation is inherently mathematical, the books second half uses intermediate mathematical concepts that generally do not go beyond high-school algebra. The reader who masters the skills so clearly set out by Maeda will be ready to exploit the true character of digital media design.

© All rights reserved Maeda and/or The MIT Press

 Cited in the following chapter:

» Industrial Design: [/encyclopedia/industrial_design.html]


 
1997
 
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Chao, Chloe M. and Maeda, John (1997): Concrete Programming Paradigm for Kinetic Typography. In: VL 1997 1997. pp. 450-451.

1994
 
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Maeda, John and Harada, Akira (1994): Visual and Solid Programming Environments for Designing Dynamic Volumetric Form. In: Proceedings of OZCHI94, the CHISIG Annual Conference on Human-Computer Interaction 1994. pp. 215-219.

As developments in technology continue to outpace progress in the arts and design, most design practitioners are being swept away by the many complex details and possibilities posed by new information technologies. Furthermore, the trend towards virtual forms of information which require little more than a display screen and input device raises a question about the relevancy of a decidedly physical form-centered field such as industrial design. To address this dilemma, industrial design education institutions in Japan are scurrying to incorporate the modern school of graphic user interface (GUI) methodologies. However, the formidable task of mastering the large and continually increasing body of system-specific information related to interactive media has left little time for the designer to evaluate and experiment with possibilities outside of conventional GUI approaches. In this paper, we describe an art history-minded philosophy in which interactive media is considered in the framework of a quest for ideal "dynamic forms" initiated by kinetic artists in the late 1800's, and we present the design of a set of interfaces for designing volumetric, as opposed to screen-based, dynamic forms.

© All rights reserved Maeda and Harada and/or Ergonomics Society of Australia

 
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21 Nov 2012: Modified
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/john_maeda.html

Publication statistics

Pub. period:1994-2002
Pub. count:4
Number of co-authors:2



Co-authors

Number of publications with 3 favourite co-authors:

Chloe M. Chao:1
Akira Harada:1

 

 

Productive colleagues

John Maeda's 3 most productive colleagues in number of publications:

Akira Harada:3
Chloe M. Chao:1
 
 
 
May 18

It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.

-- Steve Jobs, 1998

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!