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Jessica R. Cauchard

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2011
 
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Cauchard, Jessica R., Löchtefeld, Markus, Irani, Pourang, Schoening, Johannes, Krüger, Antonio, Fraser, Mike and Subramanian, Sriram (2011): Visual separation in mobile multi-display environments. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 451-460.

Projector phones, handheld game consoles and many other mobile devices increasingly include more than one display, and therefore present a new breed of mobile Multi-Display Environments (MDEs) to users. Existing studies illustrate the effects of visual separation between displays in MDEs and suggest interaction techniques that mitigate these effects. Currently, mobile devices with heterogeneous displays such as projector phones are often designed without reference to visual separation issues; therefore it is critical to establish whether concerns and opportunities raised in the existing MDE literature apply to the emerging category of Mobile MDEs (MMDEs). This paper investigates the effects of visual separation in the context of MMDEs and contrasts these with fixed MDE results, and explores design factors for Mobile MDEs. Our study uses a novel eye-tracking methodology for measuring switches in visual context between displays and identifies that MMDEs offer increased design flexibility over traditional MDEs in terms of visual separation. We discuss these results and identify several design implications.

© All rights reserved Cauchard et al. and/or ACM Press

 
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Cauchard, Jessica R. (2011): Mobile multi-display environments. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 39-42.

Mobile devices are increasingly being fitted with more than one display, presenting a new breed of Mobile Multi-Display Environments (MMDEs). It is however still unclear how the extra display fits within the mobile devices' ecology in terms of visualisation and interaction. My research explores the alignment between multiple displays in a mobile environment and how different alignments affect usability and the choice of a suitable interaction technique. In order to investigate those properties and adapt them to various use cases, I will build a steerable projection system to study different alignments, then analyse visual separation effects in MMDEs and finally explore the possibilities offered when the displays are overlapping.

© All rights reserved Cauchard and/or ACM Press

 
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05 Apr 2012: Added
05 Apr 2012: Modified

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Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!