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John Kunz

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Publications by John Kunz (bibliography)

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2004
 
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Garcia, Ana Cristina Bicharra, Kunz, John and Fischer, Martin (2004): Cutting to the chase: improving meeting effectiveness by focusing on the agenda. In: Proceedings of ACM CSCW04 Conference on Computer-Supported Cooperative Work 2004. pp. 346-349.

We propose an agenda planning technique with a built-in incentive mechanism, based on the VCG (Vickrey-Clarke-Groves) method from game theory, to help project managers in the engineering construction industry create a more effective agenda. Preliminary results have shown an improvement in both instrumented and perceived meeting quality.

© All rights reserved Garcia et al. and/or ACM Press

1999
 
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Christensen, Lars Chr., Christiansen, Tore R., Jin, Yan, Kunz, John and Levitt, Raymond E. (1999): Modeling and Simulating Coordination in Projects. In Journal of Organizational Computing and Electronic Commerce, 9 (1) pp. 33-56.

A main challenge in managing projects is identification and understanding of interactions between subtasks. These interactions give rise to dependencies between activities in the project plan. The resulting interdependence between members of the project team requires them to coordinate extensively during project execution. Project managers need a systematic methodology for describing and analyzing coordination requirements on project teams. This need is not met in traditional tools for project planning and scheduling. In this article, we describe an object-oriented framework for modeling projects and a methodology for formalizing these models such that they can be used for discrete event simulation of information processing and coordination in project execution. Our modeling framework represents projects in terms of objective (requirements), product (solution deliverables), process (activities), and organization (participants and relations). We then use matrix techniques to explicate the constraints between project requirements and deliverables (complexity), the contingencies in information flow between activities (uncertainty), and the resulting coordination requirements between project team members. The model and coordination measures can be used as input for simulation of project execution and give predictions for the probable effects of carrying out proposed changes in planning and managing projects. To illustrate how enterprise modeling and analysis can inform project planing and execution, we apply our framework and methodology to model and simulate a simplified project for development of hydraulic systems. Our simulation results demonstrate how project performance is contingent on the fit between the project policies and the objectives and preferences of the project team.

© All rights reserved Christensen et al. and/or Lawrence Erlbaum Associates

1998
 
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McKinney, Kathleen, Fischer, Martin and Kunz, John (1998): Visualization of Construction Planning Information. In: Marks, Joe (ed.) International Conference on Intelligent User Interfaces 1998 January 6-9, 1998, San Francisco, California, USA. pp. 135-138.

Visualizing a construction schedule helps planners to identify potential construction problems prior to actual building construction. Planners must envision the sequence of construction, the workspace logistics, and utilization of resources and equipment in space and over time. This paper discusses methods of generating, visualizing, and evaluating construction planning information with CAD based tools. We use a construction example to illustrate how feature extraction of 3D CAD models can help identify construction problems and evaluate the quality of a construction plan through 4D analysis and 4D annotation.

© All rights reserved McKinney et al. and/or ACM Press

 
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Changes to this page (author)

24 Jun 2007: Modified
22 Jun 2007: Modified
22 Jun 2007: Modified
28 Apr 2003: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/john_kunz.html
Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!