Number of co-authors:18
Number of publications with 3 favourite co-authors:Leah Buechley:3Natalie Freed:2Hayes Raffle:1
Jie Qi's 3 most productive colleagues in number of publications:Steven K. Feiner:76Cynthia Breazeal:29Leah Buechley:20
... in an information-rich world, the wealth of information means a dearth of something else: a scarcity of whatever it is that information consumes. What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the overabundance of information sources that might consume it.
-- Herbert Simon in "Computers, Communications and the Public Interest," 1971
Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess
User Experience and Experience Design !
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Publications by Jie Qi (bibliography)
Monache, Stefano Delle, Rocchesso, Davide, Qi, Jie, Buechley, Leah, Götzen, Amalia De and Cestaro, Dario (2012): Paper mechanisms for sonic interaction. In: Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012. pp. 61-68.
Introducing continuous sonic interaction in augmented pop-up books enhances the expressive and performative qualities of movables, making the whole narrative experience more engaging and personal. The SaMPL Spring School on Sounding Popables explored the specific topic of paper-driven sonic narratives. Working groups produced several sketches of sonic interactions with movables. The most significant sketches of sounding popables are presented and analyzed.
© All rights reserved Monache et al. and/or ACM Press
Ku, Jason and Qi, Jie (2012): Introduction to origami folding, design, and analysis. In: Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012. pp. 383-384.
The mathematics of folding origami is relevant in the design of solar sails and airbags, to heart stents and proteins. This workshop is designed to be a crash course introduction to folding, designing, and analyzing representational origami. First, a brief overview of the history of origami will be presented, including its transition from a static, ceremonial tradition to a dynamic, artistic engineering science. Second, the tree theory method of representational origami design with respect to uniaxial bases will be introduced. Lastly, participants will be encouraged to design and explore folding mechanisms that can interface with flexible circuit materials and components.
© All rights reserved Ku and Qi and/or ACM Press
Freed, Natalie, Qi, Jie, Sylla, Cristina and Branco, Pedro (2011): Beyond the binding: exploring the future book. In: Proceedings of the 2011 Conference on Creativity and Cognition 2011. pp. 445-446.
We have reached a special moment in the story of the book: today's youngest generation will experience literature in a vastly different way than the generation preceding. What we call a book has always morphed over time, but digital capabilities and the ubiquity of mobile electronics are changing the landscape at an unprecedented pace. This workshop will be a forum for creative exploration and discussion of the future of the book, motivated by this particular historical moment and a desire to bring together researchers from diverse backgrounds who are working on book-related technologies. We will share and document visions, approaches, and techniques.
© All rights reserved Freed et al. and/or ACM Press
Freed, Natalie, Qi, Jie, Setapen, Adam, Breazeal, Cynthia, Buechley, Leah and Raffle, Hayes (2011): Sticking together: handcrafting personalized communication interfaces. In: Proceedings of ACM IDC11 Interaction Design and Children 2011. pp. 238-241.
We present I/O Stickers, adhesive sensors and actuators that children can use to handcraft personalized remote communication interfaces. By attaching I/O Stickers to special wirelessly connected greeting cards, children can invent ways to communicate with long-distance loved ones. Children decorate these cards with their choice of craft materials, creatively expressing themselves while making a functioning interface. The low-bandwidth connections -- simple actuators that change as the sensor stickers are manipulated -- leave room not only to design the look and function of the card, but also to decide how to interpret the information transmitted. We aim to empower children to implement ideas that would otherwise require advanced electronics knowledge. In addition, we hope to support creative learning about communication and to make keeping in touch playful and meaningful. In this paper, we describe the design of the I/O Stickers, analyze a variety of artifacts children have created, and explore future directions for the toolkit.
© All rights reserved Freed et al. and/or ACM Press
Sukan, Mengu, Oda, Ohan, Shi, Xiang, Entrena, Manuel, Sadalgi, Shrenik, Qi, Jie and Feiner, Steven K. (2010): ARmonica: a collaborative sonic environment. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 401-402.
ARmonica is a 3D audiovisual augmented reality environment in which players can position and edit virtual bars that play sounds when struck by virtual balls launched under the influence of physics. Players experience ARmonica through head-tracked head-worn displays and tracked hand-held ultramobile personal computers, and interact through tracked Wii remotes and touch-screen taps. The goal is for players to collaborate in the creation and editing of an evolving sonic environment. Research challenges include supporting walk-up usability without sacrificing deeper functionality.
© All rights reserved Sukan et al. and/or their publisher
Qi, Jie and Buechley, Leah (2009): Electronic popables: exploring paper-based computing through an interactive pop-up book. In: Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2009. pp. 121-128.
We have developed an interactive pop-up book called Electronic Popables to explore paper-based computing. Our book integrates traditional pop-up mechanisms with thin, flexible, paper-based electronics and the result is an artifact that looks and functions much like an ordinary pop-up, but has added elements of dynamic interactivity. This paper introduces the book and, through it, a library of paper-based sensors and a suite of paper-electronics construction techniques. We also reflect on the unique and under-explored opportunities that arise from combining material experimentation, artistic design, and engineering.
© All rights reserved Qi and Buechley and/or their publisher
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