Pub. period:1984-2003
Pub. count:17
Number of co-authors:19
Number of publications with 3 favourite co-authors:
Mark Chignell:6John A. Waterworth's 3 most productive colleagues in number of publications:
Shumin Zhai:67 Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
John A Waterworth, PhD, is a Professor of Informatics at the Department of Informatics at Umeå University in Northern Sweden. His main research interest is in the design of interactive technology and its impact on user experiences and wellbeing.
Before coming to Sweden John worked in the Research Division of the Institute for Systems Science (now part of the Institute for Infocomm Research) in Singapore for 6 years (88-94). He originated and led their HCI research on VR, hypermedia and multimedia, and also ran courses for industry on Psychology and HCI design. Between 1980 and 1988 he focused on speech and natural language interaction, as a researcher and then research group leader in the Human Factors division of what was then called BT Research Labs in Suffolk, England.
John has a PhD (1984) in Experimental Psychology from what is now the University of Hertfordshire, on the topic of duration perception in relation to mental activity. He is a registered Chartered Psychologist of the British Psychological Society.
Waterworth, E. L., Hiaggkvist, M., Jalkanen, K., Olsson, S., Waterworth, John A. and Wimelius, H. (2003): The Exploratorium: An Environment To Explore Your Feelings. In Psychnology, 1 (3) pp. 189-201.
© All rights reserved Waterworth et al. and/or Psychnology.Org
Waterworth, John A. (2003): Virtual Realisation: Supporting Creative Outcomes in Medicine and Music. In Psychnology, 1 (4) pp. 410-427.
Waterworth, John A. and Waterworth, Eva Lindh (2003): Being and Time: Judged Presence and Duration as a Function of Media Form. In Presence: Teleoperators and Virtual Environments, 12 (5) pp. 495-511.
Waterworth, Eva Lindh and Waterworth, John A. (2001): Perceptually-Seductive Technology in special needs education. In: Stephanidis, Constantine (ed.) HCI International 2001 - Proceedings of the 9th International Conference on Human-Computer Interaction August 5-10, 2001, New Orleans, USA. pp. 868-872.
Modjeska, David and Waterworth, John A. (2000): Effects of Desktop 3D World Design on User Navigation and Search Performance. In: IV 2000 2000. pp. 215-220.
Smoliar, Stephen W., Waterworth, John A. and Kellock, Peter R. (1995): pianoFORTE: A System for Piano Education Beyond Notation Literacy. In: ACM Multimedia 1995 1995. pp. 457-465.
Waterworth, John A. (1994): "Things That Make Us Smart," by Donald A. Norman. In ACM SIGCHI Bulletin, 26 (4) pp. 78-79.
Waterworth, John A., Chignell, Mark and Zhai, Shumin (1993): From Icons to Interface Models: Designing Hypermedia from the Bottom Up. In International Journal of Man-Machine Studies, 39 (3) pp. 453-472.
© All rights reserved Waterworth et al. and/or Academic Press
Waterworth, John A. and Motiwalla, Juzar (1991): HCI Research at the Institute of Systems Science. In: Robertson, Scott P., Olson, Gary M. and Olson, Judith S. (eds.) Proceedings of the ACM CHI 91 Human Factors in Computing Systems Conference April 28 - June 5, 1991, New Orleans, Louisiana. pp. 483-484.
Waterworth, John A. and Chignell, Mark (1991): A Model of Information Exploration. In Hypermedia, 3 (1) pp. 35-58.
© All rights reserved Waterworth and Chignell and/or Taylor Graham
Chignell, Mark, Nordhausen, Bernd, Valdez, J. Felix and Waterworth, John A. (1991): The HEFTI Model of Text to Hypertext Conversion. In Hypermedia, 3 (1991) pp. 187-205.
Chignell, Mark and Waterworth, John A. (1991): WIMPs and NERDs: An Extended View of the User Interface. In ACM SIGCHI Bulletin, 23 (2) pp. 15-21.
Nordhausen, Bernd, Chignell, Mark and Waterworth, John A. (1991): The Missing Link? Comparison of Manual and Automated Linking in Hypertext Engineering. In: Proceedings of the Human Factors Society 35th Annual Meeting 1991. pp. 310-314.
© All rights reserved Nordhausen et al. and/or Human Factors Society
Streitz, Norbert A., Walker, Janet H., Waterworth, John A., Wright, Patricia and Trigg, Randall H. (1990): What's Specific about User-Interfaces for Hypertext Systems?. In: Rizk, Antoine, Streitz, Norbert A. and Andre, Jacques (eds.) ECHT 90 - European Conference on Hypertext November 27-30, 1990, Versailles, France. pp. 354-361.
Waterworth, John A. and Chignell, Mark (1989): A Manifesto for Hypermedia Usability Research. In Hypermedia, 1 (3) pp. 205-234.
© All rights reserved Waterworth and Chignell and/or Taylor Graham
Waterworth, John A. and Thomas, Cathy M. (1985): Why is Synthetic Speech Harder to Remember than Natural Speech?. In: Borman, Lorraine and Curtis, Bill (eds.) Proceedings of the ACM CHI 85 Human Factors in Computing Systems Conference April 14-18, 1985, San Francisco, California. pp. 201-206.
© All rights reserved Waterworth and Thomas and/or ACM Press
Waterworth, John A. (1984): Interaction with Machines by Voice: A Telecommunications Perspective. In Behaviour and Information Technology, 3 (2) pp. 163-177.
Here is a list of publications that have been submitted by the author himself/herself or a website visitor:
Waterworth, J A and Talbot, M (1987). Speech and Language-Based Interaction with Machines. Chichester, UK: Ellis Horwood.
Waterworth, J A (1988). Identifying Interactive Strategies for Conversational Computer Systems. British Telecom Technology Journal, 6, 1988, 100-105.
Waterworth, J A (1992). Multimedia Interaction: human factors aspects. Chichester, UK: Simon and Schuster International.
Waterworth, J A, Chignell, M H and Zhai, S M (1993). From Icons to Interface Models: Designing Hypermedia from the Bottom Up. International Journal of Man-Machine Studies, 39, 453-472.
Waterworth, J A and Serra, L (1994). 'VR Management Tools: Beyond Spatial Presence'. CHI'94 Conference on Human Factors in Computing Systems (Boston, April 1994). New York: ACM.
Waterworth, J A (1995). 'HCI Design as Sensory Ergonomics: Creating Synaesthetic Media'. Proceedings of IRIS-18: Information Systems Research Seminar in Scandinavia. (Gjern Feriecenter, Denmark, August 11-13 1995). B Dahlbom, F Kämmerer, F Ljungberg, J Stage and C Sorensen (eds), Gothenburg Studies in Informatics, Report 7, 743-753.
Smoliar, S W, Waterworth, J A and Kellock, P R (1995). pianoFORTE: a System for Piano Education beyond Notation Literacy. Proceedings of ACM Multimedia '95 Conference, San Francisco, November.
Waterworth, J A (1996). Virtual Reality for Animals. Paper presented at Ciber@RT '96, First International Conference on Virtual Reality. Valencia, Spain, November 1996.
Wong, J F and Waterworth, J A (1996). Radial Pen Gestures are Better than the Macintosh Finder, even without a Pen. HCI '96 Conference, Imperial College, University of London, August 1996.
Waterworth, J A (1996). A pattern of islands: exploring public information space in a private vehicle. In: P. Brusilovsky, P. Kommers and N. Streitz (eds.): Multimedia, Hypermedia and Virtual Reality: Models, Systems, and Applications. Lecture Notes in Computer Science, Berlin: Springer-Verlag, pp. 266-279.
Serra, L and Waterworth, J A (1996). Designing Virtual Selectors for Surgeons. Applied Ergonomics, 28 (4), 269-275, 1996.
Waterworth, J A (1997) Personal Spaces: 3D Spatial Worlds for Information Exploration, Organisation and Communication. In R. Earnshaw and J. Vince (eds.): The Internet in 3D: Information, Images, and Interaction. New York: Academic Press.
Waterworth, J A (1997). Creativity and Sensation: The Case for Synaesthetic Media. Leonardo, 30, (4) 327-330, 1997.
Lund, A and Waterworth, J A (1998). Experiential Design: Reflecting Embodiment at the Interface. Computation for Metaphors, Analogy and Agents: A Workshop, University of Aizu, Japan, April.
Waterworth, J A (1999). Spaces, Places, Landscapes and Views: experiential design of shared information spaces. In Munro, A, Höök, K and Benyon, D (eds.) Social Navigation of Information Spaces. London: Springer-Verlag.
Modjeska D and Waterworth J A (2000). Effects of Desktop 3D World Design on User Navigation and Search Performance. Presented at IV2000, International Conference on Information Visualisation, London, England, July.
Waterworth, J A (2000) Technology in Support of Returning - From Conscious Doing to Consciously Being. In R. L. Amoroso, R. Antunes, C. Coelho, M. Farias, A. Leite and P. Soares (eds.) Science and the Primacy of Consciousness. Orinda, California, USA: The Noetic Press.
Waterworth J A and Waterworth E L (2001) In Tent, In Touch: beings in seclusion and in transit. Short Paper presented at CHI 2001 Conference on Human Factors in Computing Systems. Seattle, Washington, USA, March/April 31-5.
Waterworth, J A and E L (2001) Affective Creative Spaces: the interactive tent and the illusion of being. In Helander, Khalid and Tham (Editors) Proceedings of the 1st International Conference on Affective Human Factors Design (Singapore, June 26-29). London: Asean Academic Press.
Waterworth, J A (2002) Consciousness, Action and Designed Virtual Space: linking information technology, the mind and human creativity. In Borillo and Goulette (eds), "Cognition et creation: Explorations cognitives des processus de conception". Sprimont, Belgium: Mardaga.
Waterworth, J A, Lund A and Modjeska, D (2003). Experiential Design of Shared Information Spaces. In Munro, A, Höök, K and Benyon, D (eds.) "Designing Information Spaces: The Social Navigation Approach". London: Springer.
Fallman, D., Jalkanen, K., Lorstad, H., Waterworth, J., & Westling, J. (2003) The Reality Helmet: A Wearable Interactive Experience. Proceedings of Siggraph 2003, Sketches & Applications, San Diego, CA, July 27-31.
Waterworth, E L and Waterworth, J A (2002/4). Sensational in(ter)->action: designing creative learning environments. Proceedings of the Fourth International Conference on Design and Emotion, Middle East Technical University, Ankara, Turkey, July 2004.
Waterworth, J A and Waterworth, E L (2004). Relaxation Island: A Virtual Tropical Paradise. Interactive Experience. Proceedings of BCS HCI2004: Designing for Life, Leeds, UK, September 2004.
Pub. period:1984-2003
Pub. count:17
Number of co-authors:19
Number of publications with 3 favourite co-authors:
Mark Chignell:6John A. Waterworth's 3 most productive colleagues in number of publications:
Shumin Zhai:67 Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !