Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

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Jiun Horng Pan

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Publications by Jiun Horng Pan (bibliography)

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2004
 
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Zhou, ZhiYing, Cheok, Adrian David, Pan, Jiun Horng and Li, Yu (2004): Magic Story Cube: an interactive tangible interface for storytelling. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 364-365.

 
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Zhou, ZhiYing, Cheok, Adrian David and Pan, Jiun Horng (2004): 3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio. In Personal and Ubiquitous Computing, 8 (5) pp. 374-376.

 
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Changes to this page (author)

31 May 2009: Modified
30 May 2009: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/jiun_horng_pan.html
Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!