Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

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John G. Smith

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Publications by John G. Smith (bibliography)

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1992
 
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Miller, David S., Smith, John G. and Muller, Michael J. (1992): TelePICTIVE: Computer-Supported Collaborative GUI Design for Designers with Diverse Expertise. In: Mackinlay, Jock D. and Green, Mark (eds.) Proceedings of the 5th annual ACM symposium on User interface software and technology November 15 - 18, 1992, Monteray, California, United States. pp. 151-160.

It is generally accepted that it is important to involve the end users of a Graphical User Interface (GUI) in all stages of its design and development. However, traditional GUI development tools typically do not support collaborative design. TelePICTIVE is an experimental software prototype designed to allow computer-naive users to collaborate with experts at possibly remote locations in designing GUIs. TelePICTIVE is based on the PICTIVE participatory design methodology and has been prototyped using the RENDEZVOUS system. In this paper we describe TelePICTIVE, and show how it is designed to support collaboration among a group of GUI designers with diverse levels of expertise. We also explore some of the issues that have come up during development and initial usability testing, such as how to coordinate simultaneous access to a shared design surface, and how to engage in the participatory design of GUIs using a Computer-Supported Cooperative Work (CSCW) system.

© All rights reserved Miller et al. and/or ACM Press

1991
 
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Muller, Michael J., Smith, John G., Shoher, J. Zachary and Goldberg, Harry (1991): Privacy, Anonymity and Interpersonal Competition Issues Identified During Participatory Design of Project Management Groupware. In ACM SIGCHI Bulletin, 23 (1) pp. 82-87.

Project Management Groupware (PMG) presents complex design challenges because the resulting system can act as both (a) a community for interpersonal collaboration and (b) an arena for interpersonal competition. This paper describes an application of the participatory design paradigm to explore these issues, and to track the contingent evolution of computing systems and social systems around the PMG. We describe work in progress on the design of an experimental prototype that appears to have novel attributes in the areas of interpersonal collaboration and competition, information filtration, privacy, and elective anonymity in interpersonal communications.

© All rights reserved Muller et al. and/or ACM Press

 
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Changes to this page (author)

23 Jun 2007: Modified
28 Apr 2003: Added

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Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!