Publication statistics

Pub. period:1992-2012
Pub. count:15
Number of co-authors:22



Co-authors

Number of publications with 3 favourite co-authors:

Jodi Forlizzi:8
Bilge Mutlu:7
Sara Kiesler:3

 

 

Productive colleagues

Jessica Hodgins's 3 most productive colleagues in number of publications:

Jodi Forlizzi:90
Sara Kiesler:59
Hiroshi Ishiguro:55
 
 
 
Jul 30

It's all about one thing: creative problem-solving to get the story out.

-- Robert Greenberg, R/GA, 2006

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!

 
 

Jessica Hodgins

Add description
Add publication

Publications by Jessica Hodgins (bibliography)

 what's this?
2012
 
Edit | Del

Mutlu, Bilge, Kanda, Takayuki, Forlizzi, Jodi, Hodgins, Jessica and Ishiguro, Hiroshi (2012): Conversational gaze mechanisms for humanlike robots. In ACM Transactions on Interactive Intelligent Systems, 1 (2) p. 33.

During conversations, speakers employ a number of verbal and nonverbal mechanisms to establish who participates in the conversation, when, and in what capacity. Gaze cues and mechanisms are particularly instrumental in establishing the participant roles of interlocutors, managing speaker turns, and signaling discourse structure. If humanlike robots are to have fluent conversations with people, they will need to use these gaze mechanisms effectively. The current work investigates people's use of key conversational gaze mechanisms, how they might be designed for and implemented in humanlike robots, and whether these signals effectively shape human-robot conversations. We focus particularly on whether humanlike gaze mechanisms might help robots signal different participant roles, manage turn-exchanges, and shape how interlocutors perceive the robot and the conversation. The evaluation of these mechanisms involved 36 trials of three-party human-robot conversations. In these trials, the robot used gaze mechanisms to signal to its conversational partners their roles either of two addressees, an addressee and a bystander, or an addressee and a nonparticipant. Results showed that participants conformed to these intended roles 97% of the time. Their conversational roles affected their rapport with the robot, feelings of groupness with their conversational partners, and attention to the task.

© All rights reserved Mutlu et al. and/or ACM Press

 Cited in the following chapter:

Human-Robot Interaction: [/encyclopedia/human-robot_interaction.html]


 
2011
 
Edit | Del

Slyper, Ronit, Lehman, Jill, Forlizzi, Jodi and Hodgins, Jessica (2011): A tongue input device for creating conversations. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 117-126.

We present a new tongue input device, the tongue joystick, for use by an actor inside an articulated-head character costume. Using our device, the actor can maneuver through a dialogue tree, selecting clips of prerecorded audio to hold a conversation in the voice of the character. The device is constructed of silicone sewn with conductive thread, a unique method for creating rugged, soft, low-actuation force devices. This method has application for entertainment and assistive technology. We compare our device against other portable mouth input devices, showing it to be the fastest and most accurate in tasks mimicking our target application. Finally, we show early results of an actor inside an articulated-head costume using the tongue joystick to interact with a child.

© All rights reserved Slyper et al. and/or ACM Press

2007
 
Edit | Del

Mutlu, Bilge, Krause, Andreas, Forlizzi, Jodi, Guestrin, Carlos and Hodgins, Jessica (2007): Robust, Lowcost, Non-intrusive Sensing and Recognition of Seated Postures. In: Proceedings of 20th ACM Symposium on User Interface Software and Technology October 7-10, 2007, 2007, Newport, RI, USA. .

In this paper, we present a methodology for recognizing seated postures using data from pressure sensors installed on a chair. Information about seated postures could be used to help avoid adverse effects of sitting for long periods of time or to predict seated activities for a human-computer interface. Our system design displays accurate near-real-time classification performance on data from subjects on which the posture recognition system was trained by using a set of carefully designed, subject-invariant signal features. By using a near-optimal sensor placement strategy, we keep the number of required sensors low thereby reducing cost and computational complexity. We evaluated the performance of our technology using a series of empirical methods including (1) cross-validation (classification accuracy of 87% for ten postures using data from 31 sensors), and (2) a physical deployment of our system (78% classification accuracy using data from 19 sensors).

© All rights reserved Mutlu et al. and/or ACM

2006
 
Edit | Del

Mutlu, Bilge, Forlizzi, Jodi, Nourbakhsh, Illah and Hodgins, Jessica (2006): The use of abstraction and motion in the design of social interfaces. In: Proceedings of DIS06: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2006. pp. 251-260.

In this paper, we explore how dynamic visual cues can be used to create accessible and meaningful social interfaces without raising expectations beyond what is achievable with current technology. Our approach is inspired by research in perceptual causality, which suggests that simple displays in motion can evoke high-level social and emotional content. For our exploration, we iteratively designed and implemented a public social interface using abstraction and motion as design elements. Our interface communicated simple social and emotional content such as displaying happiness when there is high social interaction in the environment. Our qualitative evaluations showed that people frequently and repeatedly interacted with the interface while they tried to make sense of the underlying social content. They also shared their models with others, which led to more social interaction in the environment.

© All rights reserved Mutlu et al. and/or ACM Press

 
Edit | Del

Mutlu, Bilge, Osman, Steven, Forlizzi, Jodi, Hodgins, Jessica and Kiesler, Sara (2006): Task Structure and User Attributes as Elements of Human-Robot Interaction Design. In: Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication (Ro-Man06) September, 2006, Hatfield, UK. .

 
Edit | Del

Mutlu, Bilge, Osman, Steven, Forlizzi, Jodi, Hodgins, Jessica and Kiesler, Sara (2006): Perceptions of ASIMO: An exploration on co-operation and competition with humans and humanoid robots. In: Extended Abstracts of the Human-Robot Interaction Conference (HRI06) March, 2006, Salt Lake City, UT, USA. .

 
Edit | Del

Mutlu, Bilge, Hodgins, Jessica and Forlizzi, Jodi (2006): A Storytelling Robot: Modeling and Evaluation of Human-like Gaze Behavior. In: Proceedings 2006 IEEE-RAS International Conference on Humanoid Robots December 2006, 2006, Genova, Italy. .

Engaging storytelling is a necessary skill for humanoid robots if they are to be used in education and entertainment applications. Storytelling requires that the humanoid robot be aware of its audience and able to direct its gaze in a natural way. In this paper, we explore how human gaze can be modeled and implemented on a humanoid robot to create a natural, human-like behavior for storytelling. Our gaze model integrates data collected from a human storyteller and a discourse structure model developed by Cassell and her colleagues for human-like conversational agents [1]. We used this model to direct the gaze of a humanoid robot, Honda’s ASIMO, as he recited a Japanese fairy tale using a pre-recorded human voice. We assessed the efficacy of this gaze algorithm by manipulating the frequency of ASIMO’s gaze between two participants and used pre and post questionnaires to assess whether participants evaluated the robot more positively and did better on a recall task when ASIMO looked at them more. We found that participants performed significantly better in recalling ASIMO's story when the robot looked at them more. Our results also showed significant differences in how men and women evaluated ASIMO based on the frequency of gaze they received from the robot. Our study adds to the growing evidence that there are many commonalities between human-human communication and human-robot communication.

© All rights reserved Mutlu et al. and/or IEEE

 
Edit | Del

Mutlu, Bilge, Osman, Steven, Forlizzi, Jodi, Hodgins, Jessica and Kiesler, Sara (2006): Perceptions of ASIMO: an exploration on co-operation and competition with humans and humanoid robots. In: Proceedings of the 1st ACM SIGCHI/SIGART Conference on Human-Robot Interaction 2006. pp. 351-352.

Recent developments in humanoid robotics have made possible a vision of robots in everyday use in the home and workplace. However, little is known about how we should design social interactions with humanoid robots. We explored how co-operation versus competition in a game shaped people's perceptions of ASIMO. We found that in the co-operative interaction, people found the robot more sociable and more intellectual than in the competitive interaction while people felt more positive and were more involved in the task in the competitive condition than in the co-operative condition. Our poster presents these findings with the supporting theoretical background.

© All rights reserved Mutlu et al. and/or ACM Press

2000
 
Edit | Del

O'Brien, Jon, Bodenheimer, R., Brostow, Gabriel and Hodgins, Jessica (2000): Automatic Joint Parameter Estimation from Magnetic Motion Capture Data. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 53-60.

 
Edit | Del

Metoyer, Ronald and Hodgins, Jessica (2000): Animating Athletic Motion Planning By Example. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 61-68.

1998
 
Edit | Del

Sumner, Robert, O'Brien, James F. and Hodgins, Jessica (1998): Animating Sand Mud and Snow. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 125-132.

1997
 
Edit | Del

Carlson, Deborah A. and Hodgins, Jessica (1997): Simulation levels of detail for real-time animation. In: Graphics Interface 97 May 21-23, 1997, Kelowna, British Columbia, Canada. pp. 1-8.

 
Edit | Del

Hodgins, Jessica, O'Brien, James F. and Tumblin, Jack (1997): Do geometric models affect judgments of human motion?. In: Graphics Interface 97 May 21-23, 1997, Kelowna, British Columbia, Canada. pp. 17-25.

1995
 
Edit | Del

Wooten, Wayne L. and Hodgins, Jessica (1995): Simulation of human diving. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 1-9.

1992
 
Edit | Del

Hodgins, Jessica, Sweeney, Paula and Lawrence, David G. (1992): Generating natural--looking motion for computer animation. In: Graphics Interface 92 May 11-15, 1992, Vancouver, British Columbia, Canada. pp. 265-272.

 
Add publication
Show list on your website
 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
 
 
 

Changes to this page (author)

07 Jun 2013: Added
05 Apr 2012: Modified
09 Jul 2009: Modified
12 May 2008: Modified
06 Nov 2007: Modified
29 Sep 2007: Added
28 Jun 2007: Added
28 Jun 2007: Added
28 Jun 2007: Added
22 Jun 2007: Modified
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/jessica_hodgins.html

Publication statistics

Pub. period:1992-2012
Pub. count:15
Number of co-authors:22



Co-authors

Number of publications with 3 favourite co-authors:

Jodi Forlizzi:8
Bilge Mutlu:7
Sara Kiesler:3

 

 

Productive colleagues

Jessica Hodgins's 3 most productive colleagues in number of publications:

Jodi Forlizzi:90
Sara Kiesler:59
Hiroshi Ishiguro:55
 
 
 
Jul 30

It's all about one thing: creative problem-solving to get the story out.

-- Robert Greenberg, R/GA, 2006

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!