Publication statistics

Pub. period:1999-2011
Pub. count:10
Number of co-authors:21



Co-authors

Number of publications with 3 favourite co-authors:

Lars Hallnas:3
Peter Ljungstrand:3
Linda Melin:2

 

 

Productive colleagues

Johan Redstrom's 3 most productive colleagues in number of publications:

John Zimmerman:51
Lars Erik Holmquis..:49
Stephan Wensveen:21
 
 
 
May 21

Computer analyst to programmer: "You start coding. I'll go find out what they want."

-- Popular computer one-liner

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!

 
 

Johan Redstrom

Ph.D

Picture of Johan Redstrom. © Johan Redstrom
Has also published under the name of:
"J. Redstrom"

Personal Homepage:
http://www.redstrom.se/johan/

Current place of employment:
Umea Institute of Design

Johan Redström is a professor of design at the Umeå Institute of Design, Umeå University in Sweden. He has previously been a studio director at the Interactive Institute, an adjunct professor at the School of Textiles at the University of Borås, Sweden, and an associate research professor at the Center for Design Research at the Royal Academy of Fine Arts, School of Architecture, Denmark. He received his PhD in 2001 from the University of Gothenburg in Sweden. In 2006, he received the Design Studies Award and in 2009 he was elected as a fellow of the Design Research Society. Combining philosophical and artistic approaches, his research focuses on experimental design and critical practice. Research programs include Slow Technology on designing for reflection rather than efficiency in use, IT+Textiles on combining traditional design and new technologies, Static! and subsequently Switch! on increasing energy awareness through critical and conceptual design.

Edit author info
Add publication

Publications by Johan Redstrom (bibliography)

 what's this?
2011
 
Edit | Del

Koskinen, Ilpo, Zimmerman, John, Binder, Thomas, Redstrom, Johan and Wensveen, Stephan (2011): Design Research Through Practice: From the Lab, Field, and Showroom. Morgan Kaufmann

Businesses and the HCI and Interaction Design communities have embraced design and design research. Design research as a field blends methodologies from several disciplines - sociology, engineering, software, philosophy, industrial design, HCI/interaction design -- so designers can learn from past successes and failure and don't have to reinvent the wheel for each new design (whether it's a digital product, a building, an airplane or furniture). They take into account form, function, and, ultimately, users. Many books exist in the research and academic realm for this field, but none create a usable bridge to design practice. Although business people are embracing design, they are not going to become designers. Design researchers need tools to apply their research in the real world. Design Research through Practice takes advanced design practice as its starting point, but enriches it to build a design process than can respond to both academic and practical problems. The aims of the book are to study three design research traditions that cover methodological directions in current leading research community. Taking you from the Lab, Field and to the Showroom, Ilpo Koskinen and his group of researchers show you successful traditions in design research that have been integrated into processes and products.  Bridging the gap from design research to design practice, this is a must have for any designer.. Gathers design research experts from traditional lab science, social science, art, industrial design, UX and HCI to lend tested practices and how they can be used in a variety of design projects . Provides a multidisciplinary story of the whole design process, with proven and teachable techniques that can solve both academic and practical problems . Presents key examples illustrating how research is applied and vignettes summarizing the key how-to details of specific projects

© All rights reserved Koskinen et al. and/or Morgan Kaufmann

 Cited in the following chapter:

» Industrial Design: [/encyclopedia/industrial_design.html]


 
2003
 
Edit | Del

Melin, Linda, Jernstrom, Henrik, Ljungstrand, Peter and Redstrom, Johan (2003): Interactive Party Textiles. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 962.

2002
 
Edit | Del

Hallnas, Lars and Redstrom, Johan (2002): From use to presence: on the expressions and aesthetics of everyday computational things. In ACM Transactions on Computer-Human Interaction, 9 (2) pp. 106-124.

The coming ubiquity of computational things urges us to consider what it means for something to be present in someone's life, in contrast to being just used for something. "Use" and "presence" represent two perspectives on what a thing is. While "use" refers to a general description of a thing in terms of what it is used for, "presence" refers to existential definitions of a thing based on how we invite and accept it as a part of our lifeworld. Searching for a basis on which these existential definitions are formed, we argue that the expressions of things are central for accepting them as present in our lives. We introduce the notion of an expressional, referring to a thing designed to be the bearer of certain expressions, just as an appliance is designed to be the bearer of a certain functionality. Aesthetics, as a logic of expressions, can provide a proper foundation for design for presence. We discuss the expressiveness of computational things as depending both on time structures and space structures. An aesthetical leitmotif for the design of computational things -- a leitmotif that may be used to guide a normative design philosophy, or a design style -- is described. Finally, we describe a practical example of what designing a mobile phone as an "expressional" might be like.

© All rights reserved Hallnas and Redstrom and/or ACM Press

 
Edit | Del

Hallnas, Lars, Melin, Linda and Redstrom, Johan (2002): Textile displays: using textiles to investigate computational technology as design material. In: Proceedings of the Second Nordic Conference on Human-Computer Interaction October 19-23, 2002, Aarhus, Denmark. pp. 157-166.

As we face an increasingly heterogeneous collection of computational devices, there is a need to develop a general approach to what it is that we design as we create computational things. One such basic approach is to consider computational technology to be a design material. In the present paper, we describe how a traditional material -- textiles -- can be used to investigate aspects of the expressiveness and aesthetics of computational technology as design material. As an example of this approach, we use an experimental design project made for an art museum. We describe a series of conceptual sketches of how textile artefacts can be used to re-interpret elementary acts of information technology use and the experiences from working with the final installation of one of them. Finally, we discuss properties of textiles and computational technology, such as expressions related to vagueness, unpredictability and slowness.

© All rights reserved Hallnas et al. and/or ACM Press

 
Edit | Del

Bjork, Staffan and Redstrom, Johan (2002): Window frames as areas for information visualization. In: Proceedings of the Second Nordic Conference on Human-Computer Interaction October 19-23, 2002, Aarhus, Denmark. pp. 247-250.

We describe how the frames of document windows can be used as areas for visualizing information about a document. A number of design examples are presented as illustrations of how users can be supported with contextual information about a document in a way that does not interfere with the visual presentation of the document itself. A ChangeIndicator is used as an example of how information can be mapped to basic design variables of a frame, such as its color. More complex visualizations can be achieved by mapping information about parts of documents to parts or details of the frame. This is illustrated with a Readability-Viewer. Finally, the ScrollSearcher is presented as an example of how the results of processes and functions can be visualized in the frames of a document.

© All rights reserved Bjork and Redstrom and/or ACM Press

 
Edit | Del

Hallnas, Lars and Redstrom, Johan (2002): Abstract information appliances: methodological exercises in conceptual design of computational things. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2002. pp. 105-116.

The decisions we make when designing computational things cannot all be reduced to questions about functionality, usability testing, user requirements, etc. In HCI-related research and design, other fundamental aspects of design, such as the basic aesthetical choices involved, have a tendency to be hidden and seemingly forgotten. To support awareness and understanding of such basic aesthetical choices, we propose two methodological exercises that take the expressions of computational things in use as their starting points: i) to discover functionality in given expressions; and ii) to rediscover "expressionals" in given appliances. The aim with i) is to encourage reflection on the way in which functionality explains the expressions of things. With ii), the aim is to expose the more or less hidden aesthetical choices by means of re-interpreting them in given appliances. We present examples of the exercises and discuss more general issues, such as the central role of temporal gestalts and the art of using computational things.

© All rights reserved Hallnas and Redstrom and/or ACM Press

2001
 
Edit | Del

Nyberg, M., Bjork, S., Goldstein, Mikael and Redstrom, Johan (2001): Handheld Applications Design: Merging Information Appliances without Affecting Usability. In: Proceedings of IFIP INTERACT01: Human-Computer Interaction 2001, Tokyo, Japan. pp. 391-398.

 
Edit | Del

Hallnas, L., Jaksetic, P., Ljungstrand, Peter, Redstrom, Johan and Skog, T. (2001): Expressions: Towards a Design Practice of Slow Technology. In: Proceedings of IFIP INTERACT01: Human-Computer Interaction 2001, Tokyo, Japan. pp. 447-454.

2000
 
Edit | Del

Redstrom, Johan, Ljungstrand, Peter and Jaksetic, Patricija (2000): The ChatterBox: Using Text Manipulation in an Entertaining Information Display. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 111-118.

1999
 
Edit | Del

Bjork, Staffan, Holmquist, Lars Erik, Redstrom, Johan, Bretan, Ivan, Danielsson, Rolf, Karlgren, Jussi and Franzen, Kristofer (1999): WEST: A Web Browser for Small Terminals. In: Zanden, Brad Vander and Marks, Joe (eds.) Proceedings of the 12th annual ACM symposium on User interface software and technology November 07 - 10, 1999, Asheville, North Carolina, United States. pp. 187-196.

We describe WEST, a WEb browser for Small Terminals, that aims to solve some of the problems associated with accessing web pages on hand-held devices. Through a novel combination of text reduction and focus+context visualization, users can access web pages from a very limited display environment, since the system will provide an overview of the contents of a web page even when it is too large to be displayed in its entirety. To make maximum use of the limited resources available on a typical hand-held terminal, much of the most demanding work is done by a proxy server, allowing the terminal to concentrate on the task of providing responsive user interaction. The system makes use of some interaction concepts reminiscent of those defined in the Wireless Application Protocol (WAP), making it possible to utilize the techniques described here for WAP-compliant devices and services that may become available in the near future.

© All rights reserved Bjork et al. and/or ACM Press

 
Add publication
Show this list on your homepage
 
 

Join the technology elite and advance:

 
1.

Your career

 
2.

Your network

 
 3.

Your skills

 
 
 
 
 
 

Changes to this page (author)

21 Nov 2012: Modified
16 Nov 2012: Modified
01 Nov 2012: Added
20 Feb 2010: Modified
24 Jul 2007: Added
24 Jul 2007: Added
24 Jul 2007: Added
22 Jun 2007: Added
22 Jun 2007: Added
22 Jun 2007: Added
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/johan_redstrom.html

Publication statistics

Pub. period:1999-2011
Pub. count:10
Number of co-authors:21



Co-authors

Number of publications with 3 favourite co-authors:

Lars Hallnas:3
Peter Ljungstrand:3
Linda Melin:2

 

 

Productive colleagues

Johan Redstrom's 3 most productive colleagues in number of publications:

John Zimmerman:51
Lars Erik Holmquis..:49
Stephan Wensveen:21
 
 
 
May 21

Computer analyst to programmer: "You start coding. I'll go find out what they want."

-- Popular computer one-liner

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!